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Rendon

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Jul 22, 2003
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Modifies the council jobs events to change skill progression to 10-25. Now skill 16 is slightly better then the previous cap at 13 and it improves slowly beyond that.

Fabricate claims.
Unmodified Max 13 : 10,68%
Modified
13 6,88%
16 11,20%
19 13, 07%
25 17,78%
 

Attachments

  • Council_mod.zip
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Last edited:
The changed files belong into /events.
Either make a backup (!) of the files in the main game folder and overwrite them with these changed ones or add them to a mod of your choice.

Or if you want it as a seperate mod:
1. Open the mod folder in the main game directory.
2. Create a .txt file call it "Council" (without the ") , open it, add
Code:
name = "Council skills 13+"
path = "mod/council"
3. Save and then change the file extension from .txt to .mod
4. Create a folder "council" (without the ").
5. Open the new folder and create a folder called "events" (without the ")
6. Dump the files in there, done

Select the mod from the launcher on start up.
 
The changed files belong into /events.
Either make a backup (!) of the files in the main game folder and overwrite them with these changed ones or add them to a mod of your choice.

Or if you want it as a seperate mod:
1. Open the mod folder in the main game directory.
2. Create a .txt file call it "Council" (without the ") , open it, add
Code:
name = "Council skills 13+"
path = "mod/council"
3. Save and then change the file extension from .txt to .mod
4. Create a folder "council" (without the ").
5. Open the new folder and create a folder called "events" (without the ")
6. Dump the files in there, done

Select the mod from the launcher on start up.

Didn't work using your setup. Worked just fine overwriting the original files though.
 
In yourcrusaderkingsfolder\common there is file job_titles.txt

There is allow = { } tags.

Delete the

is_female = no

line or comment by putting # in front of line.
 
Hi, love the mod.

Is this mod checked against 1.05c? Ever since I upgraded, if I play unmodded I don't get crashes, if I play with mods on (I only use 3 mods - this and 2 others) I get a freeze crash every now and then.

I am absolutely not saying there's a problem with the mod, just seeing if there are any known issues so I can identify which mod(s) to turn off. Thanks!

Ben
 
Gave it a run through with notepad++'s compare and it looks like the only thing not updated was the death causes, and a minor change in the trigger for the one of the court Chaplain's events.

I took the liberty of updating it.

I did just that... but you beat me to it by 12 minutes. Good job, credits to you! :)
 
Im using the mod, in mod form and it works like a charm. Though my spymasters chance to steal tech, is 8.x procent with a skill of 21, im not sure if that is meant to be or an error.

Theres also bin some talk that events might not fire for female counselor can anyone confirm or deny this?

All i did was follow one of the previous post and commented out all the Female = no lines in the jobs file.