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War Effort - Operation Tungsten [1.12.6 - Checksum a6ba]


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Greetings all!

As I indicated a few weeks ago with the launch of the open beta for 1.12.6, the Hoi4 War Effort initiative is well underway. To recap, this will take the form of a consistent series of monthly updates containing smaller content additions, bugfixes, and quality of life improvements, primarily targeting nations that have older (perhaps outdated) content.

Today we're launching the first of these updates to the live branch. You can find the patch notes (unchanged from the Open Beta version) below:

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# Balance
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- India now has access to a new focus and series of lengthy decisions which allow the offset of the Agrarian Society national spirit
- Imperial Associates can now become spymaster of their faction
- Manchukuo focus 'Hoankyoku' now grants a free Spy Agency if unbuilt, and a national focus granting +1 free operative slot
- Two new one-use war support decisions added, which simulate the effects of radio and film industry propaganda
- One new focus added to Romanian air section: 'White Squadron'
- Air supply mission cp cost has been reduced by 75%
- truce period after kicking a country from faction increased to 60 days from 30
- Hungary's Support Urbanization focus now grants one civilian factory in addition to the three building slots. Institute for Industrial Techniques now requires one of the prerequisites, not both.
- Hungarian spirit 'Invite Foreign Investors' now grants 10% research speed in addition to previous effects.
- Hungary now receives 2 uses of the 25% doctrine cost reduction from the 'Mobile Corps' spirit, from 1
- Default occupation law is now set to Military Governor, from Civilian Oversight
- AI is somewhat less likely to blow the suez canal without reasons
- Soviet NKVD advisors are no longer omniscient beings - enemy spy detection chance reduced to 0.2% base from 5% base
- Italian 'Air Innovations' focus now grants a 50% research bonus, from 75%
- Italian focus 'Reggianes Exports' now grants 1x 50% bonus, from 2x 75%
- Italian Focus 'Citta del Aria' now grants 4x 25% bonuses, from 3x 75% research bonuses
- Italian focus 'Standardization' now provides 1x 75% research bonus, from 2x 75%
- Italian focus 'specialization' now grants 2x 50% research bonuses, from 3x 50%
- Italian focus 'Incrociatori Leggeri' now provides 2x interdiction cost reductions, from 3
- Italian focus 'Incrociatori pesanti' now provides 2x 75% cost reductions for fleet in being, from 3x 75%
- Italian Cruiser Sub and Midget Sub focuses now grant 1x 50% cost reductions, from 2x 75% cost reductions
- Italian focuses 'Navi da Battaglia' and 'Caccia... Cacciatorpprs... never mind' now provide 2x 50% cost reductions, from 2x 75%
- Italian focus 'Redirect Alfa Romeo production' now grants 2x50% research bonuses for light aircraft, from 2x 75%
- Italian focus 'thermojet research' has been made less powerful
- Czech Communist focus 'Communism with a Human Face' now grants 3% Recruitable Population from 2%
- Czech focus 'War College' now grants -100% Field Officer Promotion Penalty
- Czech focus 'Air is Our Sea' now grants -15% fighter production cost, from -10%
- Czech focus 'Equal Access Guarantee' no longer reduces heavy tank production cost, but reduces light tank production cost by 15%, from 5%
- Czech Fortification focuses (left side) now grant significantly more army experience (10-30 each, from 5 each)
- Czech Hungarian Line and Polish Line focuses now take 35 days to complete, from 70
- Ethiopia: Cost to invite to executive council reduced to 100pp from 150, cost to integrate is now 3% stability, from 150pp
- Indian Focus 'Rhani of Jhansi' now provides a commander of level 5, from 3 (with associated skill increases)
- Indian focus 'Navy Funding' now provides 50 naval xp, from 20
- Indian focus 'British Army Support' now grants 2 uses of the 100% research bonus for support technology from 1 use, and 30 army experience, from 20
- Indian focus 'Lions of the Great War' now provides 30 army experience. The spirit granted by this focus now also provides 5% war support
- approximately 2 million people have been returned to Mozambique
- Romanian focuses 'Invest in the IAR' and 'MALAXA' now grant 3 of their respective factory types, from 2
- Romanian focuses 'Ground Support' and 'Air Defense' now grant 2x 50% doctrine cost bonuses, from 2x 25%
- Romanian focus 'Air Superiority' now grants 2x 50% cost reduction bonuses, from 2x 25%
- Romanian focus 'The Armored Division' now grants 2 armored units, from 1
- Warscore from taking a province for the first time increased by 50%
- Garrison Manpower lost per resistance attack reduced slightly
- Small Bomb Bay now has -15 agility, from -20. Bomb Locks now have -20 agility from -15
- Several ai modifiers have been added to the 'Protect Czechoslovakia' triggered event in the Hungarian focus tree, and a tooltip has been added to indicate what you can do to make it more likely to succeed
- Non-strategic materials module now decreases production cost of airframes by 7.5%
- Manchukuo focus 'The Two Emperors' now reduces the Low Legitimacy malus by 20% war support and stability
- Slightly reduced manpower requirements again for lower tier occupation laws
- Timed peace stackables (resource rights + war reparations) now only cancel when at war with the receiver, rather than when at war with anyone.
- The USA now has a significant peace cost reduction for puppeting Japan

