Welcome to my first AAR. As the beginning is difficult, I am in need to find a style of writing, but that is nothing experience can't mend.
I have started as the legendary dynasty-founder, a Norse in Connacht, and will pick up the AAR at a crucial point of the main line's history. Their ancestors' life will be detailed as time advances, but as the time between them grows, legend gains importance over facts, and some parts may change entirely. I will try to take the traits of my rulers into consideration while advancing in time and also while narrating. Naturally, feedback is most welcome.
-I used the console only to create my legendary founder (he is a legend, after all) and once to distribute titles correctly in Gavelkind (If son A has a county in duchy X, what will he inherit? Right, duchy Y, where son B has a county, while B inherits X), but else I will not touch the console, as tempting as it may be.
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Chapter VI
Chapter VII
Chapter VIII
Prologue
The castle of Roscommon has fallen. The former lord of this place, Mugrón Ua Briúin Aí of Connacht, was led to the dungeons. The siege didn't last long. The Count's soldiers were in Northumbria, fighting against the Great Heathen Army. So another troop of Norsemen entered the keep without much resistance. While the old man was carried away, the young leader of the vikings, Vagn Oláfrsson, turned to his men, preparing for a speech:
'Fellow warriors, not long ago, we left Ostlandet to profit from the diversion created by Ragnar's sons in their quest for vengeance, to raid Irland, certainly left defenceless in order to defend their faith, their dead god, from what this people, like that old man,', he pointed towards the former count, 'calls heathens. But we found an island where not only their temples and cities, but also their castles are apparently undefended. They will not resist much if we act swiftly. We could take all their wealth and return with boats fuller of loot than anyone before us brought. But this is an opportunity we should not miss. Let Ivar and Halfdan win and crush the Irish armies, so that we face even less opposition and can take all of Irland for ourselves!'
The men responded to Vagn's speech with different reactions. It was already clear to them that he as a man of twenty years hadn't got much experience; this speech confirmed their opinion. But Vagn was a bright man and he did convince them to follow him on his raid. His idea proved right, and they saw the same spark in his eyes as when they left. After a short discussion, they decided to follow his lead. First, they had to secure Mugrón's former lands and inform them of the change of liege that just occurred.
The church and town of Tuam were the first to receive Vagn's message, when he appeared almost alone at bishop Fingen's door. He tried to hide in a haystack, but was not very discreet in doing so. As Vagn had his translator telling him that he was the new lord of Roscommon, the bishop protested vehemently, a little bit less after he was told to shut up or lose his tongue. Just before the situation escalated, Fingen proposed to pay regular tribute, as he 'would never recognise a heathen liege.' As they needed some loot to return to Scandinavia in order to hire more men, Vagn accepted.
With this affair concluded, the bishop turned to his church, mumbling: 'May St.Patrick watch over us.'
'Who shall watch over you? Your dead god?' Anundr, one of Vagn's escort, interjected.
'St.Patrick. He is the patron saint of our island. He brought the word of god and repelled the snakes. Sadly, it seems as if they are returning.'
'Yes, they are returning. You shall therefore know me as Vagn Ormrberar.'*
Upon these words, the Norsemen laughed and left for Galway, where the mayor Gilla-Coluim reluctantly accepted the same terms as bishop Fingen. With the county of Connacht secured, the host could now aim for their new goal: conquering Ireland.
*orminn berar should mean sth. along the lines of 'carrying snakes'.Ormrberar would be a name derived from that.
I have started as the legendary dynasty-founder, a Norse in Connacht, and will pick up the AAR at a crucial point of the main line's history. Their ancestors' life will be detailed as time advances, but as the time between them grows, legend gains importance over facts, and some parts may change entirely. I will try to take the traits of my rulers into consideration while advancing in time and also while narrating. Naturally, feedback is most welcome.
-I used the console only to create my legendary founder (he is a legend, after all) and once to distribute titles correctly in Gavelkind (If son A has a county in duchy X, what will he inherit? Right, duchy Y, where son B has a county, while B inherits X), but else I will not touch the console, as tempting as it may be.
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Chapter VI
Chapter VII
Chapter VIII
Prologue
The castle of Roscommon has fallen. The former lord of this place, Mugrón Ua Briúin Aí of Connacht, was led to the dungeons. The siege didn't last long. The Count's soldiers were in Northumbria, fighting against the Great Heathen Army. So another troop of Norsemen entered the keep without much resistance. While the old man was carried away, the young leader of the vikings, Vagn Oláfrsson, turned to his men, preparing for a speech:
'Fellow warriors, not long ago, we left Ostlandet to profit from the diversion created by Ragnar's sons in their quest for vengeance, to raid Irland, certainly left defenceless in order to defend their faith, their dead god, from what this people, like that old man,', he pointed towards the former count, 'calls heathens. But we found an island where not only their temples and cities, but also their castles are apparently undefended. They will not resist much if we act swiftly. We could take all their wealth and return with boats fuller of loot than anyone before us brought. But this is an opportunity we should not miss. Let Ivar and Halfdan win and crush the Irish armies, so that we face even less opposition and can take all of Irland for ourselves!'
The men responded to Vagn's speech with different reactions. It was already clear to them that he as a man of twenty years hadn't got much experience; this speech confirmed their opinion. But Vagn was a bright man and he did convince them to follow him on his raid. His idea proved right, and they saw the same spark in his eyes as when they left. After a short discussion, they decided to follow his lead. First, they had to secure Mugrón's former lands and inform them of the change of liege that just occurred.
The church and town of Tuam were the first to receive Vagn's message, when he appeared almost alone at bishop Fingen's door. He tried to hide in a haystack, but was not very discreet in doing so. As Vagn had his translator telling him that he was the new lord of Roscommon, the bishop protested vehemently, a little bit less after he was told to shut up or lose his tongue. Just before the situation escalated, Fingen proposed to pay regular tribute, as he 'would never recognise a heathen liege.' As they needed some loot to return to Scandinavia in order to hire more men, Vagn accepted.
With this affair concluded, the bishop turned to his church, mumbling: 'May St.Patrick watch over us.'
'Who shall watch over you? Your dead god?' Anundr, one of Vagn's escort, interjected.
'St.Patrick. He is the patron saint of our island. He brought the word of god and repelled the snakes. Sadly, it seems as if they are returning.'
'Yes, they are returning. You shall therefore know me as Vagn Ormrberar.'*
Upon these words, the Norsemen laughed and left for Galway, where the mayor Gilla-Coluim reluctantly accepted the same terms as bishop Fingen. With the county of Connacht secured, the host could now aim for their new goal: conquering Ireland.
*orminn berar should mean sth. along the lines of 'carrying snakes'.Ormrberar would be a name derived from that.
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