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War Effort - Open Beta & Developer Diary!

Hello there Generals! We are back with another War Effort open beta. This time with a new added feature for the Peace Conference system! But that's not all, we have also done a huge update to the Career Profiles for Multiplayer! And we got a Developer Diary just below to cover just that!

So let's dive into everything together, and I hope to see you on the battlefield!

##################################
# Feature
##################################
- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default

##################################
# Balance
##################################

- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

##################################
# UI
##################################

- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update

##################################
# AI
##################################

- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936

##################################
# Modding
##################################

- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- Small fixes to Romanian focus tree additions

Hello, Ingevar is here with news about Career Profile.

More stats and Awards

We were happy to see that a lot of players welcomed new awards and got gold medals including the trickiest ones, so we felt we should expand the list of medals and ribbons a bit.
Previously we focused on warfare mostly, but this time we added some that cover economy, production and recruitment aspects of the game.
My personal favorite is the new ribbon "Orchestra of Boom": first of all the name! But then also it will require you to design and deploy a division with anti-tank, anti-air, artillery and rocket artillery with a support signal company. Not that hard to do, but very fun to use this division in battle!​
20230201110621_1.jpg

20230201110624_1.jpg

Some of the new medals will deliver a serious challenge even for more experienced players, like "Quality Over Quantity", which requires you to have several times less casualties than the enemy after inflicting at least 1 million casualties.​
20230201105834_1.jpg

We are also adding more statistics to Career Profile, which can tell a bit more about each player's playstyle.​
20230201111913_1.jpg

Awards Display

You can display your awards now! Be a proud general with a couple of best medals, or go full Brezhnev-mode showcasing every bit you have!
We also plan to add more medal shapes and icons so that it's easier to tell one medal apart from another.
unnamed (4).png

unnamed (3).png

Stats in Multiplayer

We will also collect statistics in Multiplayer now! Awards are still Single Player only, but now you'll be able to see how the player is coping against other humans.
unnamed (5).png

Backgrounds

We wanted to add a bit more customization to Career Profile, so now you will unlock backgrounds for Career Points you earn with Awards.
The combination of your nickname, profile picture, and the background will form the Badge, which will be visible to other players.
unnamed (6).png

The Badge In Multiplayer Lobby and Chat

One of the biggest changes we bring is the possibility to view the Career Profiles of other players in the multiplayer lobby and chat.
Just click on their badge and see their stats and awards!
If you don't want to share this valuable intel with others you can always set the visibility of your own profile to "Friends Only" or "Private".​
unnamed (7).png

unnamed (9).png

Stats comparison

When viewing profiles of other players you will be able to compare numbers to yours directly.
unnamed (10).png

We are very excited to hear your thoughts and see more gold in your Career Profiles.

Stay tuned and see you later!


Thank you all for being a part of this community - we appreciate you all and the enormous help that your suggestions and bug reports bring! So let's continue with this War Effort to improve the game together!

/Community Manager Katten
 

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stjern

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- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded’

droool
Im gonna be so happy if these bugs are fixed!
 
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scotvince

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"- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat"

Best addition ! I would like more AI improvements for historical behaviors, like this.
 
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BrotherJonathan

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Nice changes!
 
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PtY

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USSR

3. Army still too small, only 209 divisions. They don't have the manpower shortage I saw in previous patches - they have gone to "limited conscription" so they have 2 million manpower. They're a little short on AA guns, maybe that's why they're not training more infantry divisions? Might be worth increasing their priority for those - they have tons of artillery and infantry equipment going spare.


UK

3. Credit where credit's due, I don't see any ports in the build queue, so bravo on that one.
Does the Soviet Union seem to upgrade its railways too much? I've noticed it upgrading them to level 5 despite probably not need that much supply. This might explain some of its industrial underperformance: too few factories, too many tiles of railway to upgrade.
 
