Well hello there, dear reader. It's been quite some time, hasn't it? You know I've missed you. Yes, yes, it's my fault for not writing so much. But let's not dwell on that.
What could this AAR possibly be about? Well, it's with a Divine Wind port of an NA/IN mod I used to absolutely adore, Civilization Universalis. This mod is basically Fantasia. If you don't know what that is, strewn about on the map are countries, and all of them are one province. (Though in CU the Vikings are given two so that they also get Iceland as they're rather cornered by Norway.) They colonize nearby provinces to choose their borders, then must engage other nations on the field of battle. Or diplomacy. But as I've said far too many times, diplomacy is incredibly boring. I'd rather torch a capital or three.
I won't go into detail about what nations there are, though there are some that are in much better positions than others (for example, Athens can easily out colonize Sparta and Thracia due their central positioning in Greece.) We start off as the nation of Novgorod, a country whose history I've been fascinated with for some time now. I tried several times to play Athens just for old times' sake, but it didn't work out.
This is a gameplay AAR, as several people have informed me that my gameplay writing is better than my narrative. Also, gameplay is much easier for me since it doesn't require near as much time and less work, meaning I'm less likely to get lazy! (Also, I've been quite busy lately, so I think writing a narrative might take up too much time).
Lastly, please remember that it has been a bit of time since I have played this game in more than a casual multiplayer campaign I sub for some Saturdays. I'm a bit rusty, though recovering quickly. This mod also changes more than just the map and provinces, so there's some things I'm not used to. As such, I am probably playing badly. Before you know it I'll forget how to sue for peace and have to wait for AI peace offers.
Anyway, without further adieu, I'll end this introduction post. First update below.
What could this AAR possibly be about? Well, it's with a Divine Wind port of an NA/IN mod I used to absolutely adore, Civilization Universalis. This mod is basically Fantasia. If you don't know what that is, strewn about on the map are countries, and all of them are one province. (Though in CU the Vikings are given two so that they also get Iceland as they're rather cornered by Norway.) They colonize nearby provinces to choose their borders, then must engage other nations on the field of battle. Or diplomacy. But as I've said far too many times, diplomacy is incredibly boring. I'd rather torch a capital or three.
I won't go into detail about what nations there are, though there are some that are in much better positions than others (for example, Athens can easily out colonize Sparta and Thracia due their central positioning in Greece.) We start off as the nation of Novgorod, a country whose history I've been fascinated with for some time now. I tried several times to play Athens just for old times' sake, but it didn't work out.
This is a gameplay AAR, as several people have informed me that my gameplay writing is better than my narrative. Also, gameplay is much easier for me since it doesn't require near as much time and less work, meaning I'm less likely to get lazy! (Also, I've been quite busy lately, so I think writing a narrative might take up too much time).
Lastly, please remember that it has been a bit of time since I have played this game in more than a casual multiplayer campaign I sub for some Saturdays. I'm a bit rusty, though recovering quickly. This mod also changes more than just the map and provinces, so there's some things I'm not used to. As such, I am probably playing badly. Before you know it I'll forget how to sue for peace and have to wait for AI peace offers.
Anyway, without further adieu, I'll end this introduction post. First update below.