Release date, price and developer diary #1 for After Dark!

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Good news this expension.
Tourism, night and day cycle, more road and transport, more simulation (I hope :) ) That great additive feature.


For night light
I hope you have planned an automatic system for buildings created by modders.
I do not want to have to redo all models.
 
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@novapaddy never said you were a complainer, I understand your logic and what you would like, as I also understand the side of the developer that needs to do a bit of everything. To me, more important than showing the reasoning behind the CIR calculations and such, would be to review their GUI organization. Mods/Assets can make things grow so much, they should probably think about a more flexible/changeable GUI with a Library-type of organization. We all have different cares in the end ;)

What I'm saying is, we all have our quirks with the game, and I'd rather bring them to the moderators/developers in a different way. They tend to be a lot more responsive if you create something like a use case, or a more structured example than "i need to see the logic behind the happiness level". Of course what you want is, in essence, the way they calculate the happiness of each zone, and I kinda doubt they'd release that to the open. But maybe you can suggest more stats available... For example, "if you moused over the happiness level, there would be information of what's the most "pressing issue", or what's the most comon reason for them not to increase happiness. Could be transports, services, crime, etc". This would be something that they'd probably understand better, and could possibly be added later. See what I mean? Hope this helps you.

Also, as for the B/Del, I get what you mean, but I changed the whole thing, and while the delete is less efficient, it's easy to remember, and releases more of the keyboard to make quick calls to statistics and such, in a followed manner. To each its own.
 
Looks terrific! Just out of curiosity. Will neighborhood homes be randomly dark in the wee hours of the night leaving only street lights on? Or will all the homes be fully lighted at all hours for all night block parties?
If they are all to be lighted, perhaps zoning a neighborhood district could be implemented with default or option for house lighting to turn off at a certain time.
 
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Will there be a major update of the vanilla AI? There are some bizarre logic/pathfinding issues with garbage trucks, hearses prioritising buildings three city tiles away rather than their own districts.

Hopefully we can make a touristy strip so that the drunk tourists can fling their money into our economy!
 
Leisure will be a lot of night-time entertainment, so yes you should expect casinos, bars and similar buildings. Nothing adult themed though (!!) since the game is rated E for everyone.
 
Leisure will be a lot of night-time entertainment, so yes you should expect casinos, bars and similar buildings. Nothing adult themed though (!!) since the game is rated E for everyone.

Won't stop some "adult" custom buildings to be made (and shared somewhere else than in the workshop if the workshop is not suitable for them)... after all it's part of a city (or at least some cities) ;)
... and we had some adult theaters or shops for SC4
 
Dragon Dildo shops incoming...

Which reminds me, this must be one of the little games that hasn't got something related to that theme in the workshop.
 
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I love how your game looks and i've seen lots of gameplay... Nice work!

Just one advice from an old simcity fan. Add lights to your cars, not just white cars, add yellow, blueish and red lights to cars, also add traffic lights and good building illumination with nice contrast. Simcity 4 was comfy just for that.

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