That's because of all the Colovians who sleep with the fishes after being made an offer they can't refuse.
That's how we end up with mer maids...
That's because of all the Colovians who sleep with the fishes after being made an offer they can't refuse.
That's how we end up with mer maids...
oh and btw is there any possiplity for you to make a like pre realese so people could play around on the map or something?
I will be watching this mod VEEERY closely! i apselutely LOVE the elder scrolls and was just yesterday wondering why anybody hadnt made a mod for it yet
oh and btw is there any possiplity for you to make a like pre realese so people could play around on the map or something?
:mellow:First Post - FAQ Section said:Can't you just release what you've already done and then release updates?
No, the mod is in a very early, unpolished state; it is not yet considered playable.
I will be eagerly awaiting this, I think CK2 suits the job perfectly for an Elder Scrolls setting. I'm wondering how deep the feudal aspects of this will be able to go though, I remember whilst playing Oblivion that the only landed nobles below the rank of emperor were the counts which ruled each city, my point is: Will there only be count/emperor level titles or will you be making a compromise in these aspects in regards to adding in duchy's etc.?
If this mod takes place before the White-Gold concordat, shouldn't the religion of Cyrodiil be the Nine Divines?
We will probably incorporate them as random events - finding a dwemer ruin may give you a small temporary bonus to combat, for example.So I know this is set after the disappearance of the Dwemer, but will their tech/ruins/lore play any part in the game?
Correct. In fact one of the 'aims' as a player could be to unite Tamriel and become the ninth divine.I believe this mod takes place before Tiber Septim becomes the ninth divine.
We will probably incorporate them as random events - finding a dwemer ruin may give you a small temporary bonus to combat, for example.
Funny, I was just thinking, after playing through Skyrim, how interesting it would be to apply it to CKII.
Some people with more technical know-how thought so too!
Oh, the mod begins further in the past than I thought. Becoming the Ninth Divine would make for a cool event/plot.We will probably incorporate them as random events - finding a dwemer ruin may give you a small temporary bonus to combat, for example.
Correct. In fact one of the 'aims' as a player could be to unite Tamriel and become the ninth divine.
This fits perfectly with Crusader Kings 2, thanks for making this Korbah+team!
Those sea provinces are temp holders I hope :ninja:
Oh, the mod begins further in the past than I thought. Becoming the Ninth Divine would make for a cool event/plot.
How much time is the mod going to cover?
Amauri said:Here are my little references:
1 - First Era
2920 - Second Era
3350 - Interregnum
3370 - Our First Bookmark
3817 - Third Era
4250 - Fourth Era