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We're gonna be MILLIONS of space-bucks in the hole before we reach tip-over and start making money again, but [wishful thinking]

Fiscally responsible Germany frowns at your intentions.
German-Chancellor-Angela--006.jpg


:D
 
The team is complete, two ex-Navy and three ex-Marine officers (four PCs and one NPC):

Brigadier Hyme, ex-Marine, Ground Training 50, Ground Combat +10%, Xeno +10%, Diplo +30%, dishonest, impoverished, methodical.

Lt. Commander Forgiven, ex-Navy, Combat Training 50, Fleet Initiative 299, Survey +10%, Xeno +15%, Diplo +20%, embraces change.

Brigadier Nisco, ex-Marine, Ground Training 100, Diplo +20, courteous, embraces change, history buff, pessimistic.

Brigadier Cleomenes, ex-Marine, Ground Training 50, Ground Combat +5%, Diplo +20%, observant, organized, poor family, self-confident

... plus one non-player character with Diplo +15%

I've set them to work trying to contact the aliens.

Now... what orders do we give Schwuermann? Continue withdrawing to the jump point to Ross 248? Picket it or pass through it? Picket the Ross 248 side of it, or withdraw further to the Sol jump point?

Remember that he's in an unarmed ship. It will take him more than three days to reach the exit from this system.

And what about our unarmed Geo-Survey ships? I stopped them when the aliens were spotted... but if they do let Schwuermann leave unmolested, is it worth sending through a Geo-scout to check out that Earth-like world and see if it's the home planet of the aliens?
 
The team is complete, two ex-Navy and three ex-Marine officers (four PCs and one NPC):

Brigadier Hyme, ex-Marine, Ground Training 50, Ground Combat +10%, Xeno +10%, Diplo +30%, dishonest, impoverished, methodical.

Lt. Commander Forgiven, ex-Navy, Combat Training 50, Fleet Initiative 299, Survey +10%, Xeno +15%, Diplo +20%, embraces change.

Brigadier Nisco, ex-Marine, Ground Training 100, Diplo +20, courteous, embraces change, history buff, pessimistic.

Brigadier Cleomenes, ex-Marine, Ground Training 50, Ground Combat +5%, Diplo +20%, observant, organized, poor family, self-confident

... plus one non-player character with Diplo +15%

I've set them to work trying to contact the aliens.

Now... what orders do we give Schwuermann? Continue withdrawing to the jump point to Ross 248? Picket it or pass through it? Picket the Ross 248 side of it, or withdraw further to the Sol jump point?

Remember that he's in an unarmed ship. It will take him more than three days to reach the exit from this system.

And what about our unarmed Geo-Survey ships? I stopped them when the aliens were spotted... but if they do let Schwuermann leave unmolested, is it worth sending through a Geo-scout to check out that Earth-like world and see if it's the home planet of the aliens?

Maybe send a fighter escort along with it
 
We have to remember that we dont want the aliens to get angry at us before the diplomatic team is finished

This.

The presence of any of our ships in one of their systems can cause damage to our relations if they are not already outright hostile.

If we can establish friendly relations or even work out a trade deal with them, then perhaps further exploration of their territory could be possible.

In the meantime, I'd begin investigating other jump points in an attempt to find non-alien inhabited worlds for us to colonize.

Schwuermann should exit the system and picket the opposite side.
 
FYI guys-

Note that until you are listed as friendly the NPR will quickly lose DR(start disliking you) for any ships of yours they see inside one of their own populated systems. This is based on the actual Tonnage of ships in their system, so the smaller the first contact vessel is the better.

If they have a population in the system, they don't want you there. If you have a trade agreement with them they make an exception for all commercial classed ships.

Any hostile action against a ship will immediately set the DR to -150 if it is above it no matter how high. There is no way to know what DR the NPR has in regards to your empire (without developer mode). So just because the DR on your side is high enough to list them as friendly doesn't mean it is the same for them. And it takes thousands of DR to be able to call them friendly or allied, so it takes a long time. Trade agreements, and survey sharing, and research sharing gives both sides DR bonuses which can speed up the process. And every year the DR is reduced by your race's xenophobia rating.

When you are at allied the other race will automatically know the locations of all your ships, and your ships can defend the other race's ships from missiles with PD systems. Same for you when they list you as their ally.
 
MSG Fleet Ops Survey to Earth command
We can not gamble with our brave pilots lives
I suggest we withdraw until proper units with defense capability are ready
- Lord Martin Survey Ops out
MSG ends XXXXX
 
Maybe send a fighter escort along with it

Fighters don't even have the fuel endurance to reach the jump-point from Sol to the Ross 248 system, let alone to cross that system to the next jump point and go on to Groombridge.

A few points to ponder:

If this is their home system, then it might (slightly) damage relations to keep ships on-station there.

If this is not their home system, then it is considered to "belong" to whoever reached it first... unless he leaves, in which case it belongs to whoever didn't leave.

stamasd said:
Keep the grav ship on station. Send a geosurvey ship toward the planet.

That's one possibility... withdraw to the jump point to Ross 248 but don't pass through it. Wait for a Geo-Survey ship to arrive (Rackham was on the way) and then after the Geo-Survey ship is in the system, jump through to Ross 248 and picket the opposite end of the jump point.

Or withdraw entirely and let the Diplo corps do their job.
 
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I'm willing to take the NPC diplomat if that's OK.

Lt-Commander Rockingluke has joined the Diplo team.

Fleet Initiative 264, Diplo / Espionage / Operations all +15%, aggressive, follows orders without question, impoverished.

... and that fills out the team.
 
The balance of opinion seems to be in favor of withdrawal until the Diplo corps makes some progress or gives up. Five people seem to support that idea (including me, incidentally).
 
The balance of opinion seems to be in favor of withdrawal until the Diplo corps makes some progress or gives up. Five people seem to support that idea (including me, incidentally).
ok lets do it then. It may be time to get an proper armed navy. I vote for a fast and mobile force. It may be time to get fighters, instead of all bombers.
 
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