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Kriszo

Kaiser
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Nov 18, 2003
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Werewolf LXXIII: Coruscant Nights

800px-Coruscant_at_night.jpg


THE SETTING

A long time ago in a galaxy far, far away...


Freedom has emerged once again in the Galaxy, in the form of the victory of the Rebel Alliance at the forest moon of Endor, and the death of the evil Sith Lords Darth Vader and Emperor Palpatine. The once mighty Galactic Empire has fallen apart, various warlords fighting over the remaining territories, eager to unite the Empire once again. In the chaos, a number of ambitious crime lords try to fill in a power vacuum following the death of Jabba the Hutt, and the destruction of the Black Sun syndicate.

With the liberation of Coruscant, the capital of the Galaxy, the Rebel Alliance became strong enough to declare the New Republic, and bring democracy to the people. Although Coruscant is now in the hands of the New Republic, the city is still showing the devastation brought by the war, with numerous buildings collapsing every day.

Luke Skywalker has established the New Jedi Order, and founded a Jedi Academy on Yavin IV. Although becoming a Jedi is a natural option for a Force-sensitive being, there are always others, who follow a different path...


Although Coruscant is still rebuilding, the life goes on in the city, and a group of people are gathering in a shady locale in the Coruscant Undercity...
 
THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. After only one pack remains, all baddies (werewolves, all cultist, sorcerers, and sorc. apprentices) are counted towards parity.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Lover
2. Sorcerer
3. Seer
4. Priest
5. Hunter
6. Guardian Angel
7. Doctor
8. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
9. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferabbly at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 19:00 CEST and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 18:59 will count while posts submitted 19:00 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Forged Private Messages (PMs) from players are allowed.
Sharing any PMs from the GM (forged or not) is NOT allowed.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES​
(for the theme, the usual roles are substituted with special names. However, each update will contain a footnote with the normal role-names)


Citizen (Villager): Has no special abilities. An ordinary citizen of the New Republic.

Assassin (Werewolf): Will choose a victim to eat each night. More specific eating rules might be given to the werewolves but will not be public knowledge. An assassin trained in the arts of killing, working for a certain employer.

Jedi Consular (Seer): May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer. A Jedi very attuned to the Force, can sense the evil intentions of an individual.

Jedi Sentinel (Priest): May scan one person each night to see if he is a Seer, a Sorcerer, an unclaimed Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest. A Jedi balanced between Force prowess and mundane skills, can sense the presence of a Sith or the manipulative thinking of an Agent.

Sith (Sorcerer): Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an unclaimed Apprentice, a lover or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer. A Force-user who turned to the Dark Side, can sense the presence of a Jedi, or identify an Agent who could work with him to reach his evil goals.

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. A Force-user not yet knowing his potential, can become a Jedi or Sith if trained.

CSF Officer (Guardian Angel): May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves. An officer of the Coruscant Security Force, this policeman can protect someone from being murdered.

Doctor: May protect one person each night. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself.

Soldier (Hunter): If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf). A soldier of the New Republic.

Agent (Cultist): Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start but the Werewolves do not know their identity in turn. Cultists can be pack specific and the cultists, sorcerer and werewolves will be given more detailed information. An undercover agent, working with the assassins.

HNE Journalist (Witness): Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the ability is used up nonetheless (but the Game Moderator might decide in special cases that the ability is not used). The Journalist of HoloNet News and Entertainment is equipped with devices which can be used to record evidence of a killing.

Lovers: The lovers have the power to withstand one nightly attack on either one of them. (like being blessed). It will be revealed as a "no kill during the night". If one of them is attacked again, the surviving lover becomes a cultist with the other werewolf group. Wins with goodies, unless turned to cultist.


THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles.

Leader: May declare that the victim of a lynching will not be lynched, and pick another character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time. In the event of a tie, only one lynchee can be replaced with the choice of the leader. If it is not specified, or not appropriate, the one who is saved will be choosed random. A deatiled clarification can be read here.

Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Well Armed (Brutal): If lynched, has the power to immediately kill one person before being subdued. Carries a big gun which can be fired at the mob if in danger of lynching.

Corrupt (Cursed): If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. A cursed apprentice that turns into a werewolf loses his apprenticehood. The patriotism of this individual is weak, the assassins can easily persuade him into joining their cause instead of killing him.

Armored (Blessed): A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed, but if attacked he will be notified of this. This person wears a concealed armor even at night, sufficient enough to save his life if fired upon.

Force Sensitive (Spiritually Attuned): A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person. A Force Sensitive person, whose Force abilities are not sufficient enough to manipulate it, but will sense if he is actively scanned.

