Chapter One: Modding and Introduction
Welcome to the first chapter of my experimental AAR!
I needed to release Libya from Australia to get the right party in the power, but I´ve messed up; I´ve boosted SC instead of ML (ministers all all ML), but I´ve ran elections and it works OK, so no big deal here
I´ve also sent Italian units home and disbanded their land units in Libya, because they couldn´t ship them back home.
The red circles on the screenshot have justification written below them.
- Dismantling my regular 2x3 INF (they´re eating a ton of Consumer Goods), because newly created countries always start with a bunch of them (freeing me 12 MP).
- Add Manpower: In HPP your starting MP count should be: All MP generated in your provinces multiplied by 10; i.e. I´ve two provinces generating 1 MP, so it will be: (2x10=20 MP + 12 MP) 32MP!
- Adjust the Officer Ratio to 100%.
- Reduce Neutrality and Effective Neutrality to 80%.
- Adjusting Techs, Theories and Practicals! I´ve deleted some of them completely (Now I can´t even build a TP!), but I´ve retainined Education, MOT and LARM techs... Just have a look at it if you´re interested
- To HPP wise guys: I´ll be running Grand Battleplan doctrines (I think the IST ones).
- Toying with Politics: I´ve adjusted my ministers to be added in the meantime as the game goes, to make it feel more real, putting Democracy into power and tons of other stuff...
This was a combined chapter, just to show you how did my days and hours long modding worked out!
P.S. I´ll start playing tomorrow!