Originally this was just one flat map mod but now I have a couple permutations and one more I made for something else:
I run this on a laptop with Intel integrated graphics (eg no graphics card) always muted so that drove my desire to trim as much of the fat as I could:
The core version is:
FlatMap(Pretty) - just a simple mod that flattens all terrain and water can be rendered without draw_water (as a painted terrain and not animated). It also turns all the 10meg loading screen into 1 pixel whites for faster loading. Terrain is still pretty and recognizable just the map itself is flat.
Download: View attachment Flatmap(Pretty).zip
The extended version is:
FlatMap(LowRes) - extended version of the above that removes all terrain overlays and heightmaps as well. Terrain now looks like quite pixelated as what you see is only what came from the complete map overlay. I use realm/demense view almost exclusively so this doesn't bother me but if you use terrain mode it is ugly now.
Download: View attachment FlatMap(LowRes).zip
CK2+ NOTE: zeress made a compatible terrain.txt for CK2+ here - no known side effects from the conflict if you don't get it but it retains the CK2+ modified attrition/supply.
An additional side mod that I packed separately:
TrueMute - remove all songs from the playlist and redirects all sound fx to an empty .wav. I play muted on this laptop and not loading those is about a 200-250meg lower memory footprint and probably saves it processing power as well. I didn't separate sound and music - the music part is simply the interface/sound.fx so if you want one or the other but not both that's all you need to know.
Download: View attachment TrueMute.zip
All of them together:
FlatMap and TrueMute AKA SuperHyper Version: what I use, all of the above (lowres)
Download: View attachment FlatMap and TrueMute.zip
Important!
Any of the map mods should also include tweaking MyDocs\Paradox\CK2\settings.txt:
The specific mapRenderingOptions config you'll want to use for any of the map ones:
Side note: some of them have achievements.txt in there, I don't know if it's actually doing anything with that since I've never seen one pop up but just had that so that if it was actually making checks regularly to remove them. Not critical to any of the mods.
I run this on a laptop with Intel integrated graphics (eg no graphics card) always muted so that drove my desire to trim as much of the fat as I could:
The core version is:
FlatMap(Pretty) - just a simple mod that flattens all terrain and water can be rendered without draw_water (as a painted terrain and not animated). It also turns all the 10meg loading screen into 1 pixel whites for faster loading. Terrain is still pretty and recognizable just the map itself is flat.
Download: View attachment Flatmap(Pretty).zip
The extended version is:
FlatMap(LowRes) - extended version of the above that removes all terrain overlays and heightmaps as well. Terrain now looks like quite pixelated as what you see is only what came from the complete map overlay. I use realm/demense view almost exclusively so this doesn't bother me but if you use terrain mode it is ugly now.
Download: View attachment FlatMap(LowRes).zip
CK2+ NOTE: zeress made a compatible terrain.txt for CK2+ here - no known side effects from the conflict if you don't get it but it retains the CK2+ modified attrition/supply.
An additional side mod that I packed separately:
TrueMute - remove all songs from the playlist and redirects all sound fx to an empty .wav. I play muted on this laptop and not loading those is about a 200-250meg lower memory footprint and probably saves it processing power as well. I didn't separate sound and music - the music part is simply the interface/sound.fx so if you want one or the other but not both that's all you need to know.
Download: View attachment TrueMute.zip
All of them together:
FlatMap and TrueMute AKA SuperHyper Version: what I use, all of the above (lowres)
Download: View attachment FlatMap and TrueMute.zip
Important!
Any of the map mods should also include tweaking MyDocs\Paradox\CK2\settings.txt:
The specific mapRenderingOptions config you'll want to use for any of the map ones:
Code:
mapRenderingOptions=
{
draw_terrain=yes
draw_water=no
draw_borders=yes
draw_trees=no
draw_rivers=no
draw_postfx=no
draw_sky=no
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=no
}
Side note: some of them have achievements.txt in there, I don't know if it's actually doing anything with that since I've never seen one pop up but just had that so that if it was actually making checks regularly to remove them. Not critical to any of the mods.
Last edited:
- 1