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Good roll, but then the odds were only 2-1 against you, and the dice have no memory. Looking forward to more.
 
Just read through this. Excellent idea for an AAR, and an entertaining read, too!
 
Apparently we build our huts to last.

Yeah, huts.
42-20129926.jpg
 
OsirisDeath: All we can do is appeal to Johan's mercy.

tnick0225: The Maya are long gone, but the Swahili are still in. Or perhaps Kongo. I've never played Eve Online, but I've heard stories about the ruthlessness of their guilds. And how it can be my fault if you relapse??

Stuyvesant: Fortunately the Horsehead Nebula was busy, but it'd be unwise to underestimate their Equestrian vassals:
equestria_zps106ef168.jpg


Chief Ragusa: You may be right, for though Johan is terrible in his fury, there are limits to his cruelty. Perhaps New Jersey was too much.

Roflpotamus: Thanks!

Innocent III: That's very true. It's easy to think that if the dice went one way, they can't forever. I read about it and similar logical flaws awhile back: The Gambler's Fallacy, believing that a run of bad luck MUST end or vice versa. Past results don't change current odds one bit.

codyoor: Working on it!

Idhrendur: I'm glad your enjoying it. Welcome aboard.

Jedadia959: I'm anxious to see how the world looks in 1821 with all our 'adjustments.'

verdas: Well, I didn't say they were not nice huts.

Incidentally, the building you're showing us was built in the 17th century.

*******

Since Chief asked, a brief rundown on our past hosts:

Mali: No further progress (or loss) versus Kanem Bornu. They did somehow acquire the one Hausa province on the coast, which means they now border Oyo. No sign of European presence in Africa.

Lan Xang: Still alive, an OPM trapped between much more powerful neighbors. Their one ally is still Pegu, and they still have a rivalry going with Ayutthaya.

Tripoli: No growth (or shrinkage) since we left. Still allied with the Mamluks and I think Morocco. Lost Byzantium as a vassal somewhere along the way, which was in turn conquered by the Ottomans.

Bengal: Still gone.
 
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CHAPTER V: TIMURIDS/MUGHALS
Part 5: Forward the Empire (1530-1535)


Waiting Game

We are about 22 months out from coring Upper Doab and so forming the Mughal Empire. I see no need to rock the boat, no need to do anything but coast my way to 'victory.' There's a formidable coalition built up against me if I try anything. Fortunately I have two strong allies of my own: Yemen and the Kazakhs, if someone comes after me.

I'm expecting to be able to upgrade my units when we leave the Horde tech group, so it's time to get rid of the rest of my mercenaries. Over the next fourteen months I replace six cavalry and one artillery with regular units.

It's time to think about what to do once we form the Empire. Well, there's still the mission that we've had since we came to the Timurids: Destroy Delhi. I don't know if we get to keep all our CBs on our neighbors when we switch, so I send a diplomat to Oudh to forge a claim there, just in case.

There's no sign Delhi detects the attempt, but that doesn't stop them from rejoining the Coalition of Doom. Multan leaves the coalition days later, something about not liking the way Delhi was looking at him.

Meanwhile, Ahmendengar gets cheeky: They declare war on Gujarat, despite being much smaller. Their goal? Lower Sind, which is three provinces away from the border. Gujarat's allied with the Mamluks, which probably doesn't signify. I chalk it up to AI stupidity and go back to quietly building up.

That's when Upper Doab goes up in flames. A revolt breaks out in June with the province 69.7% cored. Fortunately, Abu Said's army is nearby and mostly rebuilt following my purging of mercenaries, so he heads over and takes care of business.

153008UpperDoab_zps15913392.jpg


This seems to pacify the peasants, who sense we are on the verge of something greater, something nobler, something perhaps a little more stable than being a nomadic horde, and...

Oh, what now?

153010Basra_zps09d7c2f5.jpg


I tell the Omanese to get stuffed. Go ahead. Attack me. PLEASE. Yeah, I didn't think so.

1531 passes quietly enough: We finish claiming Oudh in Delhi. Our missionaries convert Kerman from Shiite to Sunni. The excitement's too much for Abu Said, who quietly dies. While not nearly as competent as Shah, who died last round, I've certainly had worse commanders. I now have none, and won't risk my ruler, so it's time to hire Bay (unreadable notes), Unreadable for short. Unreadable is F2 Sh3 and settles in nicely.

On January 1, 1532, following a slight delay thanks to the Upper Doab rebels, the Timurid Empire ceases to exist.


We are Mughalese if you please

153201MughalEmpire_zps9ed8cf40.jpg


That's right! We are the Mughal Empire! Our units instantly tech up ... wait a minute, Muslim tech group, Indian units? Is that right? Well, I suppose it makes sense.

Indian Cavalry is marginally better than Eastern Steppe, but it's pretty much a wash. Similarly, Indian Arquebusiers are much better than Eastern Archers but about on par with the Shamshir Infantry I was recruiting from my Persian provinces. No change in artillery.