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# UI
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- Hovered state highlighting is now used in construction and deployment mapmodes
- You are once again able to click and shift-click to set the priority on production line elements, using the priority frame indicator

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# AI
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- AI will now pick somewhat more interesting military spirits
- Slightly adjusted thresholds for AI using occupation laws, towards a more severe approach
- If Czechoslovakia is at war with Germany, Germany should now wait a while before declaring war on Poland
- improved air role ratios for countries AI
- Gave the AI an extra layer of though process behind taking states in peace conferences. Added several key areas of interest, and reduced their general interest elsewhere.
- AI contesting other AIs in peace conferences should now resolve their conflicts based on a combination of relative power and map aesthetics

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# Modding
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- Added pc_turn trigger for peace conferences

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# Bugfix
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- Italy can no longer claim territory or the subjugation through decisions of a Balkan country if they are in the same faction
- If Italy tries to join the Stresa Front and has any wargoals on a faction member, they will be removed before Italy can join the faction
- Prevent CTD for observer when someone hotjoins
- Fix crash when putting the focus on an Edit text box and closing the screen by using the Escape key
- World Threat will now correctly build and decay from the fabrication of claims
- Fixed inconsistencies with BoP impact in Italy when losing/retaking core states.
- Switzerland now correctly updates best democratic allies when another country changes governments
- Former Presidents of the Swiss Confederation are now available as Councilors again after 1950
- Generic versions of Switzerland generated through Peace Conferences don't inherit Switzerland's systems or Focus Tree anymore.
- Indian civil war will no longer give you 0 units if you complete a civil war focus while Free
- Herzegovina is now transferred to Croatia if the appropriate event option is selected by Germany
- Cairo is now required to form Arabia, and is appropriately cored by the same decision
- Forming the ottoman empire without BftB now grants a core on Cairo. Cairo is now required and cored for the respective decisions in BftB
- Constantinople and Amasya are now cored by the Form Persia decision
- Ticino is now cored by the HRE decision
- Forming Byzantium without BftB will now appropriately grant cores on Constantinople and Amasya. Victory in Egypt and Tunis now requires and grants core on Cairo
- Forming Macedonia now requires and grants cores on Istanbul, Amasya, Van, and Cairo
- Decision alert should now show again if available decisions are present

Soon we'll begin an open beta period for our next War Effort patch, so those of you who are keen on getting your hands on changes early - keep your eyes peeled.


Message from the Team

One of our primary motivations here is to work with the HOI community in greater depth for these updates. Suggestions are always welcome, ideas considered, and feedback, as always, is requested. While some ideas will always be outside the scope of the work we are doing for the War Effort, or at odds with the direction I see the game going, I'd urge those with strong opinions on how we can improve the game to leave feedback in one of the War Effort threads, or in the suggestions forum. Many items from the suggestions forum have already been appraised, and some implemented - this is a practice we will continue, so long as they make practical sense.


The War Effort Continues!

Our recon vehicles have spotted the way forward! We can now see the coming two Operations, but with reconnaissance, things can be quite uncertain so we will work hard on confirming these dates to make sure they are correct being sharing them with you all.
Operations-Roadmap.png

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way. To comply with GDPR, we've had to lock the access codes to these branches on our website. But don't worry, we made quick tutorial on how:

VIDEO TUTORIAL

TEXT TUTORIAL:
For versions released before the changes:

Get a code for the version you want:

  1. Go to https://accounts.paradoxplaza.com/games and log in (or create) your Paradox Account.
  2. Scroll Down.
  3. Find "Access Earlier Versions"
  4. Click "Show"
  5. See below to revert to older versions under passlock.