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CraniumMuppet

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I'm also happy for anyone being interested in career profiles and the fact that they got beefed up...though I have to say also that these have zero relevance for me. Not trying to argue that work could have been spent elsewhere or something...I'm fine with pleasing that crowd as well; just making the point that not everyone cares about that stuff in case it somehow matters for higher level decision-making.
It's doesn't impact our workload of making fixes and expansions
 
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Znail

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I dont now whether i really like the the death or dishonor trees getting tweaked like this. On one side, if they would never be otherwise, it is good. But actually those trees are so outdated by now and these nations are too important for WW2, that the trees should be substantially revised in near future i think. And this puts it farer away it seems.
There wont be a DLC for old DLC, so free updates like this is the best you can get.
 
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Colombiano1492

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Hello there Generals! We are back with another War Effort open beta. This time with a new added feature for the Peace Conference system! But that's not all, we have also done a huge update to the Career Profiles for Multiplayer! And we got a Developer Diary just below to cover just that!

So let's dive into everything together, and I hope to see you on the battlefield!

##################################
# Feature
##################################
- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default

##################################
# Balance
##################################

- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

##################################
# UI
##################################

- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update

##################################
# AI
##################################

- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936

##################################
# Modding
##################################

- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions

Hello, Ingevar is here with news about Career Profile.

More stats and Awards

We were happy to see that a lot of players welcomed new awards and got gold medals including the trickiest ones, so we felt we should expand the list of medals and ribbons a bit.
Previously we focused on warfare mostly, but this time we added some that cover economy, production and recruitment aspects of the game.
My personal favorite is the new ribbon "Orchestra of Boom": first of all the name! But then also it will require you to design and deploy a division with anti-tank, anti-air, artillery and rocket artillery with a support signal company. Not that hard to do, but very fun to use this division in battle!​
Some of the new medals will deliver a serious challenge even for more experienced players, like "Quality Over Quantity", which requires you to have several times less casualties than the enemy after inflicting at least 1 million casualties.​
We are also adding more statistics to Career Profile, which can tell a bit more about each player's playstyle.​

Awards Display

You can display your awards now! Be a proud general with a couple of best medals, or go full Brezhnev-mode showcasing every bit you have!
We also plan to add more medal shapes and icons so that it's easier to tell one medal apart from another.

Stats in Multiplayer

We will also collect statistics in Multiplayer now! Awards are still Single Player only, but now you'll be able to see how the player is coping against other humans.

Backgrounds

We wanted to add a bit more customization to Career Profile, so now you will unlock backgrounds for Career Points you earn with Awards.
The combination of your nickname, profile picture, and the background will form the Badge, which will be visible to other players.

The Badge In Multiplayer Lobby and Chat

One of the biggest changes we bring is the possibility to view the Career Profiles of other players in the multiplayer lobby and chat.
Just click on their badge and see their stats and awards!
If you don't want to share this valuable intel with others you can always set the visibility of your own profile to "Friends Only" or "Private".​

Stats comparison

When viewing profiles of other players you will be able to compare numbers to yours directly.
We are very excited to hear your thoughts and see more gold in your Career Profiles.

Stay tuned and see you later!


Thank you all for being a part of this community - we appreciate you all and the enormous help that your suggestions and bug reports bring! So let's continue with this War Effort to improve the game together!

/Community Manager Katten
when are y’all gonna change Maurice rose for Patton in the Non-Aligned/Fascist America during the Civil war, considering patton was America First and Maurice rose wouldn’t fit in in a fascist America? As well as removing generals in the Kaiserreich post civil war that were SS like Steiner and others? As well as making venezuela more less likely to ally with Germany… can there be a possibility of getting Joseph Goebbels as leader of Germany in the future? As well as is there a possibility of a Strasser Black Front/KPD/NKFD part of the German focus tree in the future? And Phibun in Thailand in 1936?
 
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benjay2

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It's doesn't impact our workload of making fixes and expansions
Very curious about this. There are only ever so many hours to be worked, and priority decisions to be made - and every decision to do something is a decision to not do something else.

I only comment due to my continuing and increasing frustration at the BBA plane sprites still being utterly broken and not resolved, even at least a resolve just for the majors, 4 months after release... Considering these are at the heart of the plane designer... Seems very much like a 'too hard, takes too long, dont want to, lets move on and hope players forget, instead look at this shiny new thing over here' mentality.
 
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CraniumMuppet

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Very curious about this. There are only ever so many hours to be worked, and priority decisions to be made - and every decision to do something is a decision to not do something else.

I only comment due to my continuing and increasing frustration at the BBA plane sprites still being utterly broken and not resolved, even at least a resolve just for the majors, 4 months after release... Considering these are at the heart of the plane designer... Seems very much like a 'too hard, takes too long, dont want to, lets move on and hope players forget, instead look at this shiny new thing over here' mentality.
The people working on the career profile are not the same discipline as the people who would fix particular bugs with the game. For example it would be like asking a content designer to fix a pathfinding bug, or a programmer to fix a focus bug, they are not the same and are allocated separately. 1 person doing X does not mean that another person does not do Y, conversely it can sometimes mean be that 1 person doing X means that 1 person cannot do Y. It very much depends on the specific persons involved, the project involved and what their job is, but in this case it is not the case.
 
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Fullchord

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Hello! Could you guys perhaps add an effect for modders to enable AI on a country? I work on a multiplayer mod, and countries get bugged out very often with no AI on and no player on it, so it causes us to rehost to fix, but if I had the ability to enable ai on countries that the game thinks is a player, then it would help save the multiplayer community a lot of time and frustration. Also, as a modder, I really appreciate how you guys listen to our issues and support the modding community!

Thanks,
Fullchord
 
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HmJ_JP

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Guys, I'm amazed with the sustained speed of your continuous improvements. Already x.10 version after 5 months, that's good.
Thanks for the bug fixes: all needed. As for the peace conference, let's see what changes, I trust it's for the better though I could enjoy the game as it is now.
About more stats and awards: waouh! This is the trickiest part as I spent literally dozens of hours just to get all the existing medals, I'm afraid I'll have to dedicate some nights to some new shiny stuff! :)
 
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Timmysoboy

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Thought this wasnt going to have anything for me. Then I saw this bad boy, "- add is_hired_as_advisor = yes/no trigger". Yummy.
 
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Can you please add this into game?

0413E3A3-2A33-487E-979C-6FBC83A946A9.jpeg

I feel like it is worth to be added: (from wiki)

Having secured the Corinth Canal, Italy and Germany began importing oil from their ally, the Kingdom of Romania by way of the Bosporus.[13] Closing the canal to Axis shipping would force Axis ships to travel around the Peloponnese, thus exposing them to Royal Air Force bombers and Allied submarines based in Egypt and Malta.[14] The German intervention into the North African campaign further increased the canal's importance as Pireaus became a major center of Axis logistics. Allied command estimated that 90% of German seaborne reinforcements to North Africa traveled through the canal.[15] The canal subsequently became the target of numerous Allied sabotage operations.[16][17]


Note: Please fix Dardanelles along with it!
 
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marcelo r. r.

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Germany

1. They've sent tons of forces to fight in Africa in the Belgian Congo. I count over 50 divisions either there or travelling between there and France.
This is the mother of all sins, creating a chain of weird results:
- Germany don't engane well norway, because is fighting in belgium congo.
- UK waste too many manpower/equip fighting in belgium congo.
- UK get weak in mediterranean.
- Germany delay barbarrosa because it take norway too late.
- UK do weak naval landings in Europe in mid/late war.

the ideal fix: Germany shouldn't even acquire belgium congo, to begin.
 
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safe-keeper

• ← 2mm hole in reality
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So is this the startup of regular DDs again :) ?
 
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