Well, Muslim theocracies are playable to a certain extent (feudal muslims can hold temples without penalty) so probably best to put them in.
But they're considered as feudal, ie. is_feudal = yes, right? So they'll get the feudal traits instead of theocracy traits traits ?
Well, in any case I've placed placeholders for event text so that I change the localisation without problems during updates, though I'll try writing them tomorrow as well (since I just need to to perfect trait events then replicate them with with a replace all martial_ with mercantile_/missionary_ and feudal with republic/theocracy and I'm done for next version targets.
You could make the trait 100% congenital instead, either way put a customizer = no line in so random characters don't get it.
As for how to write an event of that type:
Code:
trigger = {
mother = {
trait = whatever
ROOT = {
liege = {
character = PREVPREV
}
}
}
}
won't making it congenital though mean that the child of parents who have two different traits will inherit both? If I make the specializations opposites of each other, will there be any effect then - ie. will one trait take precedence over another or will they cancel each other out?
edit:
Is the following code correct in that it will only give a trait matrilineally if the father has none
Code:
hidden = yes
trigger = {
ROOT = {
NOT = {
OR = {
trait = a,b,c
}
}
demesne = 0
mother = {
trait = a
ROOT = {
liege = {
character = PREVPREV
}
}
}
father = {
NOT = {
OR = { # he should not have any of the below
trait = a,b,c
}
}
ROOT = {
liege = {
character = PREVPREV
}
}
}
}
immediate = {
add_trait = a #similar to specific mother trait
}
}
Of course, if the father is the ruler-consort of the mother, won't he also get the relevant trait by virtue of being in the capital, ie. the capital_holding trigger? Or does that apply to landed characters only?
And by extension, if the father suddenly becomes landed mid-way, then won't the son inherit the trait? Or is trait inheritance NOT retroactive (ie. if he gained the trait AFTER the child was born, then the child won't inherit)?
27 May, 1161: The Carthaginian Empire is created.
for a second, I thought it was an Ai-created empire. T_T
Allow me to show you why I cry:
All from different observe games
The Nitran non-empire
A map with beautiful borders (I think this is a similar save game with the above... or not)
The three european non-Aempires and the two Roman ones.
The sad thing about late-game LI is that most wars between big empires are conquest of small counties which is anti-climatic. The way the blobs are formed make perfect RPG setting too.
It would be really nice if narrative events can give an empire a casus bellis against another. Now THAT would be role-playing fun (of course, there should a minimum realm size in the trigger).
An idea I've had since I started working on LIBRT is a late-game narrative event-chain where you will declare yourselves emperors (based on your de-jure lands) and "Restorers of the Light", and declare Hegemony Wars akin to the Prussia/Austria wars in Vicky2, and the losing realm lands receives a "tributary" event modifier and becomes a vassal (if a kingdom) or just a tributary (if an empire).
Of course, I'll need to work on more pressing stuff like trait-events, tactics, and siege events as I've promised beforehand first :laugh:
still, it's imagination that motivates me, so let me ramble