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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
I really dig that being an army commander is now an honorary title. It makes sense that it'd be a great honor. Like in this week's Game of Thrones Ramsey was getting pissy and Roose pacified him with an army command? I was thinking "man, he totally just got an honorary title with a +10 relations boost".
 
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Great news! Especially that commander title sounds nice if it's tied to some mechanics.
 
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I really dig that being an army commander is now an honorary title. It makes sense that it'd be a great honor. Like in this week's Game of Thrones Ramsey was getting pissy and Roose pacified him with an army command? I was thinking "man, he totally just got an honorary title with a +10 relations boost".

Oh, you're pissed at me ? Here, go lead those 500 man against the invading hordes. It's an honor ! (and a good way to get rid of him too).
 
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You know what would be funny? In the next patch notes, as they explain a new feature or bugfix, the character they have selected has Han (Chinese) as their culture, you can just imagine the roar of a thousand forumites and the chaos it would cause.
 
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Will this team ever look at the aspect where AI characters choose the seduction focus 80% of the time?

I mean I landed my court Imam with both 13 dilomacy and 18 learning and guess what focus he chose?

I wish the team will look at this as it seems 80% of the time landed AI will ALWAYS choose the seduction focus.
 
All I want is to play with more than 4 people in multiplayer for more than 30 minutes without it desyncing/crashing.

CK2 is like the ultimate in multiplayer experiences.
I'm spending more or less half of this week on Oos issues. So should be a lot better with 2.4
 
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I really hope that the patch will make large empires more unstable and difficult to keep together. Mega Francia and Mega Abbasid staying around all game gets kind of boring.
Wouldn't it be great if there was a way for empires to actually dissolve all together without the use of another empire title?
 
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I hope there will not be need to start game from null. My Roman Empire, which I want to transform in anarcho-liberal world Roman republic, will make me cry

The patch is so large... It's very very likely NOT save game compatible.
 
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I am very excited for this to come out. Looking great so far. :D
 
The DLC will be released as same with the Patch,right?

Presumably yes. It seems like the devs are doing the same thing with Common Sense for EUIV, where they'll have a few dev diaries talking about patch changes and additions, before actually announcing the DLC that will come with it.