# Kingdom Setup
k_yorvik = { # Kingdom Tag, should match entry in localisation file exactly. Avoid special characters such as umlauts.
color = { 5 76 194 } # Defines the colour of the Kingdom on the world map, and the colour of the army sprite.
color2={ 255 255 255 } # This doesn't seem to have any noticeable effect and can be safely ignored.
capital = 57 # Defines the county that serves as the default Capital for the Kingdom. This is important for Titular Kingdoms as control of the default Capital is a requirement in their creation, for de jure Kingdoms it's importance is less so. You can find a list of counties in the definition.csv of the map folder.
culture = italian # Defines the default culture of the Kingdom, as far as I can tell it's not particularly important and can be safely ignored if you wish.
# The following allows you to define different titles to this specific Kingdom and isn't necessary unless you want to add a little flavour to your new Kingdoms.
title = "HIGH_CHIEF" # The King of this Kingdom will be called High Chief of Yorvik instead of King of Yorvik.
foa = "HIGH_CHIEF_FOA" # This is how the King will be addressed in messages, in this case it will be High Chief, if it were ECUMENICAL_PATRIARCH_FOA the address would be Your Holiness
title_prefix = "TRIBE_OF" # This is how the Kingdom itself will be titled, in this case it will be the Tribe of Yorvik.
short_name = yes # This statement will force the game to report only what is found in the relevant localisation file for your Kingdom's name. So instead of Tribe of Yorvik or Kingdom of Yorvik, it will simply read Yorvik. One example where I have used this in my own mod is for the Polish-Lithuanian Commonwealth.
controls_religion = norse_pagan # By including this you can make the King or High Chief of Yorvik the head of the Norse Pagan religion. Inclusion is only necessary if you actually want the title to be the head of a religion.
primary = yes # In practice this is meant to force this title to always be the primary title of the holder, however it doesn't appear to work properly as both the player and the AI are capable of overriding it in play. You don't need to include a = no statement.
landless = yes # Theoretically the title will always exist. This is only relevant to the AI and has no real effect on players who hold the title (if you lose your last county you still lose the game).
location_ruler_title = yes # Not entirely sure if this has any effect on titles other than the Pope.
religion=norse_pagan # Sets the default religion for the Kingdom to norse_pagan, although I am unsure if it has any real effect upon gameplay.
holy_order = yes # If included this will make the Kingdom of Yorvik a holy order, which will place it into the holy order tab in the military screen and I believe makes the title uncreatable.
tribe = yes # Like above except it tells the game this title is a tribe. I think it makes the title uncreatable.
caliphate = yes # Again like above, except for caliphates, and again untested, I don't know if it works for creatable titles.
mercenary = yes # Designates the title as a mercenary title and will make it appear in the mercenary tab in the military screen, not relevant to creatable player titles.
modifier = blank # I believe this is only relevant to holy orders and mercenary titles. It links the title with a modifier in the static_modifiers.txt file which determines troop sizes for holy orders and mercenaries.
allow = { # Including this allows you to restrict who can create the Kingdom based on certain factors.
prestige = 100 # Title can only be created if the creator has prestige of 100+
piety = 100 # Title can only be created if the creator has piety of 100+
wealth = 100 # Title can only be created if the creator has wealth of 100+
ai = no # Prevents AI Characters from creating the title.
is_republic = yes # Prevents the Kingdom from being created unless the creator is a Republic (eg Venice or Genoa at game start in 1066)
is_feudal = yes # The Creator must be a feudal lord, not a republic.
always = no # This will prevent the Kingdom from being created by anything other than an event or at game start using history files.
primary_title = { # Creator's primary title must meet these requirements.
OR = {
tier = king # Creator has to be of King rank to create the title.
tier = emperor # Creator has to be of Emperor rank to create the title.
NOT = { has_landed_title = e_hre } # Creator can't create the title if they hold a landed title within the HRE (I think).
has_landed_title = e_latin # Creator can create the title so long as they hold the latin empire (although this is a guess and untested by me right now).
}
OR = { # This is an OR statement, effectively you can place in here two or more requirements, if the creator meets one or the other requirement, it can create the title.
religion_group = pagan_group # The creator must be a member of one of the pagan religions.
religion = catholic # The creator must be catholic.
is_heresy_of = catholic # The creator must be a heresy of catholocism.
# Each of the above can be set to any of the religions or religion_groups (muslim, christian, druze etc) found in religions.txt in the common folder.
}
OR = {
culture_group = north_germanic # The Creator must be from the north_germanic culture group (Swedish, Norwegian or Danish).
culture = basque # Or the Creator can be of the Basque culture. You can find cultures and culture groups in the cultures.txt in the common folder.
NOT = { culture_group = arabic } # This will prevent anyone from the Arabic culture group from creating the title.
}
}
# If you include the following, any male ruler that creates or gains the title will be randomly given one of these names, overwriting their original name, like with the Pope.
male_names = {
John Gregory Benedict Clement Innocent Leo Pius Stephen Boniface Urban Alexander Adrian Paul
Celestine Martin Nicholas Sixtus Felix Sergius Anastasius Honorius Eugene Sylvester Victor
Lucius Callixtus Julius Pelagius Adeodatus Theodore Marinus Agapetus Damasus Paschal
Gelasius Marcellus "John*Paul" Anacletus Evaristus Telesphorus Hyginus Anicetus Mark Hilarius
Simplicius Symmachus Hormisdas Silverius Vigilius Sabinian Severinus Vitalian Donus Agatho
Conon Sisinnius Constantine Zachary Valentine Formosus Romanus Lando
}
# For De Jure titles this is where the Duchies go. Titular Titles don't need any duchies.
d_york = { # Duchy tag (should match the localisation entry)
color={ 255 90 15 }
color2={ 255 255 255 }
c_york = {
color={ 255 80 5 }
color2={ 255 255 255 }
b_york = {
}
b_richmond = {
}
b_st_peters = {
}
b_scarborough = {
}
b_skipton = {
}
b_pontefract = {
}
b_hull = {
}
b_conisbrough = {
}
}
c_leicester = {
color={ 255 85 10 }
color2={ 255 255 255 }
b_leicester = {
}
b_nottingham = {
}
b_southwell = {
}
b_newark = {
}
b_hucknall = {
}
b_tickhill = {
}
b_worksop = {
}
b_newstead = {
}
}
c_lincoln = {
color={ 255 90 20 }
color2={ 255 255 255 }
b_gainsborough = {
}
b_lincoln = {
}
b_boston = {
}
b_spalding = {
}
b_stamford = {
}
b_grantham = {
}
b_louth = {
}
b_bardney = {
}
}
}
}