• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 

NecroGangster

Second Lieutenant
92 Badges
Oct 28, 2014
166
90
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Europa Universalis IV
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome Deluxe Edition
  • VtM - Bloodlines 2 Blood Moon Edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Europa Universalis III Complete
My main concern about expanding the game is bad history. Information on Central Asia and China isn't exactly abundant, and the wiki pages for those areas are so awful they might as well be non-existent.

I believe that there might be better information about the steppes than about Europe when it comes for the earlier start dates. The chinese kept good records about their steppe neighbours while in Europe we were living the Dark Ages and most recounts were written decades or even centuries after the events.

Will there be some way of play as the scythians? SCYTHIANS o_O:D

me like scythians

Unfortunatly I don't think there will be any scythians. While they were steppe nomades they were actually iranian and by the time of CK2 they had been completly incorporated and/or replaced by the turkic nomads that came from the East during the Gokturk Khaganate. After the fall of the Gokturk confederacy all that was left in the steppes were the tribes you see there already.
 
  • 3
  • 3
Reactions:

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Well it did represent the first game fairly well didn't it? The game has just evolved. They could ofcourse change it over time. if they call the next game CK3: [Other title that fits better]. and then by "ck4" they can drop the ck moniker entirly and just go with the other title. Of course that is probably 10-20 years into the future.

It's a classic move, loads of game series have done it.

ARMA series, COD, Battlefield, just to name a few.


Well the thing is that the feudal system isn't that different from a tribute system in itself. The feudal lords supplied levies more than taxes but the difference isn't all that big. It certainly wasn't as organised as it seems in game.

I really hope that they differentiate between "a" tribute and tributaries. As in - "Here's 500 gold, now will you go away and please stop raiding me?" and "It's September again, here's your 500 gold again, so we're good for another year I trust ?"


Someone's probably asked this, but what's the horse tab?

A diet soft drink for equines. :p


I said major defeats and held up the loss of the holy land as an example of the scale I meant and you mention battles? On the scale of the loss of the holy land you have nothing else. Only blobbing. Blobbing in Iberia blobbing in central Europe. But in the game the crusades never succeed in the first place . . .

We all know that the early starts are imbalanced (769 especially), IMO but that's just an implementation issue, not a mechanic one. Fix the underlying cultures,claims and religions and you will see the gameplay improve drastically.


I . . . in the early starts, Iberia falls to the Muslims (90% in CM and 50% in ToG), instead of Germany conquering Pomerania we see Pomerania conquering Germany. And even in later starts the Teutonic order gets eaten by Lithuania.

Isn't the ideal outcome of any historical based game a 50% chance of following history ? There is an alternative universe where the ERE never fell, there is also one where Charlemagne didn't unify Francia. Having a 50% chance of Iberia falling to the Muslims sounds about right to me.
 
  • 5
Reactions:

DingoWalley

Captain
16 Badges
Feb 13, 2014
469
354
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
I just had an idea for an achievement for this Expansion:

Abram's Ashes: As the Mongol Horde, Il-Khanate, Golden Horde or Chagatai Khanate, sack Rome, Constantinople, Jerusalem, Mecca and Medina with one Khan. Must be Tengrist or Reformed Tengrist to complete.
 
  • 8
Reactions:

Pethom

First Lieutenant
Feb 17, 2013
258
18
Doomed Darkness said:
To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location... Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle
This could be used for those moders who'd like to have people moving in from the east, or the north, in their mods about the Roman Empire. Or maybe for the Dothraki, I think they're called, in the AGOT mod.

It could maybe even be used for a mod where the player starts off as a small tribe with the mission to find it's ideal land where to settle down and become a nation. On the way from, let's say Crimea, they can loot and gather people all the way through Europe down to modern day Morocco.

Sounds like an interesting feature.
 
Last edited:
  • 2
Reactions:

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
7.624
7.053
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Necroids
For anyone who thinks the game needed more fleshing out, consider that nomads were some of the most poorly implemented features of the game, and they were already important in the game. Once you flesh out nomads (and the other features needed, like the trade along the silk road), it doesn't take much more work to add more map.
 
  • 10
Reactions:

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.145
3.837
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
So I'm wondering, will the Sogdians in 769 be Zoroastrian nomads?

Any playable Sogdians would be ruling over urbanized, settled regions along the Silk Road. They virtually monopolized Silk Road trade after all. So no, they wouldn't be nomads. Ideally they'd be some sort of inland republics of we had something like that.

There were Sogdians who lived among the nomads, but they wouldn't be playable rulers.

Edit: Also in terms of religion while many were Zoroastrian there were also Nestorians, Buddhists, Manicheans, and even Muslims. So basically the who,e Solk Road spiel.
 
Last edited:
  • 4
  • 2
Reactions:

Asakhra

Captain
63 Badges
Dec 29, 2010
321
327
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
Are all of these horde features part of a horde government type, and if so, can they be given to other government types via modding? I'm especially interested in sacking and manpower here :)
 

kdonovan

Captain
22 Badges
Oct 29, 2011
394
65
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Sword of the Stars
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Call to arms event
Doomdark: Is the new DLC going have improved mechanics or AI for being a vassal of the hordes? Living under the mongol yoke was a time period of considerable significance for much of Eastern Europe, but not a time that eradicated the culture and religion of the subject nations. Are we going to try to model this in the new DLC?
Hopefully we will see nomadic conquerors adopt the culture and religion of their subjects (over time).
 
  • 2
Reactions:

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.561
4.024
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
So, who thinks the Silk Road part of the expansion might allow for playable inland republics, or something along those lines? (Or at least provide a stronger base for a later expansion that allows for that?)
 
  • 4
Reactions:

Cliges

Corporeal
49 Badges
Jun 9, 2012
555
300
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Crusader Kings II
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Knights of Honor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Am I the only one who's puzzled as to how they can do a Mongol themed expansion without opening the Chinese area for campaigning?

Actually, one of the reasons I'll give this a chance is that it doesn't include China.
 
  • 7
  • 5
Reactions:

kdonovan

Captain
22 Badges
Oct 29, 2011
394
65
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Sword of the Stars
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Call to arms event
Will tributaries be a thing for everyone or just the steppe hordes? Like, If I'm HRE, could I potentially have, say, Italy as a tributary? Not sure how historical that is, but it seems a preferable alternative to having a single strong Italian vassal-king, or bunch of Italian dukes who hate me. Especially as it would let me limit electorates.

I would hope so - Tributary kings, etc. seems sort of common in this era - creates an alliance, the tributary state pays money, troops and/or princesses, etc. but retains internal sovereignty (i.e., can't be thrown in jail, have laws changed, titles revoked or deposed without a war) - also might not require the tributary power to be of lower rank and probably wouldn't count again vassal limits. Also very likely to declare independence upon death of the tribute receiver and has to be reimposed every generation. It might do very well at covering places like Spain where tributary rulers of a another religion were a somewhat common arrangement - but vassalage was not.
 
  • 3
Reactions: