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What does it matter anymore? The CAT is running the game now. He probably murdered the gamemaster and is now wreaking havoc amongst the stars.

:rofl:

Seriously... when I came back in, he was STANDING UP on my computer chair, with his paws on the keyboard, staring into the monitor. He acted really guilty, too.
 
MSG ESN Ptolomy @ TZ Arietis to Fleet Ops Survey
New jump point found in TZ Arietis system
Coord 1.4 b-km bearing 340 degrees from TZ Arietis => Ross 248 jump point
Will investigate unless recalled
- Cmdr Chaos out
MSG ends XXXXX
 
MSG ESN Ptolomy @ Tau Ceti to Fleet Ops Survey
New jump point in TZ Arietis system leads to Tau Ceti
Yellow star G8-V
One planet not habitable
Ninety seven asteroids
Returning to TZ Arietis system to continue mapping
- Cmdr Chaos out
MSG ends XXXXX
 
I would like to volunteer to be a ship leader. Anything is fine. I'll even drive a tugboat. Thanks.
 
I would like to volunteer to be a ship leader. Anything is fine. I'll even drive a tugboat. Thanks.

There are several Naval Auxiliaries left... Freighters, Colony Ships, Scoop-Mining Tankers. We are nearly ready to colonize our first planet outside the Solar system, in the Procyon system. It is late April, 2027 now, and we will be launching the expedition in May. All three types of Naval Auxiliary will be included in the expedition: three Colony ships (two of which are up for grabs), five Freighters (four of which are available) and a Tanker (which is also available). Any favorites?

There are also still a dozen or so Space-Fighters un-claimed... but they are limited to defending Earth until we get our Carriers launched two or three years from now.
 
As Director of Intelligence, I've been wracking my brain trying to come up with an espionage team insertion vessel, and I propose this for the consideration of High Command:

Two staged vessel. A recon vessel, low thermal profile, cloaking device, if we can afford to develop it, small jump drive and a boat bay. This is to get our operatives into the right system as quietly as possible. The second stage will be a small shuttle, basically, an engine and nothing else, barring a cloaking device.

Hopefully, these designs will allow us to get our agents on the ground before they can see us. If they can actually see us, maybe the ship will be too fast to be properly targetted.
 
As Director of Intelligence, I've been wracking my brain trying to come up with an espionage team insertion vessel, and I propose this for the consideration of High Command:

Two staged vessel. A recon vessel, low thermal profile, cloaking device, if we can afford to develop it, small jump drive and a boat bay. This is to get our operatives into the right system as quietly as possible. The second stage will be a small shuttle, basically, an engine and nothing else, barring a cloaking device.

Hopefully, these designs will allow us to get our agents on the ground before they can see us. If they can actually see us, maybe the ship will be too fast to be properly targetted.

That sounds pretty good. I would certainly like to have some info on Charlie... but if possible, we should use some other jump point to enter the system. He had two ships sitting on that one. We have scouts out flanking Groombridge now, trying to feel out Charlie's position.

Some compromises will have to be made... the faster the vessel, the more difficult it is to hit with a missile, but lots of engines also means higher thermal profile and higher visibility. Fortunately we have been studying a few techs to reduce our thermal profile.

========== ============ ========== ========== ============ ===========

As I mentioned to Stonewall, we are about to embark on a historic project... the colonization of the planet of Dravar XV in the Procyon system. It will be Mankind's first colony outside the Solar System. As Tsiolkovski remarked, the Earth is the cradle of Mankind... but one cannot live in the cradle forever.

I intend to send our entire force of Colonizers... three of them. Since they are the only Jump-capable Civilian ships that we have, each Colonizer will formate with two other (non-Jump-capable) Civilian ships and escort them through the Jump point.

That makes nine ships in total: three Colonizers loaded with colonists in frozen sleep, five Freighters carrying supplies for setting up the colony, and a Tanker.

This represents a sizable fraction... the bulk, in fact... of our Civilian shipping; so I also intend to send the Fleet, to escort them. It will be good practice for them. While they are gone, the defense of Earth will be borne by the three squadrons of Spitfire Fighters, the two Missile Bases, and the two Point Defense bases. I am confident that our Fighters, in conjunction with our fixed defenses, can keep Humanity safe while the Fleet is away at Procyon.

Comments or questions?
 