 
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Players:
1. J. Passepartout as LEGO stormtrooper Jedi the Mercenary Assassin (Werewolf) was lynched on Day 7
2. okyriosy the Soldier (Hunter) survived, but not won
3. Llywelyn as James Tiberius Kirk the turned Imperial Assassin (Werewolf) is lynched on Day 9
4. humancalculator as the falling Mace Windu the Citizen (Villager) is lynched on Day 3
5. Ahura Mazda subbed by OrangeYoshi v2.0 as Anakin Solo the Citizen (Villager) hunted on Night 11
6. HJ Tulp the Leader Citizen (Villager) was hunted on Night 16
7. OrangeYoshi as Anakin Solo the Imperial Agent (Cultist) hunted on Night 1
8. Jester180 the HNE Journalist (Witness) was hunted on Night 12
9. marty99 as Jar Jar Binks the HNE Journalist (Witness) was hunted on Night 9
10. Paendrag as Philip the new hope the well-armed Mercenary Assassin (brutal Werewolf) was lynched on Day 16
11. johho888 as Johho the Ewok the Citizen (Villager) was brutalized on Day 16
12. Lord Strange as R2-D2 the Mercenary Agent (Cultist) was lynched on Day 11
13. Slinky the Jedi Sentinel (Priest) was hunted on Night 14
14. von Loch Ness the Armored Citizen (Blessed Villager) was lynched on Day 2
15. Teep the Third in Command Citizen (Villager) was lynched on Day 6
16. Kaiser90 the Imperial Assassin (Werewolf) was lynched on Day 4
17. Hellvink subbed by canadiancreed the Jedi Consular (Seer) was hunted on Night 10
18. jonti-h the Armored (Blessed) Apprentice is lynched on Day 10
19. rexodia48 as Chewie the Citizen (Villager) was lynched on Day 5
20. Jensthemens as HK-47 the Citizen (Villager) was auto-lynched on Day 14
21. walrus the Doctor was hunted on Night 15
22. Sekenr as Guybrush Threepwood the Second in Command Citizen (Villager) was lynched on Day 14
23. theFreeman subbed by EUROO7 the Well-Armed Imperial Assassin (Brutal Werewolf) was lynched on Day 13
24. Polar Mongoose subbed by joebthegreat the Imperial Assassin (Werewolf) won
25. the_hdk the turned Imperial Assassin (Werewolf) was hunted on Night 8
26. Jopi the Sith Lord (Sorcerer) was lynched on Day 12
27. Nautilu the Force-Sensitive Citizen (SA Villager) was hunted on Night 13
28. Capibara the Soldier (Hunter) was auto-lynched on Day 11
29. THE_SPLIT the Jedi Sentinel's Apprentice (Priest's Apprentice) was brutalized on Day 13
30. White Daimon the Imperial Assassin (Werewolf) was lynched on Day 1
31. snoopdogg as Wicket the Citizen (Villager) was lynched on Day 15
32. Cuthuthulu as an alien with no eyes subbed by Teep v2.0 the Corrupt Citizen (Cursed Villager) was auto-lynched on Day 14
33. Steed as Yoda subbed by von Loch Ness v2.0 the Citizen (Villager) was killed by a Soldier (Hunter) on Night 17
34. antracer as Darth Mullett the Force-Sensitive Citizen (SA Villager) was hunted on Night 17
35. sbr the Force-Sensitive Citizen (SA Villager) survived, but not won
36. The Arch Mede as Bones McCoy the Jedi Sentinel (Priest) was killed by a Soldier (Hunter) on Night 7
37. muttoneer as Admiral Ackbar the Imperial Assassin (Werewolf) is hunted on Night 4
38. dublish as Thrawn the Mercenary Assassin (Werewolf) was lynched on Day 8
39. Raczynski the Mercenary Assassin (Werewolf) was lynched on Day 15
40. Kathnar the Sith Lord (Sorcerer) won
41. Yi0717 the Mercenary Assassin (Werewolf) was lynched on Day 4

At start: 41
Alive: 4
Dead: 37

Subs:
sub2.jpg
sub1.jpg


Events:

