Can your divisions lose experience when their casualties are very high?
Can you train even if all your units got regular level to just gain more land combat experience?
This all looks very awesome, and all the choices will likely make pre-war US much more interesting to manage! Questions:
1. Will there be similar mechanisms for training naval units: i.e., both to simulate the difference between launch date and commissioning, as well as to simulate war games like the US Fleet Problems?
2. How about air unit training?
3. As a sanity check: I assume that launching naval vessels (and air wings) will require different rules than land units (i.e., a skeleton crew as opposed to "10% of equipment and manpower"), correct? Otherwise we could end up with funny situations like: "The Graf Zepplin has its keel and hull? Who cares if it has an engine, launch it! We need the Naval experience asap"
4. Will the reliability stat help reduce the attrition of those training Panzer Is?
1. Possibly not. We have it for army because its necessary for managing templates and such
2. ships and air only gain experience at war when doing missions atm
4. yes
Its a work-in-progress planning tool for controlling axis of advance
You need 10% equipment to do anything. But what if the only equipment in the pool is artillery, because you have not been building small arms, or you queue up lots of Divs that empty the pool? Is it balanced, that each type of equipment needs 10%?
Can you see in a tool tip exactly how many tanks, artillery etc are in a Div, in the Army Planner and on the map?
Are horses an "equipment" for cavalry?
- its 10% to deploy. but well if you dont deploy any frontlien battalion equipment at all you are goign to die horribly. you can still train a bit tho.
- yes, Tooltips show stuff like that.
- No, you cant build horses.
Can your divisions lose experience when their casualties are very high?
Yes