Hmm, any reason to expect anything hostile from Procyon site? Oh well, yes, sure, follow them up, cautious one would leave some of the fleet at jump point, so as to be in position to reinforce either side with some speed, of course, that assumes we can detect any intruder in advance...
And I don't actually remember how far the jump points of each system are from Earth or the target colony.
 
Hmm, any reason to expect anything hostile from Procyon site?

No reason at all. Our first Grav-Scout exploration of the system encountered nothing. Our Geo-Scout was able to examine every world, moon and asteroid in the entire system without running into anything. Our follow-up Grav-Scout was able to completely map the jump-points, and encountered nothing.

I'm still sending the Fleet along, unless someone can talk me out of it. That colony expedition represents nearly all of our merchant shipping... three out of three colonizers, five out of seven freighters, etc. I want it escorted. Since I don't like splitting the Fleet, I'm sending the whole thing. All of them.

... unless someone can persuade me not to.

... cautious one would leave some of the fleet at jump point, so as to be in position to reinforce either side with some speed...

That risks defeat in detail... having an isolated squadron attacked and destroyed before help can arrive. Fleet battles can be over in minutes, while it would take hours or days for help to arrive. I would much prefer to keep my military forces concentrated... even if that means ending up concentrated in the wrong spot.
 
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Excellent, excellent! The preparations to secure Dravar XV are coming along nicely. I agree that you should send the entire fleet to guard the convoy.

And I will be the governor of Dravar XV, yes? Or do you want me helping with the new digs? You said you had to have engineers now. Is the xenology bonus no longer helpful once you've investigated the original ruins?
 
How about the nine sites still undug, each of whom may contain a killer roboti?

It will be two or three years before we can dig them up... we need to get our Troop Transports built, and a military force ferried out to the planet... only Engineers can dig them up. The choice is whether to wait two or three years before establishing our colony, or set it up now, develop it for two or three years, and then (when our Troop Transports are built) use the Marines that we must send there ANYWAY to guard the colony against attack while we dig.

I would prefer to set up the colony now. For one thing, we can only expand in that direction until Charlie is settled, and we could really use an advance base for refueling, rather than returning all the way to Earth every time. We can use Tankers in that system to Scoop-Mine for fuel, and dump it straight on Dravar XV to be used by our scouts.
 
Excellent, excellent! The preparations to secure Dravar XV are coming along nicely. I agree that you should send the entire fleet to guard the convoy.

And I will be the governor of Dravar XV, yes? Or do you want me helping with the new digs?

Your choice. You should certainly remain at your post until new ruins are located elsewhere, then you can decide what you want to do.
 
Do we have to keep calling it Dravar XV like some extinct alien race did...? :)

Yes.

I promised XvDravarvX that I would name a planet after him.
 
Your choice. You should certainly remain at your post until new ruins are located elsewhere, then you can decide what you want to do.

Well it is a tough choice. I want to do be the governor of Dravar XV but I also want to help out with the digs, no matter how dangerous they are. If my xenology bonus is still helpful at the new digs and there is no one else with a comparable skillset please feel free to name me administrator of alien artifacts and technology on Dravar XV. I'd still like to be a governor though... assuming I survive and am not vaporized/devoured by any sleeping guardians I think it would be faily said that I had covered myself in glory and would deserve a plumb political posting.
 
Aside from wanting to expand outside the Solar System, and wanting an advance refueling base to Widdershins if Earth, here is another reason why I want to do this right now:

G_072_Opposition.jpg


... Earth and Mars are just entering opposition. This only happens once every two years and two months. For the next couple of months, Fighters based on Earth will be able to protect Mars, within their out-and-back-again combat range. If we wait even three or four months, then Mars will be on its own while the Fleet is gone. I want to take advantage of this favorable planetary arrangement, and run the mission now.
 
There are several Naval Auxiliaries left... Freighters, Colony Ships, Scoop-Mining Tankers. We are nearly ready to colonize our first planet outside the Solar system, in the Procyon system. It is late April, 2027 now, and we will be launching the expedition in May. All three types of Naval Auxiliary will be included in the expedition: three Colony ships (two of which are up for grabs), five Freighters (four of which are available) and a Tanker (which is also available). Any favorites?

There are also still a dozen or so Space-Fighters un-claimed... but they are limited to defending Earth until we get our Carriers launched two or three years from now.

Colony ship if you please.