Great detective work, Mithkabob! :excl: So if I'm reading this correctly the game is treating each park's "visitor spaces" the same as a store in a commercial zone. How does does the game determine the visitor space capacity of a given park? How many visitor spaces does a typical commercial store have? My commercial demand plummeted to zero when I added my first park. I only add enough parks to bump the land value a bit but my commercial demand has remained zero even since then.
In any case, this sure seems like a bug to me -- a park cannot replace a store, people still need to buy food! It feels like I'm missing out on one-third of the game because I can't build any stores (unless I choose to destroy my parks, but that will kill the land value). It seems to me that parks should not affect commercial demand at all -- commercial is for shopping, parks are for leisure time.
Call me lazy but can anyone wrote a summary about that problem? At the Cities skylines-wiki maybe? I whould be perfect because I think huge of people got that problem.
Commercial zone won't build because there are parks or special buildings, it makes no sense...
It doesn't but it does...
If the tourists, who like to spend a lot of money don't visit commercial spaces because they're visiting the parks instead, there is no increased demand in commerce. Initially we've met the demand for our residents, which can only spend so much money. By building attractions for the tourists, they will come in and spend their money, thus, increasing commercial demand.
I'm not saying this aspect isn't broken though. The influence on the parks shouldn't be so much as to take all the tourists completely away from commerce. Hopefully, as I said the developers will weigh in on this, perhaps there's a balance issue that needs to be worked out.
John
If the tourists, who like to spend a lot of money don't visit commercial spaces because they're visiting the parks instead, there is no increased demand in commerce. Initially we've met the demand for our residents, which can only spend so much money. By building attractions for the tourists, they will come in and spend their money, thus, increasing commercial demand.
Sorry, but this doesn't make no sense whatsoever.
First, you say that tourists will not spend money at stores cause they are at parks (which makes no sense per se), and then you say that we should build attractions for tourists. According to your logic, wouldn't they spend even more time away from stores when visiting parks and attractions?
I'm not even talking about the fact that tourist numbers in CSL are usually really low. They shouldn't affect commercial demand that much.