1.10 - Expansion Features and Free Features

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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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The full 1.10 patch notes will be posted later today, but for now here's the expansion features in El Dorado and the free features included in the 1.10 patch.

###################
# Expansion Features
###################
- Added Religious Reform system for new Nahuatl, Inti and Maya religions. Each of these religions have 5 reforms each that they can pass by achieving certain conditions. Upon passing all 5 reforms and bordering a Western country, they can reform their religion, which jumps them up on par with that Western country in technology and disables the special religion mechanics such as Doom and Authority. The reform bonuses are kept permanently even after reforming.
- Added Maya cycle mechanics. Maya countries can expand very rapidly to pass reforms, but upon passing a reform will collapse back into a smaller state. Each reform passed allows them to terrain more territory on collapse.
- Added Inti authority mechanics. Inti countries will have a ticking authority value based on their size, and can use this value to pass religious reforms. Each reform they pass will spark a civil war, which if lose, revokes 2 reforms.
- Added Nahuatl doom mechanics. Non-subject countries with the Nahuatl religion will have a Doom value that ticks towards 100 based on their size, if it ever hits 100 they lose all monarch points, their ruler and heir dies, all subjects break free, they lose a religious reform and a 0/0/0 ruler takes over. Each reform passed makes Doom go up slower.
- Added events for Maya, Inti and Nahuatl religions.
- Now possible to create an entirely custom nation by clicking the 'Custom Nation' button during game setup. You can set your custom nation's starting location, provinces, culture, religion, government, ruling dynasty, national ideas and more. Up to 32 custom nations are supported in single and multiplayer.
- Added options for custom setup where you can randomize or flatten province base tax and manpower, play in an uncolonized world with only custom nations, or play with a world populated by randomly generated countries.
- Colonial Nations will now accumulate the gold they get from their mines, no longer benefit from it themselves, but instead sending a treasure fleet to the homeland whenever enough gold has been accumulated. Non-friendly privateers in the tradenode-path will steal parts of it, depending on privateer power.
- Larger Colonial Nations (10 provinces or more) now provide a merchant
- Fleets with with big & light ships can now be sent hunting pirates in trade nodes, reducing the privateer efficiency with up to 99% depending on gun ratio in the tradenode.
- Treaty of Tordesillas: The first catholic nation to form a colonial nation in a colonial region will now get a bonus to colonisation there, while other catholic nations gets penalties for colonising it.
- Can now set a conquistador in a colonial region to Hunt for the Seven Cities, this will make them automatically explore their surroundings in search of the legendary Seven Cities of Gold.
- Can now order a fleet with an explorer to circumnavigate the globe if diplo tech is at least 9, this will have it attempt a journey from the Straits of Magellan to the Cape of Good Hope. If it successfully makes the journey and you are the first to cirumnavigate the globe, you get 100 prestige.
- Can now order fleets with explorers to automatically explore uncharted territories and coasts.
- You now get access to Privateers if you own El Dorado, even if you do not own Wealth of Nations as well.
- You now get access to Support Independence if you own El Dorado, even if you do not own Conquest of Paradise as well.

###################
# Free Features
###################
- MP: Faster savegame transfers.
- Added lots of new DHEs for South and Central American countries.
- Added Inti, Nahuatl and Mayan religions.
- Autosaves in MP now have the prefix "mp_" so that mp autosaves don't overwrite your singleplayer autosave.
- The Dacke Feud for Sweden is now a disaster instead of an event-chain.
- Added a new disaster for the Ottomans, called the Janissary Decadence, which replaces some parts of the old event-chain for janissaries. Enjoy a disaster without unrest.
- All subjects now have Liberty Desire towards their Overlord based on factors such as relative strength, war exhaustion and tariffs. Their attitude towards Overlord is determined by their level of Liberty Desire, with subjects at >50 liberty desire refusing to pay taxes and contribute to wars, while subjects at 100 liberty desire are likely to declare an independence war.
- Added dynamic tricolors for revolutionary countries.
- Major rework of terrain map to better reflect reality (Iberia no longer all desert, etc). How a province appears on the map should now be much closer matched to its actual terrain.
- Added four new terrain types: Drylands, Steppe, Highlands and Farmlands.
- Added ten new achievements!
 
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- All subjects now have Liberty Desire towards their Overlord based on factors such as relative strength, war exhaustion and tariffs. Their attitude towards Overlord is determined by their level of Liberty Desire, with subjects at >50 liberty desire to pay taxes and contribute to wars, while subjects at 100 liberty desire are likely to declare an independence war.
Just checking: vassals at >50 liberty desire don't pay their overlord anymore? That's actually cool :)
 
- All subjects now have Liberty Desire towards their Overlord based on factors such as relative strength, war exhaustion and tariffs. Their attitude towards Overlord is determined by their level of Liberty Desire, with subjects at >50 liberty desire to pay taxes and contribute to wars, while subjects at 100 liberty desire are likely to declare an independence war.

Am I correct in assuming that dip rep doesn't influence liberty desire in any way? Or same religion, opinion et cetera?
 
No new NIs? Aww....

Still, looking forward to ED. Should be fun :)

There are new NIs, they will be in the full patchnotes but here's a sneak peek:

- Added National Ideas for Candar.
- Added Vindhyan Ideas (Bundelkhand, Bagelkhand, Gwalior)
- Added Brazilian Ideas, forming Brazil will now give Brazilian Ideas.
- Added Kurdish Ideas
- Added Carib Ideas.
- Added Ideas for Benin.
- Added ideas for Bremen.
- Added ideas for Holstein.
- Added national ideas for Wurzburg.
- Added national ideas for Ceylon.
 
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Given that this is being done:

- You now get access to Privateers if you own El Dorado, even if you do not own Wealth of Nations as well.

Would it be possible to make:

- Fleets with with big & light ships can now be sent hunting pirates in trade nodes, reducing the privateer efficiency with up to 99% depending on gun ratio in the tradenode.

available with Wealth of Nations as well instead of just a paid feature of El Dorado?
 
There are new NIs, they will be in the full patchnotes but here's a sneak peek:

- Added National Ideas for Candar.
- Added Vindhyan Ideas (Bundelkhand, Bagelkhand, Gwalior)
- Added Brazilian Ideas, forming Brazil will now give Brazilian Ideas.
- Added Kurdish Ideas
- Added Carib Ideas.
- Added Ideas for Benin.
- Added ideas for Bremen.
- Added ideas for Holstein.
- Added national ideas for Wurzburg.
- Added national ideas for Ceylon.
Wiz on point. :)
 
- Added National Ideas for Candar.
- Added Vindhyan Ideas (Bundelkhand, Bagelkhand, Gwalior)
- Added Brazilian Ideas, forming Brazil will now give Brazilian Ideas.
- Added Kurdish Ideas
- Added Carib Ideas.
- Added Ideas for Benin.
- Added ideas for Bremen.
- Added ideas for Holstein.
- Added national ideas for Wurzburg.
- Added national ideas for Ceylon.
No Hessen? ;(