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Welcome to the 22nd development diary for Europa Universalis IV. The focus of this development diary is about the most glorious of nations, the Archduchy of Austria. This is the nation I've played the most in competetive multiplayer in EU2, EU3 and EU4, and they have a special place in my heart.

Austrian Possibilities
At the start of the Grand Campaign in 1444, we find the Habsburgs have added other provinces in the vicinity of the Duchy of Austria and accumulated lands far from their hereditary base. Austria’s biggest strategic problem is that it is surrounded. Many of its great power rivals only have one major border to secure, or one local problem at a time. Austria has a strong Venice to its south, a potential rival in Hungary to its east and both Bohemia and Bavaria to the north can be trouble if they co-operate.
On the plus side, this very multiplicity of potential enemies means that Austria also has a multiplicity of potential allies. At the beginning of the game, Austria will have a chance to set its course diplomatically in a wide field of play. It has a strong enough army to hold off a bunch of buzzing gnat-like minor German states and with one strong ally in, for example, Burgundy or Poland, can stop things from getting out of hand.
Once Austria is secure in its borders and has acquired nearby lands, it will find itself in possession of a territory rich in manpower and resources. Vienna is the crucial trade node through central Europe, and Austria’s single coastal province is in the Venetian node, so two easy merchant destinations are there to be dominated.

But Austria’s greatest early strength is the Imperial Throne. As Holy Roman Emperor, Austria gets a lot of diplomatic assets that give it great flexibility. It starts with two extra free diplomatic agreements (anything over this number is deducted from the monthly Diplomatic Power point total). It has the power to declare war on any country at war with a member of the empire and can liberate conquered Imperial states. It can even go to war to revoke the electorate status of those states that don’t recognize its Imperial majesty.

In short, this early power gives Austria tremendous freedom of action in the early going, since there will be a lots of early opportunities to take action on behalf of the Imperial throne, thereby increasing Imperial prestige. Keeping the HRE throne is another matter altogether, but this is where diplomacy comes in.
Austria will find it in its interest to use those extra diplomatic actions for royal marriages throughout the Empire. You never know when a useful relative will ascend to power.

"Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."

Austrian Dynamic Historical Events
As a major player throughout this era, Austria has plenty of historical events, as well as a major event series. You might want to prepare for The Italian Wars that can rapidly become a general struggle for power and territory among the various participants followed by alliances, counter-alliances, and betrayals.

The Italian Wars may trigger anytime between 1490 and 1590 if Austria is Emperor and France has managed to get a foothold in Italy; since France has a mission pointing it in this direction, there is a strong chance of this happening. Should Austria decide to intervene in this conflict, it may challenge France by claiming all their lands in Italy. France, however, gets the same opportunity to claim Austrian lands in the peninsula.

Amongst their interesting historical events, Austria has one called 'Privilegium Maius'. Historically, this was 14th century forgery that claimed ancient rights for the Habsburg Dukes over all of Austria. Though widely recognized as a forgery, enough gold can bring some fantasies to life. By the late 1400s, the unique connection between the Habsburgs and the Austria nation were widely legitimized. In Europa Universalis IV, the Privilegium Maius can give Austria a unique government form after 1500 if the Habsburgs dynasty still rules and they are the Emperor. This government is a form of Feudal Monarchy that allows one extra diplomatic relation for Austria as well as the usual Feudal Monarchy bonuses - +10% incomes from Vassals, and +10% manpower.

Austrian Missions and Decisions
As with most of the great powers, the Austrian decisions from Europa Universalis III have largely migrated to the National Idea menu, but they still have their historical missions, most of which focus on directing you to expand Austria to its historical borders, and opposing the Ottoman advances in the Balkans and Hungary.

Austrian National Ideas
Austria starts with a 2% reduction to the normal prestige decay, so they’re able to keep up their prestige level much easier. They also have 30% faster decay to bad relations, so neighbors are more likely to forgive and forget your crimes against peace.
  1. Imperial Ambitions: +10% Imperial Authority
    As the clear choice to rule the Empire, the Habsburgs don’t have to work quite as hard as other Emperors will to get the authority high enough to pass laws through the Imperial Diet.
  2. Military Border: +25% fort defenses
    A defensive bonus for Austrian troops reflects its tradition of protecting the empire and the ancestral homelands with strong points throughout the realm.
  3. Fugger Banks: -1 Interest
    The Fuggers were one of the great European banking families. With great wealth based in textiles and mining, the Fuggers loaned great sums of money to the major houses of Europe until the mid-1600s.
  4. Habsburg Dominance: +5 Diplomatic Reputation
    The Habsburg family became so prestigious and its marriages so strategic that it ruled, at its height under Emperor Charles V, Spain, the HRE, much of Italy, the Netherlands and a vast colonial empire.
  5. Edict of Restitution; +2 Missionary Strength & +1 Tolerance of Own Faith
    The Edict of Restitution was proclaimed in 1629 at the height of Catholic success in the Thirty Years’ War. It tried to enforce a mostly ignored clause from the treaty that ended the last great religious wars, and threatened to force thousands of Germans to convert to Catholicism. Very unpopular with Protestants, it enhanced the religious stature of the Emperor.
  6. Austrian Court: +2 Diplomatic Upkeep
    Vienna’s court might not have the romance of Versailles, but the agility of the Austrian diplomatic corps kept the central European state vital to continental stability for centuries.
  7. Hofkriegsrat: +30% Reinforce Speed
    The centralized war office of Austria, this council directed all military affairs, including the maintenance of the Imperial Army.
When Austria has all of its national ideas, it gets +50% chance to get an Heir, further enhancing its legitimacy and prestige.

