Chapter 26: Choices.
This is a strategy game. As such, there are always choices to be made. Some of them are obvious, some are not.
In this chapter, I am going to show you some of these choices.
Some of you may have noticed that there is a garrison regiment attached directly to the OKH. This is the Wachtruppe Berlin (guard troops Berlin). I usually leave them in place to make sure nobody drops paratroopers on Berlin to steal my resource piles. The AI will not do this, AFAIK, but it is still a good practice not to leave your capital unprotected.
However, you may also have noticed the inordinate amount of experience this garrison starts with. The reason for it is simply because, in RL, these boys were turned into a motorised regiment in 1939, that became the basis for one of the most elite divisions of the entire Wehrmacht. After they were upgraded, they were renamed and became known as “Infanterie-Regiment Grossdeutschland”. Over the course of the war, they were turned into a division that saw action both on the Eastern front and in France.
You could do the same thing. Hit “r” on your keyboard so that you can detach them. Then just rename them and upgrade them, as I’ve shown here. Give them some support and you’re good to go.
How long it takes to upgrade them, depends on your Practicals, of course.
I am going to leave them as they were: the most dangerous Garrison Brigade in the world.
If you’re wondering, the rule for upgrades goes like this: a garrison can be upgraded into infantry. Infantry can be upgraded into any number of unit types. So a garrison can be upgraded directly into any of these types. If I wanted to, I could upgrade them to become marines or paras instead of motorised.
The other choice, as Germany, is what to do about the Balkans. More wars have been fought over these mountain regions than anywhere else in Europe, probably. In fact, World War I started in the Balkan because some Austrian idiot just HAD to go to war against Serbia.
So, what to do? There are three basic options here. Ignore them, influence them or attack them. If you remember my Romania mini-campaign that I started the AAR with, my army disposition will look familiar. There is just one small difference. This time, we are playing as Germany, and, as such, our ambitions are much bigger. Also to consider is our timetable. What we want is to attack the Soviets, not waste time down here. So, generally speaking, you decide in advance that you are going to attack Yugoslavia and Greece, giving you plenty of time to get it right.
I don’t have that time, so I am going to attack Yugoslavia and Greece simultaneously. In order to do this, I have taken a ton of troops away from the Soviet border and grouped them into this Army Group, commanded by Von Blomberg. I used Strategic Redeployment to get them in place as fast as possible. It still took them 2 weeks before they were ready for action, however.
The 2. Armee now consists of 2 Armeekorps and 1 Panzerkorps. They will attack from the North and head of Lubljana and Zagreb.
The 1. Panzerarmee will target the Yugoslavian VPs in the center and south.
I have created a new army, which I have named 12. Armee because I love history. It consists of 3 Armeekorps and 2 Panzerkorps. This army will invade Greece.
Jagdgruppe 4 (3 Int) is stationed in Sofia (capital of Bulgaria), from where they can strike at the Yugoslavian airforce in Belgrade. Kampfgruppe 3 (3 TAC) has been rebased to Vienna to support the efforts of the 2. Armee, and Sturzgruppe 4 (3 CAS) is now sitting in Hungary as support for 1. Panzerarmee.
Why should I bother changing a plan that worked so well in RL? This is the real Fall Marita operational plan, and it is the one we will be using, although our units don’t match the ones in the plan, both in numbers or actual divisions.
I declare war on both of them at the same time on the 24th of May, thereby allowing me to engage the Greek army right off the bat.
In Yugoslavia, I go for a straight VP-rush. This is a standard, if somewhat gamey, tactic in HOI 3 that takes advantage of the fact that victory depends on getting enough VPs.
In this tactic, you simply ignore everything and anything except for making the initial breakthrough and having fast, hard-hitting mobile units to take the VP provinces before the enemy can get his defenses organised. It can be dangerous, however, because of the Fog Of War. Enemies that you ignored might cut off your supply lines after you’ve passed them by. Coupled with the fact that you can’t know for certain what the VPs’ defenses are like, you could find yourself stranded deep in enemy terrain without back-up.
So if you do this, make sure that you can reach all your targets before your divisions run out of supplies and/or fuel.
In Greece, I’m taking it a bit slower. I want to secure my back first, severing Greece from Yugoslavia.
The Yugoslavian fighters, though more numerous than the ones I have used for this attack, don’t stand a chance against the advanced tech and doctrines of the Luftwaffe, allowing me to bomb at will wherever I want.
The initial Greek defenses are weak enough that I change gears and send an entire Panzerkorps on a headlong rush to Athens. The infantry will grab Saloniki, the other Greek VP on the mainland.
After only 3 days, Skopje will be the first Yugoslavian VP to fall into our lap.
By 10 that evening, we are halfway to Belgrade. Note my warning earlier, though. There are a motorised unit and an HQ behind us that could very easily cut off the panzers’ supply lines (they will do just that, actually), forcing them to live off the supplies that they brought with them.
