Still looks like a Facebook game.
We shall see. my list of possible topics is over 25 anyway.
Thanx a lot for the DD pod
I am a bit wary of a global value personally..
Polish ambassador : Welcome sir, how may Poland be of assistance to you today.
German ambassador : The Peruvian Llama scandal was the last drop, we are at war sir!
Polish ambassador : errr, what ?
Highly intrigued and concerned about the world tension concept:
Example 1: I play Germany. I'm peaceful as hell, raising no tension at all. Meanwhile Brazil (either whacky a.i. or human) conquers half of South America. Global tension rises. When I finally remilitarize the Rhineland in 1940, all hell breaks loose and I get dow'ed by UK, France and USA.
Example 2: This one is really gamey. I play the UK and am at war with a historical Germany. In early 1940 I'm afraid of a game ending Sealion. If there was only a way to get the US to join... wait a minute: world tension! Unjustified dow of a minor nation and following annexation should be enough. World tension rises and the US joins the Allies. Since the UK didn't do anything threatening before, this one act of aggression won't hurt our relations too much.
World tension is a wonderful concept with a ton of problems. If you can manage to eliminate exploits and sheer randomness (I fear that the a.i. will ruin many games with unrealistic acts of aggression), then this will be wonderful. I'm only afraid that it won't work as intended and in the end the solution will lead to more railroading (to keep it in check).
I think the point is ... an ever increasing number of small wars around the globe means heading to a point where a world war becomes more likely, seems a logical mechanic to me, ultimately a major gets pulled in then another etc.The point is that belligerent actions made by Germany should make it easier to perform belligerent actions against Germany (*shocked face*), but that's it. When Japan DOWs China, nations like Bulgaria, Switzerland, Sweden or Romania shouldn't be affected, because, well, why would they care?
Well this is a global world, people do care when nations annex each other even on the other side of the world, also I imagine it will probably be a mixed system, global tension makes it easier to declare war but if you play as germany and are pretty peaceful with longish breaks in between reasonable diplomatic accomplishments like militarization or anchluss then I image that western powers will not dislike you enough to declare war.The point is that belligerent actions made by Germany should make it easier to perform belligerent actions against Germany (*shocked face*), but that's it. When Japan DOWs China, nations like Bulgaria, Switzerland, Sweden or Romania shouldn't be affected, because, well, why would they care?
Back to 4chan with ye!Still looks like a Facebook game.
Facebook must have gotten a serious overhaul then.
Well this is a global world, people do care when nations annex each other even on the other side of the world, [...]
Even in the world of the 1930s countries were deeply invested in protecting their global interests. UK and France both had a networking of colonies and trade that stretched the globe, you couldn't do much expansion without coming into contact with it and that was a real concern for those countries and one that would make them much more willing to use military force.We have to remember that this isn't 2015 we're talking about, it's 1930's
Sure. That's why Japan invading China may concern the UK, France or the Soviet Union. It won't concern Yugoslavia, Argentina or Poland that much. Just as Italy annexing Albania will mean next to nothing to Thailand, Brazil, Mexico or even the USA, while Greece and Yugoslavia may be deeply concerned.Even in the world of the 1930s countries were deeply invested in protecting their global interests.
Factions are dynamic and thus 100% modableThe factions (and their number) should be modable...