I also get the opportunity to move to Delhi:

153201MovetoDelhi_zps56c20790.jpg


From previous experience I expect to pick up Uzbek, my former culture, automatically. Nope. This is a problem as many of my northern provinces are Uzbek. Fortunately if anything my Revolt Risk has gone down, but still.. Moving to Delhi has inexplicably made it a little easier for me to convert provinces, so Fars near the Persian border gets a missionary, while all sorts of 'cultural specialists' with swords go to the Uzbek provinces to convince them to join us.

This irritates Yemen, who breaks their alliance with us though reforms it in March.

This infuriates Kazakh, who breaks our alliance, joins the anti-Mughal coalition, and then insults us.

It makes Multan sad, because I want to show the world what my Mughal armies can do, and they're not in said coalition anymore. We attack. Actually, before I get Unreadable's army over there, my vassals attack. It's really not much of a war.

February comes around, and all of a sudden Uzbek is an accepted culture. Well, that's just great. No, I can't cancel my culture conversions. With my luck I'll lower the Uzbek population enough that the rest are 'unfit for our halls,' and I have to convert the other provinces anyway. Thanks guys.

Cut to July 1532, when my merchants decide mercantilism is the way to go. Uhm...sure. Then September, when my wife walks in.

"Are you playing with your rockets?" she asks with a knowing smile. (I'm also a big fan of Kerbal Space Program.)

"No."

"What are you doing?"

"I'm conquering Central Asia, dear."

"Oh." She decides to leave me alone for awhile.

In October Multan falls, and I decide to irritate our neighbors just a little bit more:

153210Multanfalls_zps5dd0dff0.jpg


I spend a few seconds looking around the carnage of my diplomatic screen. Gujarat, for example, thinks I'm a warmongering monster with -178 relations, -197 of that due to aggressive expansion penalties. Actually everyone pretty much hates me. Except Yemen, Kazakh where my diplomats are working overtime to smooth over our differences, and Afghanistan.

Okay, the Afghans hate me too.

153211AfghanWars_zpseeb2a373.jpg


Oh hell no. I spend plenty of military points instituting harsh measures up and down Afghan territory. The Kazakhs are so impressed with our ruthlessness that we reaffirm our alliance in November 1533. Meanwhile Ahmedengar, with the help of Orissa, defies the odds and pummels Gujarat:

153311Ahmedengarkicksbutt_zpsbd8e0d55.jpg


Through 1534 I begin what I expect to be my last duty for the Mughal Empire. We're currently at 30 regiments of 40 possible. We can easily afford to purchase and maintain the last ten, so I do so: 5 infantry, 5 cavalry in roughly triangular formation with the two larger armies. It's been a good run. It's time to go before this gets a little dull...

What do you mean 'no?'


Johan's Dice

Reign: 25 years
Roll: 6
Needed: 6+
Continue?: Yes
 
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This AAR is so awesome I want to try that myself. I'd need to buy the game first though. ):

Subbed and hoping the RNG (praised be Him) won't act up again and leave you with the recently-released-and-surrounded-be-mean-conquistadores-OPM-Chimu or something.
 
LMAO now that your wanting to leave Johann will not allow it!!

I do have to admit its nice seeing the Mughal color over that nasty Timurid Red.
 
Typical Johan to say "no".;)
 
Yeah. Moguls. Even better, you get to stay to start the conquest of India. I'm as eager as "Johan" to see you do this. Thanks for the update on your earlier countries.

The boost to tech group was certainly beneficial. One you didn't have to spend time working on. I found it ironic that the leader of the Afghan rebels was named Mir Ways, as Mir can have the meaning of peace in Russian. Naming your
general Unreadable was a stroke of genius.

'Unreadable approaches'
'Then find out who does approach and then we'll form line of battle.'

The Moguls ought have cores on everyone in India.
 
*lurker comes up from the muddy waters were he lurks*

10:1 odds Johan is just teasing you and will make your live a living hell with the next country. American natives with europeans landing ashore the moment you change for example! Still fun to see, what you would do. For us at least, thought.

Anyway, keep up the great work your doing here!
 
verdas: Well, I didn't say they were not nice huts.

Incidentally, the building you're showing us was built in the 17th century.

That'll teach me to quickly google image search Timurid architecture. Also, given that you're still stuck with the Mughals, might as well do something really goddamn audacious, like invade Arabia or China.
 
Congratulations on forming the Mughals! If they can be remotely as successful as their historical counterparts, then they should manage to stick around for most of the game, if not all of it. A lasting achievement!

Now, as to getting stuck in India, I guess the RNG wants you to take the traditional three generations thing all in a single (long) session with the Mughals: the first generation creates (check - you created the Mughals), the second generation consolidates (in the process of being checked - you're building up to your force limits, the realm appears to be quiet after you had a nice heart-to-heart with the Afghans), and finally the third generation destroys. So I suspect the RNG will keep you around until you've driven the Mughals back into the ground. :p
 
Changed my mind. Now I'm afraid you've used up your luck when you didn't even want it. Looks like there's a lot of weak people around you, though, and me, I'd be sorely tempted to be not-so-attached to the Mughuls after I'm gone. Time to say "come on, do you want to live forever?" Let the next generation deal with the mess.

That's what next generations are there for.
 
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