These National Ideas reinforce Austria as a country that is heavily reliant on diplomacy. Yes, it is also a very decent defensive country with stronger forts and a greater ability to recover it’s on the field strength, but the HRE diplomatic agreement bonus plus the chance for more diplomatic relations with the Prestigium Maius event PLUS the Austrian Court bonus and a better reputation means that Austria has the potential to keep its enemies surrounded and its allies close for a very long time.

Bonus Detail: Holy Roman Empire Improvements.
Since we’re talking about Austria and the centrality of the Holy Roman Empire to its power base, this is as good a time as any to reveal some more detail about how the HRE will work in Europa Universalis IV.

Diplomacy
There are now two completely new diplomatic actions that you can do as the emperor. First of all, if there are fewer than seven electors, you can then grant the electorate to another independent nation inside the Empire. Of course, they have to accept the offer as well, but this helps you stack the deck with friendly rulers in case something unfortunate happens to a less agreeable elector.

Reforms
Imperial Reforms are no longer handled through events, where you had no view over how the diet would vote. Now it is a clear mechanic where you take the action and call for the vote, and you can see how every single member will vote and why. Therefore, you can play the diplomatic game to sway the voters for you to introduce more reforms. Having higher authority may sway the fence sitters, but every time you enact a reform, all your authority is removed even though you only need 50 for a vote. (This is where Austria’s 10% Imperial Authority bonus comes it quite handy.)

Elections
The formula for election has been changed rather dramatically. If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends. This is to represent how jealously the Electors protected their right to vote, and, from a game perspective, to keep you from gaming the system. There are also several other factors that have been added and/or tweaked, making the Imperial throne something you have to focus on if you want to keep it.

War in the Empire
If you are fighting against the Emperor and manage to win, you can now force the repeal of more than just one reform, even though you need a successful 100% warscore war for each reform in the empire.

The Emperor can always start a war against an elector with the goal of revoking the electorate – this will probably make other electors a little nervous, but can be useful if Cologne just refuses to play ball, or is getting too cozy to France.

Imperial Authority now slowly increases every year by +1 if there are no internal wars in the empire, but it decreases by 1 each year there are fewer than seven electors.

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Disappointing. 'Austria' does not, it seems, contain ostriches. Despite being named after them.

Hopefully next week we will have a dev diary about ostriches and how they are represented in EUIV. They were sorely missed in the previous games.

Sadly, it's only emus which will be featured in the vanilla game. Though, ostriches might come in a later expansion...

You'd need an emulator for that.

Gah, can't believe I just missed the pun there. :blink:
 
Having a line of succession would be good. Or maybe just a number saying how many heirs you have, that wouldn't require too much trouble.

The CK2 style traits/dynasties/pictures are unnecessary and resource-hogging though.
 
This is very strange design decision. Or does anybody else here also remembers when Ferdinand I was elected a Bohemian king and the Hapsburgs were Emperors never since?

I totally agree. Just like others wrote a personal union is different from vassalization. In fact this is probably the only way an emperor can gain the electoral dignity.

@derdiedas: you could argue that Bohemia was integrated in the Habsburg lands after the battle of White Mountain (1620).
 
While its great to have many mapmodes, Ive found this option to be clunky in CK2. I much preferred the earlier style where all mapmodes where available at all times, so I always keep them expanded. But that means the configurable ones are a waste of interface space. I dont have a readily available solution, just general feedback on this design.

+1
First thing I do in every game of CK2 is to open the hidden mapmodes. I'm using most of them, using only 5 is no option for me: Independent, direct vassals, culture, religion, all three de jure maps, diplo, ...
 
-1 interest doesn't sound like a particularly big thing.
It is if, as has been mentioned in previous DDs, you are more likely to take loans in EU4 than you did in EU3.
 
Will it be possible to (easily) mod in more HRE decisions? I always found there were too few. Maybe there could be some about handling the reformation & the relation to heretics.
 
+1
First thing I do in every game of CK2 is to open the hidden mapmodes. I'm using most of them, using only 5 is no option for me: Independent, direct vassals, culture, religion, all three de jure maps, diplo, ...

You worded it better than I. Thats the issue with the "pick any 5". There are more than 5 mapmodes which NEED to be consulted, albeit on an infrequent basis, for the game to be played fully. Therefore, "pick any 5" is not a good mechanic. Best to display them all.
 
