Other additions eventually.Isnt 12 new tech components too much for space race or do you plan other additions in this mod than only space section?
Other additions eventually.Isnt 12 new tech components too much for space race or do you plan other additions in this mod than only space section?
NWO 2 has been released and it seems to work well, it starts in 1946....
but my guess it that it should probably trigger event 9000203command = { type = trigger which = 9000202 } #result of scheduled launch
It would help if you could write what exactly is the problem.
In the meantime, I noticed that there is probably a wrong event id: the first event triggers itself but my guess it that it should probably trigger event 9000203
in the decision section of the event. Never showed up with a saved game or by starting a new game. I just can't figure out what to do.is_tech_active = 7640
I guess what you want is technology = { country = -1 value = 7640 }, but I honestly don't know if -1 is a valid option.technology = x # True if a certain tech is known.
technology = { country = TAG value = x } # True if a certain tech is known by the given country.
is_tech_active = [tech id] # True if the tech is researchable.
However, if you say that the decision doesn't APPEAR, than the problem is not in the tech trigger but in the local flag one.decision = {
money = 1
}
decision_trigger = {
NOT = { local_flag = 1stsatprog }
supplies = 1000
money = 1000
technology = 7640
}
I guess what you want is technology = { country = -1 value = 7640 }, but I honestly don't know if -1 is a valid option.
EDIT: also, a quick and simple way to find the problem is to temporarily rewrite the decision with a decision = {} section that is always true so that the decision is always displayed and in decision_trigger ={} section all the triggers from both the old decision and decision_trigger sections. Something like:
However, if you say that the decision doesn't APPEAR, than the problem is not in the tech trigger but in the local flag one.
I'd like to finish the vanilla version first, but then other mods would be free to use my work provided they gave credit. I would give assistance when possible but I'd leave it up to the Kaiserreich team to do most of the work adapting the events and such to fit in with their mod.I'm loving the sudden massive amounts of updates, but please don't burn yourself out, take your time.
May I ask if there will ever be the thought of 'universe crossovers' aka, the Kaiserreich space race? I'd love that personally, though I guess talking with the crew is best, so many possibilities.
Either way, thank you for taking this project up again, it shows great and untested promise.
Is it intentional, that all my satellite launches are colossal failures? USA, 1951.
action = {
ai_chance = 25
name = "Hopefully, they have good news."
command = { type = trigger which = 9000204 }
command = { }
}
action = {
ai_chance = 75
name = "Hopefully, they have good news."
command = { type = trigger which = 9000205 }
command = { }
}
}