Converter Version 0.6 Now Released
Download Link
Overall Link
Relevant New Features
Realms no longer split on conversion - now either PUs or completely merged
Diplomacy is converted (except for wars)
Potential vassal independence
Can select unit types
Various starting items (agents, money, forts, etc)
The HRE
Natives in unowned provinces
Lots of bug fixes
Discussion
The last release was closer to playable than I expected. We transitioned from people converting games to see what it'll be like in the future to people converting games to actually try to play. This exposed lots of quality problems. We've resolved a great many of those, and will be working to keep quality up in the future. Of course, any feedback will help us resolve bugs.
The major features for this release are diplomacy-related. Vassals, PUs, initial agreements. But not wars, yet. Wars are complex, and will need their own update in the future.
We haven't been able to test against any 1.09 saves, so for now I'm saying we don't support them. The next update will be specifically for getting the converter to work with 1.09.
I've also released a new version of the converter mod that has all religions and cultures (including up to 1.09, because there were no additions or changes there).
What's Not Converted
Armies
Wars
Buildings
Sliders
Trade
Changelog
Download Link
Overall Link
Relevant New Features
Realms no longer split on conversion - now either PUs or completely merged
Diplomacy is converted (except for wars)
Potential vassal independence
Can select unit types
Various starting items (agents, money, forts, etc)
The HRE
Natives in unowned provinces
Lots of bug fixes
Discussion
The last release was closer to playable than I expected. We transitioned from people converting games to see what it'll be like in the future to people converting games to actually try to play. This exposed lots of quality problems. We've resolved a great many of those, and will be working to keep quality up in the future. Of course, any feedback will help us resolve bugs.
The major features for this release are diplomacy-related. Vassals, PUs, initial agreements. But not wars, yet. Wars are complex, and will need their own update in the future.
We haven't been able to test against any 1.09 saves, so for now I'm saying we don't support them. The next update will be specifically for getting the converter to work with 1.09.
I've also released a new version of the converter mod that has all religions and cultures (including up to 1.09, because there were no additions or changes there).
What's Not Converted
Armies
Wars
Buildings
Sliders
Trade
Changelog
Code:
Revision Log Message
--------- ----------------
220 Add miaphysite religion mapping
221 No longer need the mod in place to avoid crashing
222 Converted provinces have a minimum of 1000 population with historical pop conversion
223 Added Roman Empire mapping to country_mappings
224 Added favored unit variable to Country class
225 Merged changes
226 block some additional nations that can be created by EU3 decision.
227 Minor improvements to country mappings
228 A little bit of refactoring, and being unable to open common/* directories is not a fatal error for pre-1.06 installs.
229 fix error message.
230 Add title merging function and options.
231 Get primary titles and use them as the primary merge target for title merging.
232 Remove a shadowed variable that prevented manpower from being considered for culture mapping.
233 Update changelog with latest changes.
234 Update test configs with the title merging options
235 Make log slightly easier to read
236 Cores and HRE membership added for de jure relationships
237 Upadted province mappings in Spain
238 Add new test saves
239 Update test configurations
240 Update culture and religion mappings
241 Add EU3 diplomacy
242 Defer Mapping countries until last moment (breaks province discovery)
243 Update localization text for converter mod
244 Fix province discovery for land provinces
245 Fix crash bug if religions tie in a province
246 Don't allow advisors to try to insert new provinces
247 Fix crash bug from last change
248 Add changes for CK2Plus to EU3
249 Read in spouses. Convert diplomatic agreements (PUs, RMs, Alliances).
250 Defer determination of a nation being independent
251 Merge
252 Finish functional merge between title-merging and coring. Both seem to be working OK now.
253 Fix discovery of sea provinces by converted nations.
254 For cleanliness, map a little deeper into Morocco and Egypt.
255 Convert advisors after tag mapping. Cap advisor skill at 6 (7 breaks EU3).
Set advisor start date to 16 years after their birth, rather than 16 years after game start.
256 Vassal independence (blobifying still happens due to too many tags)
257 Handle opinion modifiers from the CK2 file.
258 Calculate state stats.
259 Read prestige and piety. Account for them, and for diplomacy, in opinion calc.
260 Merge
261 Consider traits and some fixed intrinsics when calculating relations.
262 Merge
263 Add a few more static modifiers to opinion, and a helper function for vassalage.
264 Calculate demesne cap and add "Demesne Too Big" opinion modifier. Cap relations at +/-100.
265 Consider vassal opinion during vassal independence.
266 No longer necessary to remove dead nations in the CK2World code.
267 Vassal titles held by the liege are merged automatically
268 Abstract away details of matching tags
269 Progressive blobification
270 Read war data from CK2 save. Account for "At War" opinion modifier.
271 Allow configuration of progressive blobification
272 When absorbing vassals, destroy any agreements they had
273 Merge
274 Write relationships between countries into the EU3 file.
275 Thoroughly rework religion handling on the CK2 side so we have more information about relationships between religions.
Account for "Heretic" and "Religious Differences" opinion modifiers.
276 Related religions (e.g. catholic/orthodox) are not heresies of each other.
277 Fix trait->stat mapping.
278 Starting agents from state stats for converted countries.
279 Read score and use it to determine prestige (note: EU3 seems to muck with this when the file is loaded).
280 Uniquify province core output to quiet down EU3 debug logs.
281 merge independent baronies with their de jure liege
282 Clean up logging a little
283 Each step of progressive blobbing only happens once
284 Vassals and lieges will always at least cross-guarantee each other
285 Comradebot's updates to east Africa
286 Update religion mappings
287 A little starting money
288 Owned provinces get a level one fort
289 Starting agents for ROTW countries
290 Fix for change 288
291 Cores for ROTW provinces
292 Natives
293 Trailing slash in CK2 and EU3 locations now acceptable
294 Avoid some potential crashes from CK2 installs that don't match the save version
295 Use the global heresy check to determine whether the province heresy flag should be set.
296 Make province output match EU3 save output more closely.
297 More output order matching.
298 Still assign a primary title, even if the save doesn't define one
299 Output the HRE Emperor
300 Rename CK2+ readme file
301 Log when government gets default conversion
302 EU3 vassals never have vassals
303 Juniors in a PU never have vassals