OrangeYoshi the Imperial Agent (Cultist) hunted on Night 1
White Daimon the Imperial Assassin (Werewolf) was lynched on Day 1
Nobody died on Night 2
von Loch Ness the Armored Citizen (Blessed Villager) was lynched on Day 2
Nobody died on Night 3
humancalculator the Citizen (Villager) is lynched on Day 3
muttoneer the Imperial Assassin (Werewolf) is hunted on Night 4
Kaiser90 the Imperial Assassin (Werewolf) was lynched on Day 4
Yi0717 the Mercenary Assassin (Werewolf) was lynched on Day 4
Nobody died on Night 5
rexodia48 the Citizen (Villager) was lynched on Day 5
the_hdk was attacked, but saved by the doctor on Night 6
Teep the Third in Command Citizen (Villager) was lynched on Day 6
The Arch Mede the Jedi Sentinel (Priest) was killed by a Soldier (Hunter) on Night 7
No hunt during Night 7
J. Passepartout the Mercenary Assassin (Werewolf) was lynched on Day 7
the_hdk the turned Imperial Assassin (Werewolf) was hunted on Night 8
dublish the Mercenary Assassin (Werewolf) was lynched on Day 8
marty99 the HNE Journalist (Witness) was hunted on Night 9
Llywelyn the turned Imperial Assassin (Werewolf) is lynched on Day 9
canadiancreed the Jedi Consular (Seer) is hunted on Night 10
jonti-h the Armored (Blessed) Apprentice is lynched on Day 10
OrangeYoshi v2.0 the Citizen (Villager) hunted on Night 11
Lord Strange the Mercenary Agent (Cultist) was lynched on Day 11
Capibara the Soldier (Hunter) was auto-lynched on Day 11
Jester180 the HNE Journalist (Witness) was hunted on Night 12
Jopi the Sith Lord (Sorcerer) was lynched on Day 12
Nautilu the Force-Sensitive Citizen (SA Villager) was hunted on Night 13
EUROO7 the Well-Armed Imperial Assassin (Brutal Werewolf) was lynched on Day 13
THE_SPLIT the Jedi Sentinel's Apprentice (Priest's Apprentice) was brutalized on Day 13
Slinky the Jedi Sentinel (Priest) was hunted on Night 14
Sekenr the Second in Command Citizen (Villager) was lynched on Day 14
Jensthemens the Citizen (Villager) was auto-lynched on Day 14
Teep v2.0 the Corrupt Citizen (Cursed Villager) was auto-lynched on Day 14
walrus the Doctor was hunted on Night 15
snoopdogg the Citizen (Villager) was lynched on Day 15
Raczynski the Mercenary Assassin (Werewolf) was lynched on Day 15
HJ Tulp the Leader Citizen (Villager) was hunted on Night 16
Paendrag the well-armed Mercenary Assassin (brutal Werewolf) was lynched on Day 16
johho888 the Citizen (Villager) was brutalized on Day 16
von Loch Ness v2.0 the Citizen (Villager) was killed by a Soldier (Hunter) on Night 17
antracer the Force-Sensitive Citizen (SA Villager) was hunted on Night 17

Survived but not won:
okyriosy the Soldier (Hunter)
sbr the Force-Sensitive Citizen (SA Villager)
And finally:
THE WINNERS
joebthegreat the Imperial Assassin (Werewolf)
Kathnar the Sith Lord (Sorcerer)
 
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Signup will end at 18:00 (CEST) September 5.

Although I mostly copied the rules from previous games, I've changed some of them, be sure to read them.

So, this is my first game to GM, so please forgive me if I screw something up, and I am also always open to suggestions.
Also expect crappy updates :(

The game is set in the Star Wars universe, so I encourage everyone to RP accordingly :)

Also, there is always a chance that I come online when drunk. Talking with me in this stance is encouraged, but not about rules or anything that would reveal something about the game, as I might say something I shouldn't. That would ruin the game, and I might autolynch anyone attemting to interrogate the drunk GM ;)

Also, invite as many people as you can, as I fear there may be too few players.

And last but not least:
ENJOY THE GAME! :)
 
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IN!


As Mace Windu, the man who is still falling after several decades.............

mace_windu_death.jpg
 
You evil, evil man you! You stole the only idea I could think of so far for a theme! Now I'm back to square one for themes. Argh.

:p

kirk.jpg


Captain's Log.

Stardate 29082009-2120.

In.

Wrong galaxy.

In I guess. Edit: I'll come up with a time appropriate RP character later.

I may have some voting problems in a few days becuase I'll be going up to Washington D.C., but other than just a couple days interruption I should be able to be full time into things.

Did that last paragraph even make sense?
 
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You evil, evil man you! You stole the only idea I could think of so far for a theme! Now I'm back to square one for themes. Argh.

Sorry, I was planning this for a long time now :)
Was your idea exactly the same, or just generally SW?
 
Sorry, I was planning this for a long time now :)
Was your idea exactly the same, or just generally SW?
Just generally SW. I hadn't even started the setting write up, so it isn't a big deal. :cool:

In, as everyone's favourite Gungan;), Jar Jar Binks:p

That was going to be my RP character, right until I realised he'd be dead by this time.

So, my RP character with be Anakin Solo.
 
So, my RP character with be Anakin Solo.
Be sure to stay away from Myrkyr ;)

EDIT: Congrats Paen :)

EDIT 2: I've changed the signup deadline to the 2nd Sept., I hope it will be enough, if not, I'll try to postpone it a day more.