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War Effort - Operation Source [1.12.7 - Checksum b738]

image (5).png
Hello there Generals!

The War Effort Continues with Operation Source! Today's operation has set sail with new focuses, balance changes and of course bug fixes!
We now sail towards a new operation, which we will be sharing more information about in 2023. But until then, we wish you good fortune in your conquering adventures!

You can find the patch notes (unchanged from the Open Beta version) below:

##################################
# Balance
##################################
- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

##################################
# UI
##################################

- Fix Career Profile Awards view for mod achievements in case of long texts

##################################
# AI
##################################

- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

##################################
# Modding
##################################

- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way.

Steam Rollback Guide:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  5. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
 

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- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
As someone who likes to puppet countries, this is certainly an addition I can get behind, although I hope this applies to claimed states as well as cores.
 
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Love with how much love you're treating the older content with these war effort patches, great work!

Also I can second that I hope that claims will also be kept as well as cores :)
 
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Great to see many countries get changes like this, i hope New Zealand, Netherlands, Spain and Portugal get some balance quality of life changes as well soon ;)
 
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Thank you for your continuing efforts to improve the game.
 
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Thanks for all the improvements - one thing further regarding Canada - the "supply the empire" should be available under Commonwealth or North American Alliance paths as either way those resources would be developed.
 
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Hello there Generals!

The War Effort Continues with Operation Source! Today's operation has set sail with new focuses, balance changes and of course bug fixes!
We now sail towards a new operation, which we will be sharing more information about in 2023. But until then, we wish you good fortune in your conquering adventures!

You can find the patch notes (unchanged from the Open Beta version) below:

##################################
# Balance
##################################
- Italian decisions Expand Regional Control in Ethiopian states no longer require any Ethiopian legitimacy value.
- Canadian focus 'Dollar-A-Year Men' now grants a national spirit with -33% political advisor cost. The exchange rate of dollars to political power is poor.
- Canadian focus 'Bits and Pieces Program' has gained an extra bit and piece, now granting 4% industrial and dockyard output, from 3%
- Canadian focuses that grant army experience now grant significantly more of it
- Fascist Canada now has the choice to offer concessions to the United Kingdom in return for Labrador and Newfoundland, which will be more likely to be accepted. Tooltips added for conditions leading to higher success chances.
- Ships transferred as part of a Peace Conference action no longer have crew included: ship experience is reduced to 25% of what it was before the transfer
- Australia has an additional shipyard focus. Each shipyard focus unlocks one of the naval designers, and naval designer traits are rebalanced.
- All Australian focuses granting army experience now grant between 5 and 10 times more
- Australian focus 'Naval Auxiliary Patrol' now grants 5% core defence factor, from 3%, and 10% naval experience gain (new). Experience gain from naval focuses increased slightly.
- Australian Arms Production focus now grants -10% infantry equipment build cost in addition to civilian factory conversion speed.
- Added a new focus for Australia, 'Coordinate Central Bureau', which adds 2 signal company research/ahead of time bonuses, and a decryption bonus if La Resistance is owned.
- Warscore contribution from lend leasing fuel and equipment roughly tripled. Warscore malus from receiving lendlease remains unchanged for now.
- Warscore from capturing a province for the first time increased to 4, from 3, Warscore from IC damage reduced by 20%
- Mengkukuo now has a starting core on Ordos. This does not come with free Ixian technology.
- Taking occupied states in peace conferences is now considerably cheaper. AI is less likely to contest unoccupied states (though they still will if they have good reasons)
- Added one new Hungarian Focus to construct a new flagship, accelerating potential naval growth a bit. Admiral Horthy can now complete his transcendence.
- Plane Designer: Engine 2 speed reduced to 480/450, from 530/480
- Hungarian Aluminium production is balanced between Transdanubia and Northern Hungary. Added 1 excavation decision to improve Transdanubian bauxite production, requiring excavation II
- Added a late-game resource prospecting decision for tapping the Derna oilfield in North Transylvania.
- Added a Hungarian Focus for restarting the shipping industry, adding 3 dockyards in a coastal state
- Canadian Focus 'Retool Angus Shops' now grants 2 military factories, from 1
- Canadian Focus 'United Shipyards' now grants 4 dockyards, from 3
- Canadian Focus 'Maritime Colonial Railway' now grants 2 Civilian Factories, from 1
- Canadian Focus 'Defense of Canada Regulations' now takes 35 days, from 70
- Added approximately 40% more German random name possibilities
- Added approximately 20% more English random name possibilities
- Added a new option when releasing nations. You can now choose to retain states upon which you have cores. Retained cores can still be returned to the puppet through the occupation menu.
- Rebalanced values for the "Sky Supplies" career profile medal to make it in line with new transport planes supply capabilities.

##################################
# UI
##################################

- Fix Career Profile Awards view for mod achievements in case of long texts

##################################
# AI
##################################

- AI now puts more weight on advisor competence rather than advisor cheapness, contrary to modern business practices.
- Fixed bug where AI gave super high score to the max_command_power and uncategorized modifiers while hiring advisors

##################################
# Modding
##################################

- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in: log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Fixed unlocalized armoured car technologies when researched via script.
- Reorganise Ascari will no longer add Armoured Cars to division templates if La Resistance is not active.
- Fixed typo in Balance of Power tooltip when there are no modifiers applied.
- Fix checking if a country is at war with someone in your faction. Also fixes add_to_faction effect.
- Ethiopian national spirit Aid Ethiopian Communists now shows proper localization
- Fixed wrong value for Mobilization Speed in the first range of the Italian Communist side of the Balance of Power
- Random seed for the outcome of NKVD decision to assassinate Stalin is now dynamic. Nobody is safe.
- New divisions spawned by Italian decision Train Irregulars will now spawn when the decision finishes instead of when the decision starts.
- Fixed Issue where Switzerland would not take focuses that required less than Full Cantonal Power
- Decreased likelihood Switzerland will join the Allies or Axis late war.

Playing with Mods?

We know mods are a huge part of our community and the game. With that in mind, we've updated our available old builds to include Hearts of Iron IV from before the War Effort initiative started. This means if your favorite mods is for some reason invalid with the initiative patches, you can backdate your game version and still enjoy Hearts of Iron IV your way. To comply with GDPR, we've had to lock the access codes to these branches on our website. But don't worry, we made quick tutorial on how:

VIDEO TUTORIAL

TEXT TUTORIAL:
For versions released before the changes:

Get a code for the version you want:

  1. Go to https://accounts.paradoxplaza.com/games and log in (or create) your Paradox Account.
  2. Scroll Down.
  3. Find "Access Earlier Versions"
  4. Click "Show"
  5. See below to revert to older versions under passlock.

Apply the code in steam:
  1. Go to your Steam Library and select your game of choice.
  2. Right-click and select Properties.
  3. Under the “BETAS” tab.
  4. Enter the relevant code retrieved from Paradox Plaza and click “CHECK CODE”.
  5. Select the version you wish to play and wait for Steam launcher to finalize the switch.
  6. If the previous step fails, exit the game, right click properties, local files, Verify the integrity of game files and wait for all files to be verified.
Can't wait until you guys give us back the ability to set our own air wing sizes. Thanks in advance!
 
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Nice! Shouldn’t Newfoundland be a colonial state though? The fact they’re owned by Britain is a bit ahistorical.
Newfoundland suspended its Dominion status in 1934 though

Plus, unlike British Malaya or the DEI (which I think are in-game to allow easy capitulation for Japan, as well as the DEI being tied to the Dutch focus tree), it wouldn't necessarily be useful to have Newfoundland w/o a focus tree tbh
 
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Cheers for the latest War Effort development Katten (and everyone who worked on it ) :) These regular polishing runs are brilliant, an excellent idea :)

For a naval-themed pic, here's an X-craft, the type of vessels at the centre of Operation Source - brave sailors, that went to war in these!

1670543165835.png
 
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To comply with GDPR, we've had to lock the access codes to these branches on our website.​
I'm not European, so maybe I'm missing something about the GDPR, but why would the GDPR require you to lock access codes to beta branches?
I would have thought that public beta branches would be fine?
Or is the real reason that using password protected branches allows for more beta branches?
 
I'd like to bring the War Effort team's attention to this mod "Historical[Q] National Focus Dates" which fixes (mostly) the widespread issue of events not happening at their correct historical time. It mostly rearranges Focuses. Definitely should be integrated into the vanilla game imo. Enjoy your holiday!

https://steamcommunity.com/sharedfiles/filedetails/?id=1730960552 Steam Workshop page

https://steamcommunity.com/workshop/filedetails/discussion/1730960552/1651043320653153274/ List of Changes

https://steamcommunity.com/sharedfiles/filedetails/changelog/1730960552?p=1 Change Notes
 
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I'd like to bring the War Effort team's attention to this mod "Historical[Q] National Focus Dates" which fixes the widespread issue of events not happening at their correct historical time. It mostly rearranges Focuses. Definitely should be integrated into the vanilla game imo. Enjoy your holiday!

https://steamcommunity.com/sharedfiles/filedetails/?id=1730960552 Steam Workshop page

https://steamcommunity.com/workshop/filedetails/discussion/1730960552/1651043320653153274/ List of Changes

https://steamcommunity.com/sharedfiles/filedetails/changelog/1730960552?p=1 Change Notes
Greatly appreciated, the more accurate historical events was old demand of mine.

The most annoying is japan, i have to manually load as japan to swap focus to delay the atack.

Also i dont see reason for germany AI not do the phoney war, in hoi2 the phoney war helped German AI build forces to proper blitz France...
Hoi4 don't have phoney war policy is something from early days of game where countries spammed more early divisions crippling germany atack. but now, i think german AI is able to do invasion of france on proper date... even better with BBA nerfs on air spam(another problem of phoney war in Hoi4 is that UK bombers was too powerful and criple germany industry).
 
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