You worded it better than I. Thats the issue with the "pick any 5". There are more than 5 mapmodes which NEED to be consulted, albeit on an infrequent basis, for the game to be played fully. Therefore, "pick any 5" is not a good mechanic. Best to display them all.
But you can display them all if you click the + in CK2.
 
Yes, which I always do. But if we're all agreed we need to show them all, then the interface was designed better before, when there was no + and no wasted space on 5 configurable buttons.

Well we don't agree :) I personally don't use that many map modes when playing and we don't want too many buttons cluttering the interface when starting the game as it tends to scare new players off.
 
I've said this before, but I hope that Austria in EUIV will be more in line with actual history instead of the insane ahistorical powerhouse able to go toe-to-toe with France and Russia that it is in EU3. Austria proper was never very rich or with a high population. Most of the Habsburg's power - like the Hohenzollerns - came from other, more richer holdings that were outside of what is nowadays viewed as their core. Austria did indeed rely on diplomatic intrigues to survive and expand, not military prowess. By the time that they were a power that could stand up to the more powerful ones - such as France - they had already acquired even more holdings outside of Austria proper.

I don't know if this has been discussed before in this thread, but...eh.
 
It would be really cool to see possible electorates vying for the emperor's favour, with the potential for starting conflicts over the outcome. Think along the lines of Bavaria vs the Palatinate, etc. Also hope that electorates get a prestige or diplomatic bonus to represent their elevated position in the HRE.

Another qualm; in EU3 the missions to become emperor were horrible. Half the countries got stuck with that mission and only voted for themselves and it took away much of the fun of the diplomatic maneuvering in voting for the next emperor. Please add some new possibilities/intrigue in voting for a future emperor; more protestant vs catholic or family divides would be nice.
 
I've said this before, but I hope that Austria in EUIV will be more in line with actual history instead of the insane ahistorical powerhouse able to go toe-to-toe with France and Russia that it is in EU3. Austria proper was never very rich or with a high population. Most of the Habsburg's power - like the Hohenzollerns - came from other, more richer holdings that were outside of what is nowadays viewed as their core. Austria did indeed rely on diplomatic intrigues to survive and expand, not military prowess. By the time that they were a power that could stand up to the more powerful ones - such as France - they had already acquired even more holdings outside of Austria proper.

I don't know if this has been discussed before in this thread, but...eh.

Austria or rather the Austrian Habsburgs (later Habsburg-Lorraine) were one of the Great Powers after they reconquered (certainly from their PoV) Hungary from the Ottomans, before that they were an important regional power. However even then they were more able to compete with Russia than France. Before that point Austria-Burgundy, so before the Spanish inheritance had potential too; still the Austrian Hereditary Lands (archuduchy of Austria, duchies of Styria, Carinthia, Carniola, princely county of Tyrol and 'Further Austria') by itself were a regional powerbase yet large enough to be one of the dominant powers in the HRE.

@Juggernaut88: well yes in the HRE there were a number of dynasties with Catholic and Protestant branches.
 
+1
First thing I do in every game of CK2 is to open the hidden mapmodes. I'm using most of them, using only 5 is no option for me: Independent, direct vassals, culture, religion, all three de jure maps, diplo, ...

I've not played CK2 much, however I didn't realize there was a hidden mapmode? Looking at the CK2 interface now I see 13 different mapmodes. There are more? If so, how do you enable them?

Well we don't agree :) I personally don't use that many map modes when playing and we don't want too many buttons cluttering the interface when starting the game as it tends to scare new players off.

Just have the option to enable 'advanced interface' or something like that, and have a 'simple interface' for the new folks.

I definitely make use of almost every map mode in EU3, and there's a couple that aren't in EU3 that I'd like to see in EU4 (such as a relations map mode).

I would hardly say the mapmode buttons in EU3 were cluttering. And I think your concern that you might scare someone off is misplaced. I think you're more likely to scare off people who would be attracted to a complex strategy game by making the interface look too simple than you are by scaring off someone with having the interface look as complex as it was in EU3 (it wasn't too complex looking at all). If you attempt to cater too much to the imagined wider audience you'll risk losing some of your core audience (something other game companies have done).

That all said. I'd very much like to see the ability to customize the interface a little. The best of both worlds is possible.
 
Just have the option to enable 'advanced interface' or something like that, and have a 'simple interface' for the new folks.

That's exactly why we still have all map modes from EU3 plus a few more. They're not shown on start-up to avoid a cluttered interface but can easily be accessed for those who want them.
 
That's exactly why we still have all map modes from EU3 plus a few more. They're not shown on start-up to avoid a cluttered interface but can easily be accessed for those who want them.
Yea, I like what you did in CKII, makes stuff much clearer. And the buttons much easier to click!
 
Since infamy is gone, what are the penalties for illegal imperial provinces?

I'm guessing a pretty serious relation penalty with members of the HRE, especially the Emperor. Which is cool since it wouldn't make sense for Portugal to be worrying about the legality of your Milan taking Venice.