Those didn't really exist yet. Poland and Bohemia aren't even controlled by Slavs.
When the Slavs DO migrate over, the Slavs should convert to Bohemian, Polish, Lithuanian, and such.
Those didn't really exist yet. Poland and Bohemia aren't even controlled by Slavs.
I have a suggestion. Could you please make downloading the mod easily accessible instead of making us having to wade through hundreds of pages of discussions to be able to find the latest download. It's really easy, just put the link to the latest download in the first post of the official thread.
What needs to happen is viceroys to be enabled for people who have that dlc. It would solve this.I think Roman Vassals should not be able to declare internal wars. It'd stop Governors conquering parts of other provinces, because they have claims or w/e. IDK, I just like pretty internal borders
They could have de jure kingdoms change by event depending on the era, if the kingdom title is not held, also dpending who who/what is in the area.When the Slavs DO migrate over, the Slavs should convert to Bohemian, Polish, Lithuanian, and such.
Lithuanian isn't Slavic. And I do not see the Slavs succeding often enough for that to happen. I have never seen a Slavic Empire, and the only kingdom I have ever seen in that region was Magyar.When the Slavs DO migrate over, the Slavs should convert to Bohemian, Polish, Lithuanian, and such.
Noted, but Migration still needs to be balanced.I have an idea that should help with migration army's being too large: If you win the war and have over 5000 troops you should have a decision that takes away your troops in increments of 500-30000 depending on the size of your migratory army, and randomly converts a county in your new realm to your culture and religion. The idea behind this being that if you migrate, at least some people of your culture should also migrate and some of the counties that you conquered should change to your culture and religion.
Another idea is that when you migrate any counties of your culture should absorb the culture and religion of the surrounding realms, similarly to how the vanilla Magyar migration works, once more this is to simulate your people migrating
Yes, they are on the todolist.Will those additions to the map in the Danube be reintroduced?
I actually think it should be the other way around. I remember reading about many times in this time period governors waging their own campaigns against the "barbarian" tribes. OTOH, I've never heard of Imperial governors waging war on each other. I'll see if I can find an example to back up my words.
Oh, Ok. What I meant more were the civil wars that sometimes happened with multiple sides involved, but that might had been more generals than governors and is ingame represented by factions .I think Roman Vassals should not be able to declare internal wars. It'd stop Governors conquering parts of other provinces, because they have claims or w/e. IDK, I just like pretty internal borders
Some way to weaken the slavs whether that be more non slavic cultures within the borders or putting powerful nations to the east to force them to migrate. The reason I say this is because one tribe usually ends up on top of them all and creates a ginormous empire that never moved an inch from its original spot. What are all thecuture splits for the slavs I know theres serbo-croatians albanians and macedonians but are there pomeranians, poles, all the russian cultures, and bohemians?
No need to have something forcing them, but what could be done, and has been mentioned in the dev group, is the snowball effect.Those didn't really exist yet. Poland and Bohemia aren't even controlled by Slavs.
When the Slavs DO migrate over, the Slavs should convert to Bohemian, Polish, Lithuanian, and such.
Well, melting-pots are a huge task and those cultures you mentioned appeared a lot of time later than the start date so they are not main priorities. But m,ore slavic melting-pots is a good suggestion.Lithuanian isn't Slavic. And I do not see the Slavs succeding often enough for that to happen. I have never seen a Slavic Empire, and the only kingdom I have ever seen in that region was Magyar.
Yes, I will try to get Enlil doing that. (the issue with this is that Enlil has not bee posting the latest release, and the subforum request is still processing).I have a suggestion. Could you please make downloading the mod easily accessible instead of making us having to wade through hundreds of pages of discussions to be able to find the latest download. It's really easy, just put the link to the latest download in the first post of the official thread.
Yes, it is, but do you have any specific suggestions on names?African Romance culture doesn't have queen, emperor, or empress unique localization and it looks like that is what's intended.
Noted.What needs to happen is viceroys to be enabled for people who have that dlc. It would solve this.
These are the dynamic duchies/kingdoms mechanic from Britania. I think that they got started on/are partially implemented in 0.9.0.They could have de jure kingdoms change by event depending on the era, if the kingdom title is not held, also dpending who who/what is in the area.
The vassal of the roman empires shouldnt fight against another vassals in the same realm, and shouldnt declare wars on outside realms.
Yes, it is already on the queue, awaiting on Korbah.Are you going to put the mod on the mod index?
Yes, it is already on the queue, awaiting on Korbah.
I actually think it should be the other way around. I remember reading about many times in this time period governors waging their own campaigns against the "barbarian" tribes. OTOH, I've never heard of Imperial governors waging war on each other. I'll see if I can find an example to back up my words.
Good idea.
I think Roman Vassals should not be able to declare internal wars. It'd stop Governors conquering parts of other provinces, because they have claims or w/e. IDK, I just like pretty internal borders
Maybe covering that by CA? If the Roman Empires have low CA or independend vassals governors may wage war on their own, whil medium and up they are bound to their Augustus.
Btw, why not ask the guys at CK+ if you can use the coronation mechanics, at least the ERE-part?
Not necessary, we can create our own mechanics if necessary. Implementing other mods code is sometimes more heavy of a task than doing it from scratch.Maybe covering that by CA? If the Roman Empires have low CA or independend vassals governors may wage war on their own, whil medium and up they are bound to their Augustus.
Btw, why not ask the guys at CK+ if you can use the coronation mechanics, at least the ERE-part?
True, a vassal should have playability too, especially if there is historical evidence for them having it with external wars. Currently, it is possible to claim the throne as direct vassal, and it will stay like that.I'm sorry if this sounds harsh, but the mod shouldn't be designed for you to solely get enjoyment out of starting as the top liege of any realm. It should be just as enjoyable to start as a vassal.
That being said i would actually support internal wars being restricted as long as it is made possible for every provincial governor to claim the throne for themselves at any time. After the Severan dynasty came to power the only prerequisite for gaining the throne was that you controlled an army of some size. And seeing as the Administrative and Military side of provincial administration cannot be separate in the game like they were in the real life Late Empire/Eastern Empire, every Ducal/King character within the Empire should be able to claim the throne.
There is actually plenty of examples from Late Antiquity and the Byzantine Period of Theme Commanders and Imperial Governors acting independetly against foreign rulers despite the fact that the Imperial Bureaucracy and the authority of the Emperor were greater and felt more throughout the provinces than during the Principate for example.
Noted.Maybe changing the Duchy of Cherson to 'Bosporos' if owned by a Bosporan?
Storsjöområdeet tros ha ingått i ett småkungarike i Mellannorrland, enligt analys av arkeologisk fyndtäthet gjord av arkeologen Per H. Ramqvist. Mellannorrland var ett av minst 13 självstyrande provinser i Fenno-Skandinavien som alla ingick i den nordisktalande kultursfären under folkvandringstiden. Det mellannorrländska riket utgjordes av den geografiska triangeln mellan de fyndtäta områdena i Borg (vid dagens Söderhamn), Mjälleborgen (Östersund) och Gene (Örnsköldsvik).[11]