I've been avoiding playing the Byzantines since this DLC was announced, and it's now getting painful
I've avoided playing, period, since the DLC was announced. That's even *more* painful
I've been avoiding playing the Byzantines since this DLC was announced, and it's now getting painful
I've avoided playing, period, since the DLC was announced. That's even *more* painful
Mosaics made of many pieces of glass were a specialty of Byzantine artists, the Hagia Sophia and other major churches were covered in them there are several good examples in Greece and Italy (Ravenna in particular). It makes more sense to use a mosaic interface than a stained glass one for the Byzantines but the developers have already said they don't intend to make a new interface.
Originally Posted by Sleight of Hand
Nice changes, Doomdark. Any chance of a purple UI? Seems a popular request.
I'm afraid not this time.
Im worried about this dlc. It seems to be wet dream for byzz fanboys but during period of ck2 Byzantine Empire was slowly dying. I hope this dlc also includes mechanics how almost collapsed Empire can regenerate herself from ruins, not events and decisions for Empire not existing.
Im worried about this dlc. It seems to be wet dream for byzz fanboys but during period of ck2 Byzantine Empire was slowly dying. I hope this dlc also includes mechanics how almost collapsed Empire can regenerate herself from ruins, not events and decisions for Empire not existing.
This looks awesome. If I may suggest an UI change, however, please make decisions to blind and/or castrate someone executable in the same kind of UI/place where you also make a decision to execute, release or ransom them. Using the decisions in the Intrigue screen may become a headache once you have several prisoners and you have to double-check to make sure you are, say, castrating the right Ioannes etc.
Also, seconding the capture plot.
This looks awesome. If I may suggest an UI change, however, please make decisions to blind and/or castrate someone executable in the same kind of UI/place where you also make a decision to execute, release or ransom them. Using the decisions in the Intrigue screen may become a headache once you have several prisoners and you have to double-check to make sure you are, say, castrating the right Ioannes etc.
not sure about the "castrating the right Ioannes". cutting someone's cajones by mistake makes for delicious roleplaying...This looks awesome. If I may suggest an UI change, however, please make decisions to blind and/or castrate someone executable in the same kind of UI/place where you also make a decision to execute, release or ransom them. Using the decisions in the Intrigue screen may become a headache once you have several prisoners and you have to double-check to make sure you are, say, castrating the right Ioannes etc.
Also, seconding the capture plot.
and you have to double-check to make sure you are, say, castrating the right Ioannes
Looks great so far, but why is the Byzantine Emperor wearing the Imperial Crown of Austria?
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Yeah PLEASE PLEASE PLEASE!!!This looks awesome. If I may suggest an UI change, however, please make decisions to blind and/or castrate someone executable in the same kind of UI/place where you also make a decision to execute, release or ransom them. Using the decisions in the Intrigue screen may become a headache once you have several prisoners and you have to double-check to make sure you are, say, castrating the right Ioannes etc.
Also, seconding the capture plot.