Lagrange points are most useful in binary systems where each star has a super-jovian in orbit, they allow you to jump from one star to the other.
For our new mines, would it be more effective to have greater numbers of weaker missiles deployed from the buoys? If the Goons' warships are moving ~10k km/s, their PD missiles will likely travel at least twice that, and two expensive missiles per buoy sounds like a great way to lose a lot of our salvo. If we fire swarms of size 1 or 2 missiles at them in order to more effectively saturate their PD systems, we might end up doing more total damage, even with less damage per missile.
On a related note, is the active sensor on the missile required if the buoy has one? From the interface picture you posted a few pages back, it doesn't look like there is any fire control option, so any missile without onboard sensors might be dumb, but is that a viable option? Any method of saving weight on the missile without reducing effectiveness should be taken.
They wouldn't blow up our Diplo Team, as we'd be sending or listening in on their transmissions safely from Earth.
How do Lagrange points help? Intra-system jumps?
Also, is it possible to look at the tech tree and see how far you would need to advance to match Charlie's speed? If so we would have some idea of their general tech level when sizing them up for a fight.
For our new mines, would it be more effective to have greater numbers of weaker missiles deployed from the buoys? If the Goons' warships are moving ~10k km/s, their PD missiles will likely travel at least twice that, and two expensive missiles per buoy sounds like a great way to lose a lot of our salvo. If we fire swarms of size 1 or 2 missiles at them in order to more effectively saturate their PD systems, we might end up doing more total damage, even with less damage per missile.
On a related note, is the active sensor on the missile required if the buoy has one? From the interface picture you posted a few pages back, it doesn't look like there is any fire control option, so any missile without onboard sensors might be dumb, but is that a viable option? Any method of saving weight on the missile without reducing effectiveness should be taken.
If they are precursor ships, you can not reason with them, diplomacy never works no matter how high the rating gets.
What's this talk of reasoning? We're at war son, and that kind of talk is sedition!
The diplomatic team is going to gather ELINT to determine whether or not they are in fact precursors or a rival civilization.
This.The diplomatic team is going to gather ELINT to determine whether or not they are in fact precursors or a rival civilization.
Well I believe precursor ships are built randomly, but in most games I've played they tend to have some sort of CIWS systems instead of AmM but it varies.
On that note, I swear I saw on the aurora forums that precursor aliens are identified as precursor aliens in their names automatically but I could be making that up.
So I take it no one thus far supports my idea for using two different missiles rather than one all-purpose one.
Greatest terrestial alvian, could you index the actual gameplay updates and post them to the first post? To be quite frank, I dont want to rummage through all posts to find new stuff.
Greatest terrestial alvian, could you index the actual gameplay updates and post them to the first post? To be quite frank, I dont want to rummage through all posts to find new stuff.