Keeping this up but putting a warning that this was my first coding project I have done and thus very messy and not being maintained/updated. Basically if it works, it works, if it doesnt, it doesnt.
Hello all,
Its here! It has been a long month, and this project has been a huge time sink, but the amount I learned from this and the converter itself makes up for it. Thanks to my friend wyoian, basically taught me everything needed for this converter. Now on to the converter…
This is the open beta for the V2toDH converter, EXPECT YOUR GAME TO CRASH! I have had very little to test this with as I don’t have many V2 saves. I had about 1 vanilla game and 1 modded game to try, and since V2 is a pain to play observer games on I decided I would rather have anyone interested try it out and hope I can squash any remaining bugs and slowly add features when I can. Updates to come…
Download:
https://sourceforge.net/projects/paradoxgameconverters/files/V2toDH/?
Preview:
What V2toDH converts:
Counters :
If you are experienced with c# image processing, you can help with this! DH uses an 8 bit indexed picture with a specific color palette, and is beyond me and my friends expertise of c# coding and can’t seem to make an image with the DH color palette, so for now you have to use the counters you are assigned. I have spent at least 5 hours trying to get it to work, and thus will not be completed without additional help.
Colors:
As far as I know I cannot add colors to colorscales.csv and thus can’t really give countries their own colors. If you are an experienced DH modder and know how let me know. For now tag conversion helps with most, however if you converted your game from EU4 with custom countries, colors will be a mess.
Flag GIF:
Right now countries flags are static, and not really worth the effort to make them into gifs.
Forts, Naval Bases:
Forts will be eventually added in, it is fairly difficult and thus will not happen for a while. Naval bases and airports will most likely never be converted, and will use the naval/airport bases given at 1936 start.
How to convert
Things to Come:
IC Placement/Calculation Improvement
Puppets
Doctrines
Improved VP Points
Improve Tension System
Start Date and Country Selection
Hello all,
Its here! It has been a long month, and this project has been a huge time sink, but the amount I learned from this and the converter itself makes up for it. Thanks to my friend wyoian, basically taught me everything needed for this converter. Now on to the converter…
This is the open beta for the V2toDH converter, EXPECT YOUR GAME TO CRASH! I have had very little to test this with as I don’t have many V2 saves. I had about 1 vanilla game and 1 modded game to try, and since V2 is a pain to play observer games on I decided I would rather have anyone interested try it out and hope I can squash any remaining bugs and slowly add features when I can. Updates to come…
Download:
https://sourceforge.net/projects/paradoxgameconverters/files/V2toDH/?
Preview:
V2
DH
DH
- Mappings
- Technology
- Land/Naval Units
- Relations
- Alliances
- Sliders
- Shields
- AI
- TAGS
- IC
- Ministers
- Tech Teams
- Support for CWTT Mod! Download is "CWTT V2toDH" file on SourceForge page
Counters :
If you are experienced with c# image processing, you can help with this! DH uses an 8 bit indexed picture with a specific color palette, and is beyond me and my friends expertise of c# coding and can’t seem to make an image with the DH color palette, so for now you have to use the counters you are assigned. I have spent at least 5 hours trying to get it to work, and thus will not be completed without additional help.
Colors:
As far as I know I cannot add colors to colorscales.csv and thus can’t really give countries their own colors. If you are an experienced DH modder and know how let me know. For now tag conversion helps with most, however if you converted your game from EU4 with custom countries, colors will be a mess.
Flag GIF:
Right now countries flags are static, and not really worth the effort to make them into gifs.
Forts, Naval Bases:
Forts will be eventually added in, it is fairly difficult and thus will not happen for a while. Naval bases and airports will most likely never be converted, and will use the naval/airport bases given at 1936 start.
How to convert
- Download the mod base (V2toDH Mod) folder and converter here.
- Extract anywhere.
- Run V2toDH.exe
- In the first text box, Load your save with the button “Load Save” or paste the location of your save
- Are you using a mod? Yes – go to step 6. No – go to step 7.
- Load the Directory of your mod using the button to the left of the V2 Mod Directory
- Click “Convert” at the bottom left. Wait about 1-2 minutes depending on computer speed.
- When conversion is complete a message box will appear saying “Done!” then click OK.
- Go to your Darkest Hour directory. Then go to your “Mods” folder. You should see your mods and the basic ones like “Darkest Hour Full” and “Darkest Hour Light”
- Copy and Paste the Darkest Hour Full folder, rename to V2toDH Mod or whatever you want.
- Go to the output folder where you placed the V2toDH.exe, there should be 5 folders, ai, config, db, gfx, and scenarios. Copy these inside the “V2toDH Mod” folder from step 10. Replace everything.
- Run Darkest Hour, choose V2toDH Mod from mod list, and choose the 1936 scenario (Scroll all the way to the bottom), Play!
V0.4
Features
* Ministers and Tech Teams now convert
V0.3C
Features
*Buffed IC for smaller countries. 20 IC is now base IC and any additional factories are added on top of that.
Fixes
*IC Conversion is now correct. Placement is still random
*Names should now be correct (Except Dynamic Provinces).
V0.3B
Fixes
*Fixed error with a Dictionary Key in code
V0.3
Features
*IC now converts! Check out the Darkest hour forum below to see how it is converted.
*Dreadnoughts now convert.
*Dove - Hawk Lobby now converts based on your government type.
*Starting Resources converts based on your country score in V2, if you are top 8 you will have tons of manpower, escorts, ect.
V0.2
Features
*Adds Tension and Tension Events
Fixes
*Made sliders more accurate in determining government type
Bug Fixes
*Added bases.inc to scenario folder to fix deployment issues
V0.1.2b
Bug Fixes
*Fixed an issue with scenario.csv
V0.1.2
Bug Fixes
*Fixed an issue with the conversion of infantry
V0.1.1
Bug Fixes
*Now adds vp.inc to your scenario folder
*Checks your V2 Directory for a flag if your modded folder does not have it
Featues
*Units are now placed where they were in V2 instead of all in your capital
Known Issues
*Provinces 1116 and 1117 sometimes have issues converting, add them to a national_provinces if you have this issue
Features
* Ministers and Tech Teams now convert
V0.3C
Features
*Buffed IC for smaller countries. 20 IC is now base IC and any additional factories are added on top of that.
Fixes
*IC Conversion is now correct. Placement is still random
*Names should now be correct (Except Dynamic Provinces).
V0.3B
Fixes
*Fixed error with a Dictionary Key in code
V0.3
Features
*IC now converts! Check out the Darkest hour forum below to see how it is converted.
*Dreadnoughts now convert.
*Dove - Hawk Lobby now converts based on your government type.
*Starting Resources converts based on your country score in V2, if you are top 8 you will have tons of manpower, escorts, ect.
V0.2
Features
*Adds Tension and Tension Events
Fixes
*Made sliders more accurate in determining government type
Bug Fixes
*Added bases.inc to scenario folder to fix deployment issues
V0.1.2b
Bug Fixes
*Fixed an issue with scenario.csv
V0.1.2
Bug Fixes
*Fixed an issue with the conversion of infantry
V0.1.1
Bug Fixes
*Now adds vp.inc to your scenario folder
*Checks your V2 Directory for a flag if your modded folder does not have it
Featues
*Units are now placed where they were in V2 instead of all in your capital
Known Issues
*Provinces 1116 and 1117 sometimes have issues converting, add them to a national_provinces if you have this issue
Things to Come:
IC Placement/Calculation Improvement
Puppets
Doctrines
Improved VP Points
Improve Tension System
Start Date and Country Selection
Last edited:
- 8
- 4