We're gonna be MILLIONS of space-bucks in the hole before we reach tip-over and start making money again, but [wishful thinking]
Fiscally responsible Germany frowns at your intentions.
We're gonna be MILLIONS of space-bucks in the hole before we reach tip-over and start making money again, but [wishful thinking]
you can transfer me from Communication HQ if you want
but im not sure if the traits impatient, uncaring, stubborn might be good for a first contact
Emu, what`s the defense status of Mars?
The team is complete, two ex-Navy and three ex-Marine officers (four PCs and one NPC):
Brigadier Hyme, ex-Marine, Ground Training 50, Ground Combat +10%, Xeno +10%, Diplo +30%, dishonest, impoverished, methodical.
Lt. Commander Forgiven, ex-Navy, Combat Training 50, Fleet Initiative 299, Survey +10%, Xeno +15%, Diplo +20%, embraces change.
Brigadier Nisco, ex-Marine, Ground Training 100, Diplo +20, courteous, embraces change, history buff, pessimistic.
Brigadier Cleomenes, ex-Marine, Ground Training 50, Ground Combat +5%, Diplo +20%, observant, organized, poor family, self-confident
... plus one non-player character with Diplo +15%
I've set them to work trying to contact the aliens.
Now... what orders do we give Schwuermann? Continue withdrawing to the jump point to Ross 248? Picket it or pass through it? Picket the Ross 248 side of it, or withdraw further to the Sol jump point?
Remember that he's in an unarmed ship. It will take him more than three days to reach the exit from this system.
And what about our unarmed Geo-Survey ships? I stopped them when the aliens were spotted... but if they do let Schwuermann leave unmolested, is it worth sending through a Geo-scout to check out that Earth-like world and see if it's the home planet of the aliens?
Maybe send a fighter escort along with it
We have to remember that we dont want the aliens to get angry at us before the diplomatic team is finished
+1Keep the grav ship on station. Send a geosurvey ship toward the planet.
Note that until you are listed as friendly the NPR will quickly lose DR(start disliking you) for any ships of yours they see inside one of their own populated systems. This is based on the actual Tonnage of ships in their system, so the smaller the first contact vessel is the better.
If they have a population in the system, they don't want you there. If you have a trade agreement with them they make an exception for all commercial classed ships.
Any hostile action against a ship will immediately set the DR to -150 if it is above it no matter how high. There is no way to know what DR the NPR has in regards to your empire (without developer mode). So just because the DR on your side is high enough to list them as friendly doesn't mean it is the same for them. And it takes thousands of DR to be able to call them friendly or allied, so it takes a long time. Trade agreements, and survey sharing, and research sharing gives both sides DR bonuses which can speed up the process. And every year the DR is reduced by your race's xenophobia rating.
When you are at allied the other race will automatically know the locations of all your ships, and your ships can defend the other race's ships from missiles with PD systems. Same for you when they list you as their ally.
Maybe send a fighter escort along with it
stamasd said:Keep the grav ship on station. Send a geosurvey ship toward the planet.
I'm willing to take the NPC diplomat if that's OK.
ok lets do it then. It may be time to get an proper armed navy. I vote for a fast and mobile force. It may be time to get fighters, instead of all bombers.The balance of opinion seems to be in favor of withdrawal until the Diplo corps makes some progress or gives up. Five people seem to support that idea (including me, incidentally).