Hm, does the "Air Scramble" type of mission save fuel as well? Also, will you combine battleships with aircraft carriers in one fleet?
As stated before, Air Scrambling saves oil. The wings take off only if enemy planes are detected. But it is only for the province with the airport and the adjacent ones.Hm, does the "Air Scramble" type of mission save fuel as well? Also, will you combine battleships with aircraft carriers in one fleet?
I have no idea. I gave up on HOI3 in 2009, and I don't have time to try again for now.Isn't it like intercept from HOI3? with a variable distance?
I may say that I am effectively above the average player. But you will still have to wait for Barbarossa to make a comparison between you and meGreat AAR you are certainly better skilled at DH than me. I've managed to take pretty much the historical route up until just before barbarossa. I just cannot defeat the SOV in WIF 2. Once my initiative dies out I'm dead.
My balance of Air Power and Ground Forces is just wrong.
Although I've learned from HOI 3 and DH that AA is very cheap and effective in protecting IC cluster of provinces.
AA is even more effective in DH since you can go above 10 IC per province essentially focussing all the IC in one place with AA and other planes.
Although I've learned from HOI 3 and DH that AA is very cheap and effective in protecting IC cluster of provinces.
AA is even more effective in DH since you can go above 10 IC per province essentially focussing all the IC in one place with AA and other planes.
Hmm, never thought about 2 sets of AI for China. But I guess that you would need 2 sets of AI for Japan as a consequence, and the problem would be the same. Nevertheless, you have perhaps a valid point here. People better than me could perhaps look at it.
Garrisoning the Pacific Islands, building fortifications or airfields was prohibited by treaties. That mod was perhaps forced, but not invalid by far
Pretty much so. And why a game that exists for so long wasn´t modded that way, I dunno. Messing with the files I maanged to make Japan build carriers. Through it doesn´t research as much as it should them.
Also, many countries are programmed to ignore some sea zones. UK, hilariously, isn´t forced in its AI to ignore the baltic and Denmark´s coast... And it´s another thing I will mod in my game.
I will follow the historical path until Fall Gelb, as stated before. I would be very surprised to lose any aircraft but I can't say unfortunately the same about the ships. I will have to strike and win as fast as possible before moving the Kriegsmarine safely in the Baltic Sea. we will see. But there is no way to reproduce the strategic surprise that was the invasion of Norway. 1-The German unloaded troops in a sneaky way from civilian cargos. 2-They used gliders and paratroopers to capture Oslo, and it is too far from any German base presently, even with the ones that I have built meanwhile at the Danish border. 3-They assaulted Bergen from the sea, and this province (with its VP) has no beach in DH. 4- It took a while for the British to start their intervention, but a AI fleet can leave its harbor in an instant notice in DH.Weserübung seems very risky to me, due to the possibility of losing a lot of ships and aircraft, not to mention getting distracted from the inevitable thing that needs to happen in the West...
(and then having to garrison the place and constantly worry that the AI will try something stupid while you have your hands full with Barbarossa)
It works and that is something I thought about a long time ago. Ideally, the British should avoid the Baltic Sea until Copenhagen is German. After that, if the Royal Navy can enter the Baltic Sea, it will be because the Allies are already in force in Denmark and/or Northern Germany. IIRC, it would have to be an AI switch.Now, I haven´t actually tried it yet but if you check some AI files, near the end of them there are commands to ignore seazones. If they actually work in game, it´s something only a modder can answer.