France's Internal Struggles
Hello everyone! I'm blklizard and I am pleased to announce my first forum game, France's Internal Struggles. I have been wanting to run with this idea for awhile and finally found the courage to do so. As I said, this is my first time so please bear with me if I make beginner mistakes. I hope to improve quickly and bring a satisfactory experience to those who participate. As the title suggests, this game will be taking place in France as shown below.
Game Rules:
Introduction:
The starting year will be 1356 and a new map will be posted every 2-4 years after that bringing about new opportunities. Now, I believe you are probably wondering what I meant by internal struggles. There will be a number of noble families that will be competing for power within the nation. We will start with three families but, depending on the number of participants, I might increase that. The main objective is to make your family the strongest in France in terms of wealth, influence or possibly a combination of both.
At the start of each turn (2-4 years), the players will get a chance at making a number of decisions. The decisions might be limited at the start of the game but, as time passes, there will be more made available. At this moment, you will be able to roleplay to your heart's content as you pursue both your own interests and the interest of your family. For the most part, you will need to make wise decision on how to invest your limited resources to get the greatest return. There will be events happening at times to add some diversity.
Map:
The map is shown above with a rather ugly looking France. The map will improve as time passes so you mustn't worry about the ugly border gore. France starts with 12 provinces and this number will grow as she conquers her neighbors. At the start of the game each of the noble families will control 2 provinces each which means 6 provinces are occupied and 6 more are available for purchase. All provinces offer the same benefit so you mustn't worry about fighting over one province. The more provinces a family controls, the more benefits that family would acquire.
Wealth and Influence:
Wealth is the amount of ducats one has. Each member will have a certain amount of wealth at the start of each year which he or she may use to make purchases. Available provinces and buildings require ducats. Some events might have an option where one pay with ducats so it might be wise to save some for those events.
Influence is an indication of the power the family has in court. The higher the influence, the more votes the family has in matters. This is how it works:
Votes on laws will be made available later that could have enormous impact on each families. Influence will only be acquired by certain events I present from time to time.
Character Creation:
Please present in the following format with each player limited to one character:
Name:
Family:
Class:
Religion:
Bio:
Name is pretty straightforward since it's what we call you in-game.
Family will be listed below. Your primary objective is to make your faction the strongest in the government so you hold the most power. Do note that when a faction gets too powerful, they will go through trials that are attempts to weaken them.
Classes consist of noble and merchant. Noble is influential in government decisions and makes steady income from their land. Merchants make their ducats from trade so they can establish trade posts in foreign lands
Religion is the faith that your character follows. At the start, everyone will be Catholic. Once the Reformation starts, you may choose to be Protestant or Reformed. After the reformation, different religions will offer different benefits which will be revealed later in the game.
Bio is a simple past to give your character more life. Chances are that this bit won't affect the character.
There is no date of birth. You may keep your character for the entire duration of the game if you'd like. If you wish to change the name, feel free to notify me and I will make the necessary change.
Noble Families:
The three starting noble families will be:
House of Bourbon
House of Orléan
House of Valois
There aren't any differences between the three families except for their names. Feel free to join any of them.
The starting year will be 1356 and a new map will be posted every 2-4 years after that bringing about new opportunities. Now, I believe you are probably wondering what I meant by internal struggles. There will be a number of noble families that will be competing for power within the nation. We will start with three families but, depending on the number of participants, I might increase that. The main objective is to make your family the strongest in France in terms of wealth, influence or possibly a combination of both.
At the start of each turn (2-4 years), the players will get a chance at making a number of decisions. The decisions might be limited at the start of the game but, as time passes, there will be more made available. At this moment, you will be able to roleplay to your heart's content as you pursue both your own interests and the interest of your family. For the most part, you will need to make wise decision on how to invest your limited resources to get the greatest return. There will be events happening at times to add some diversity.
Map:
The map is shown above with a rather ugly looking France. The map will improve as time passes so you mustn't worry about the ugly border gore. France starts with 12 provinces and this number will grow as she conquers her neighbors. At the start of the game each of the noble families will control 2 provinces each which means 6 provinces are occupied and 6 more are available for purchase. All provinces offer the same benefit so you mustn't worry about fighting over one province. The more provinces a family controls, the more benefits that family would acquire.
Wealth and Influence:
Wealth is the amount of ducats one has. Each member will have a certain amount of wealth at the start of each year which he or she may use to make purchases. Available provinces and buildings require ducats. Some events might have an option where one pay with ducats so it might be wise to save some for those events.
Influence is an indication of the power the family has in court. The higher the influence, the more votes the family has in matters. This is how it works:
Family A, B and C all have 30 influence each at the start.
The three families control a total of 120 votes (for simplicity). Therefore, each family has 40 votes since they control a third of the total influence [30/(30+30+30)=1/3 ].
Family A has 4 members. Each member has 10 votes each.
Family B has 8 members. Each member has 5 votes each.
Family C has 5 members. Each member has 8 votes each.
If Family A's influence grows to 40 while the other two Families remain at 30, Family A controls [40/(40+30+30)] 40% of the total votes (48 votes) while the other two Families control [30/(40+30+30)] 30% of total votes (36 votes) each. As you can see, Family A will be gaining more votes because their influence increased.
Votes on laws will be made available later that could have enormous impact on each families. Influence will only be acquired by certain events I present from time to time.
Character Creation:
Please present in the following format with each player limited to one character:
Name:
Family:
Class:
Religion:
Bio:
Name is pretty straightforward since it's what we call you in-game.
Family will be listed below. Your primary objective is to make your faction the strongest in the government so you hold the most power. Do note that when a faction gets too powerful, they will go through trials that are attempts to weaken them.
Classes consist of noble and merchant. Noble is influential in government decisions and makes steady income from their land. Merchants make their ducats from trade so they can establish trade posts in foreign lands
Religion is the faith that your character follows. At the start, everyone will be Catholic. Once the Reformation starts, you may choose to be Protestant or Reformed. After the reformation, different religions will offer different benefits which will be revealed later in the game.
Bio is a simple past to give your character more life. Chances are that this bit won't affect the character.
There is no date of birth. You may keep your character for the entire duration of the game if you'd like. If you wish to change the name, feel free to notify me and I will make the necessary change.
Noble Families:
The three starting noble families will be:
House of Bourbon
House of Orléan
House of Valois
There aren't any differences between the three families except for their names. Feel free to join any of them.
I know this might seem exceptionally simple but too much ambition could result in failure so I've decided to make it so I allow for the addition of new mechanics later on. Like I said, I'm new with this and decided to take a rather simple approach. Thank you for taking the time to visit my threat and hope you are willing to spare some time to participate.
It's never too late to join!!!
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