A cool thought for an independent Iron Isles; Two new declare war types.
1) Raid, in which you select a coastal county for your target and attack it. If you successfully siege all of the holdings, you get a 100% warscore, and your peace offering reward is an amount of gold and prestige directly scaled to how powerful/numerous/rich the holdings you took were, and the same amount of gold and prestige is taken away from the liege of whoever holds the county.
2) Haven't decided what to name this one yet, but it would basically be an invasion/holy war in which the Iron Isles, similiar to certain events of the books, launch an invasion of one of the kingdoms in hopes of conquering either the entire kingdom or atleast a large chunk of it. But, of course, the entire land is likely to unite against such an outside threat from the isles... unless of course the land is in disarray due to warring on each other!
Just a couple of thoughts on how to improve the Iron Isles a little. Haven't played any of the other lands yet, so no real opinion on those.
1) Raid, in which you select a coastal county for your target and attack it. If you successfully siege all of the holdings, you get a 100% warscore, and your peace offering reward is an amount of gold and prestige directly scaled to how powerful/numerous/rich the holdings you took were, and the same amount of gold and prestige is taken away from the liege of whoever holds the county.
2) Haven't decided what to name this one yet, but it would basically be an invasion/holy war in which the Iron Isles, similiar to certain events of the books, launch an invasion of one of the kingdoms in hopes of conquering either the entire kingdom or atleast a large chunk of it. But, of course, the entire land is likely to unite against such an outside threat from the isles... unless of course the land is in disarray due to warring on each other!
Just a couple of thoughts on how to improve the Iron Isles a little. Haven't played any of the other lands yet, so no real opinion on those.