So, I play CK2 since November, and CK2+ since around the same time, and I've always wanted to make a mod (or in this case a sub-mod) for it, so here it is. I present you all, Rise of Islam!
So what does this sub-mod does?
- Adds a new Bookmark, Rise of Islam, starting in 8 June 632 AD, the death of Muhammad;
- Build your own Islamic Empire, from scratch, or stop it and magnamiously(?) change history;
- Zoroastrians finnally have a chance to survive;
- New religions (not in the first version though);
- New Cultures;
- New Titles;
- I don't know what else to say!;
Progress:
* Cultures --- 100% done (still subject to change though)
* Religions --- 50% done (only vanilla CK2+ ones, new ones like Basque, Arabic and Iranian will be comming soon)
* History --- 40% done
Previews:
1st - British Isles ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18708243&viewfull=1#post18708243 )
2nd - Scandinavia ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18733388&viewfull=1#post18733388 )
3rd - Western Europe ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18775354&viewfull=1#post18775354 )
4th - Southern Europe ( http://forum.paradoxplaza.com/forum...MOD-Rise-of-Islam-WIP&p=18882151#post18882151 )
5th - Eastern Europe ( http://forum.paradoxplaza.com/forum...MOD-Rise-of-Islam-WIP&p=18990247#post18990247 )
6th - Middle East ( [SUB-MOD] Rise of Islam - WIP )
Credits:
I didn't make everything used here myself, so here is the stuff I took:
- Hellenic and Gothic cultures (Ofaloaf).
- Sogdian, Azeri and Tocharian cultures (cybrxkhan).
- Aghbanian Culture (Bloodmerchant).
- Karantanci Culture (duinnin).
- WTWSMS Team for allowing me to use some of their stuff.
- handynasty for helping me with Arabia.
- And last but not least, the CK2+ Team for making this awesome mod.
Download:
link: http://www.mediafire.com/download/zu9994ufb8evjpk/Rise of Islam.zip
- Installation:
1 - Open the .zip file and drop it's contents in Crusader Kings II/mod;
2 - Activate in the launcher, MAKE SURE CK2+ IS ACTIVATED TOO;
- Changelog:
- Bugs and Issues:
So what does this sub-mod does?
- Adds a new Bookmark, Rise of Islam, starting in 8 June 632 AD, the death of Muhammad;
- Build your own Islamic Empire, from scratch, or stop it and magnamiously(?) change history;
- Zoroastrians finnally have a chance to survive;
- New religions (not in the first version though);
- New Cultures;
- New Titles;
- I don't know what else to say!;
Progress:
* Cultures --- 100% done (still subject to change though)
* Religions --- 50% done (only vanilla CK2+ ones, new ones like Basque, Arabic and Iranian will be comming soon)
* History --- 40% done
Previews:
1st - British Isles ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18708243&viewfull=1#post18708243 )
2nd - Scandinavia ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18733388&viewfull=1#post18733388 )
3rd - Western Europe ( http://forum.paradoxplaza.com/forum...3.5.6)-WIP&p=18775354&viewfull=1#post18775354 )
4th - Southern Europe ( http://forum.paradoxplaza.com/forum...MOD-Rise-of-Islam-WIP&p=18882151#post18882151 )
5th - Eastern Europe ( http://forum.paradoxplaza.com/forum...MOD-Rise-of-Islam-WIP&p=18990247#post18990247 )
6th - Middle East ( [SUB-MOD] Rise of Islam - WIP )
Credits:
I didn't make everything used here myself, so here is the stuff I took:
- Hellenic and Gothic cultures (Ofaloaf).
- Sogdian, Azeri and Tocharian cultures (cybrxkhan).
- Aghbanian Culture (Bloodmerchant).
- Karantanci Culture (duinnin).
- WTWSMS Team for allowing me to use some of their stuff.
- handynasty for helping me with Arabia.
- And last but not least, the CK2+ Team for making this awesome mod.
Download:
link: http://www.mediafire.com/download/zu9994ufb8evjpk/Rise of Islam.zip
- Installation:
1 - Open the .zip file and drop it's contents in Crusader Kings II/mod;
2 - Activate in the launcher, MAKE SURE CK2+ IS ACTIVATED TOO;
- Changelog:
v0.2
v0.1.1
v0.1:
- Made the Saxons Germanics intead of Norse (religion);
- Made the Rashidun caliphs Kingdom rulers (k_arabia);
- Added Tocharian, Indo-Parthian, Aramean, Nabatean, Hebrew, Khalan, Hymiarite, Hadhramauti and Omani cultures;
- Broke the Altaic culture group into Oghuz, Oghur and Altaic;
- Updated to CK+ 3.06.4;
- FINALLY managed to make the .mod file work, so easier installation now;
v0.1.1
- Added "interesting characters" list;
- Rename Carinthian culture to Carantanian;
v0.1:
- Increased the area of Gallo-Roman culture, also living till 790;
- Pushed Vlach culture further south, made those south of the Danube Orthodox, Wallachians are pagan;
- Moved Gepid culture to Carpathia, as oposed to being in Pannonia(the Roman province area);
- Removed Moesian Goths, cut off part of Theo Strabo's family and turned them into Byzantines;
- Changed d_syracuse's liege from k_italy to e_byzantium, also made it a vice-royalty;
- Occitan only appears in 790;
- Added Bolghar culture in Wallachia and Dobruja area for the 769 and 867 starts;
- Bugs and Issues:
- Can't use diplomatic actions with some characters. Haven't fully tested but appears to be only random courtiers;
- Random generated characters have negative ID's, might be do to new cultures added;
- Game crashes when resigning game in the 632 Bookmark. Works fine in the other starts;
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