Apply the code in steam:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Enter the relevant code retrieved from Paradox Plaza and click “CHECK CODE”.
  5. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  6. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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This is awesome! I'm really hope we can see improvements made to some of the first few DLC focus trees to bring them in line with some of the more recent focus trees.
 
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Operation Source ? Capital you say?

> Operation Source was a series of attacks to neutralise the heavy German warships – Tirpitz, Scharnhorst and Lützow – based in northern Norway, using X-class midget submarines.


> Operation Capital, Operation Y, was a broad British offensive launched on 19 November 1944 from Assam, India across the Chindwin River into northeast Burma near Mandalay. The objectives were to clear Japanese forces from northern Burma, reopen the Burma Road supply route to China and tie down Japanese forces to prevent their transfer to the Pacific theatre


 
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I took the liberty of transcribing the attached images (16x9.jpg):

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis ipsum suspendisse ultrices gravida. Risus commodo viverra maecenas accumsan lacus vel facilisis.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor

I am certain that this is a hint about the future of the game, what might be in store for us in a future update -- but who really knows what the developers might mean by giving us this devilishly difficult puzzle?

You are free to try to crack the code yourselves, but I bet this secret message has something to do with the Roman Empire. A very philosophic text about toil and pain. The second paragraph is a partial repeat of the first one. And the second image is a repeat of the first too! This is a most thrilling puzzle.

What do you make of it?
 
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I took the liberty of transcribing the attached images (16x9.jpg):



I am certain that this is a hint about the future of the game, what might be in store for us in a future update -- but who really knows what the developers might mean by giving us this devilishly difficult puzzle?

You are free to try to crack the code yourselves, but I bet this secret message has something to do with the Roman Empire. A very philosophic text about toil and pain. The second paragraph is a partial repeat of the first one. And the second image is a repeat of the first too! This is a most thrilling puzzle.

What do you make of it?
I'm not sure if you're being sarcastic, but I think it's just this:

 
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I'm not sure if you're being sarcastic, but I think it's just this:

Yeah they forgot to replace the placeholder text. If anyone care this is the google translation.



It is important to take care of the patient, to be followed by the client, but at the same time they will be affected by some great pains and sufferings. Who himself suspended the basketball? Laughter is a good way to draw the mecenas layer of the lake or the easy ones.

It is very important for the customer to follow the coaching process, but I will give it this time
 
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Impressive
 
I'm hoping that fixes for the USSR's AI (tiny 200-division army by Barbarossa, never kills Trotsky, barely recruits any ministers for the government) make it into some future patches. I'm sure the USSR's AI has been better than this in the past.
 
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Hi there,
I'm really happy to see these more regular updates coming in. However, my biggest concern from the last update is that when you puppet a nation during a peace conference, you can no longer give that puppet land during the same conference. This has made map painting impossible without heavy-duty mods that aren't suitable for ironman play. My thoughts are that this could still be implemented into the new system, where demands are still argued with the puppet master and that they can't take land for themselves. What are your thoughts on this? Thank you :)
 
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I'm hoping that fixes for the USSR's AI (tiny 200-division army by Barbarossa, never kills Trotsky, barely recruits any ministers for the government) make it into some future patches. I'm sure the USSR's AI has been better than this in the past.
Another new thing I noticed about USSR AI is that they spend every moment from 1936 until Barbarossa improving relations with Romania (even when positive opinion is maxed), which depletes them of what little Political Power they have.
 
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Great to see this "custodian Team" coming to HoI! The probably best thing from these updates will be, that now with most FT out, you can connect them better, make them interact; since now each possibility is known.

My favourite would be to update Hungary, specifically Austria-Hungaries Branch, that focuses on deceloping not just Hungary proper, but taking advantage of the now bigger and combined industries of all the countries re-integrated into the Empire. (Maybe there are even some problems with beraucracy?). Also internal politics is a big thing here: How will the Dualism between Hungary and Austria represented, if all? Does the player get to choose between a United Empire, A Federation, the Dualism or Trialism maybe?

I know, i know. Lots of things to ask for, but if the Team moves to update countries, nation by nation, we could have a Hungarian-Update, NZ-Update etc., where such things may be possible.
 
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