Zagreb falls quickly, and 2. Armee is heading en masse for Lubljana.
Again, ignoring 75% of the enemy’s forces is not always a good idea. In this case, it doesn’t matter. The Yugoslav army is too weak to fight Germany and, by now, it is too late to save themselves.
Note that Hungary, Romania and Bulgaria are in the Axis, allowing me to attack from their turf, but are not actually in the war, precluding Yugoslavia from attacking them in turn. This forces the enemy to turn his troops around and try a different approach, which buys me time.
This is different from Military Access. If a country gives you Military Access, you can station troops in their provinces, but you can't attack directly from them, although you can use the "Support Attack" option to widen the frontage.
Belgrade falls on the 30th, and Lubljana a couple of hours later.
By the 31st of May, the Yugoslavian government goes into exile. I could, by this time, call 2. Armee and 1. Panzerarmee back to the Soviet border. I could still have made the 22 June “deadline”. But there are 2 Panzerkorps still engaged in Greece, and I need those, since the 2. Panzerarmee in Heeresgruppe Mitte is, at this point, literally an empty box.
There is but one tiny little problem. One of Greece’s VPs in on the island of Crete, and their NU is too high to force a surrender just from the mainland VPs. I don’t have any boats in the area (and with Gibralter in UK hands I can’t send any, provided they would even survive the trip in the first place). I have no transport planes. No paratroopers.
How will I get to Crete?
Well, I don’t have to. I “just” have to put my trust in one of my allies. I call Italy in to the war. Let the jokes begin.
On the Province Card, there is a little arrow at the bottom right corner. This opens a checkbox, which allows you to ask any of your allies to prioritise this province for you. Note my use of the word “ask”. That is exactly what you do. The ally in question will then decide whether or not it will follow your advice. They usually try to, but they are free to ignore it if they feel like it’s a bad idea. They never tell you what they decide, so you just have to cross your fingers and pray.
Italy is now at war with the Allies and will try to secure Irakleio for me, since I have no way of getting there.
Yes, I am trusting in the sensible application of power from Il Duce and his AI armed forces. Good plan, heh?
While I wait, I might as well secure the other Greek ports to ensure no Allied reinforcements will further sour up my timetable. It is now the 5th of June. If I had build transport planes and paratroopers, I would, by now, own Greece (probably).
Another consequence. Under ordinary circumstances, Italy is the one DoWing Greece. Not Germany. If you’ve been following, then you know that an embargo means they are only a hair’s breadth away from joining the Allies. Oops.
On the 20th, Italy lands a single infantry division on the island, but it is repelled. A week later, they try again. This time, they send paratroopers. Irakleio is secured on the 30th of June.
Greece has fallen, but it is now July. By the time I get my soldiers back where they need to go, it will be mid-August. A good lesson, boys and girls: when attacking Greece, take the island of Crete in consideration, either by building transport planes and paratroopers, or by sending a squadron of transport ships/landing craft to Italy before the war starts.
As a side note, this last option, sending ships to Italy before the war begins, will allow you to send the Afrika-Korps to Tunisia.
Again, choices. Choices.
Here is another coice to make, and, to me, it is a tough one. After conquering Yugoslavia, a decision becomes available whether to create Croatia as your puppet or to keep the whole country for yourself.
Both have pros and cons.
If you keep Yugoslavia for yourself, you will be responsible for security. Their ports and partisans will be yours to deal with, forcing you to further spread your soldiers, leaving less for the main event.
On the pro-side, however, I have been building an entire squadron (1 BC, 3 CA and 5 CL) that could be useful in the North Sea. Instead, I could deploy those ships directly in Athens if I wanted to, since I have a direct land line between that port and Berlin.
Allowing Croatia to become your puppet, means that they can take care of their own ports, and you don’t have to keep that close of a watch on them, even though it can be useful to station a couple of infantry divisions there in case of an Allied landing.
But it severs your land line with Berlin. Supplies can travel across the provinces of your puppet just fine, but you can’t deploy ships in the Mediteranean to help the Regia Marina.
Of course, there is a third option.
Going back to my original save, where I didn’t attack the Balkans. I have been spending the better part of the past year secretly influencing Yugoslavia. On the 1st of July, they accept an invitation to join the Axis peacefully. In this timeline, I never had to call Italy in to war, meaning that my southern border is now completely and utterly secure. The US, in this timeline, is still sitting at 60% Neutrality, very much trapped in isolationism until Japan drops a few presents over Pearl Harbour.
Choices are everywhere in this game, and they are part of why I love it so much. You can choose to go historical, or you can go crazy and try to conquer the world as Tannu Tuva. What choice would you make in the Balkans?
See you next time, when I will take you to see my research and OOB!