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War Effort - Open Beta & Developer Diary!

Hello there Generals! We are back with another War Effort open beta. This time with a new added feature for the Peace Conference system! But that's not all, we have also done a huge update to the Career Profiles for Multiplayer! And we got a Developer Diary just below to cover just that!

So let's dive into everything together, and I hope to see you on the battlefield!

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# Feature
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- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default

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# Balance
##################################

- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space

##################################
# UI
##################################

- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update

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# AI
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- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936

##################################
# Modding
##################################

- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

##################################
# Bugfix
##################################

- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- Small fixes to Romanian focus tree additions

Hello, Ingevar is here with news about Career Profile.

More stats and Awards

We were happy to see that a lot of players welcomed new awards and got gold medals including the trickiest ones, so we felt we should expand the list of medals and ribbons a bit.
Previously we focused on warfare mostly, but this time we added some that cover economy, production and recruitment aspects of the game.
My personal favorite is the new ribbon "Orchestra of Boom": first of all the name! But then also it will require you to design and deploy a division with anti-tank, anti-air, artillery and rocket artillery with a support signal company. Not that hard to do, but very fun to use this division in battle!​
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Some of the new medals will deliver a serious challenge even for more experienced players, like "Quality Over Quantity", which requires you to have several times less casualties than the enemy after inflicting at least 1 million casualties.​
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We are also adding more statistics to Career Profile, which can tell a bit more about each player's playstyle.​
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Awards Display

You can display your awards now! Be a proud general with a couple of best medals, or go full Brezhnev-mode showcasing every bit you have!
We also plan to add more medal shapes and icons so that it's easier to tell one medal apart from another.
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Stats in Multiplayer

We will also collect statistics in Multiplayer now! Awards are still Single Player only, but now you'll be able to see how the player is coping against other humans.
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Backgrounds

We wanted to add a bit more customization to Career Profile, so now you will unlock backgrounds for Career Points you earn with Awards.
The combination of your nickname, profile picture, and the background will form the Badge, which will be visible to other players.
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The Badge In Multiplayer Lobby and Chat

One of the biggest changes we bring is the possibility to view the Career Profiles of other players in the multiplayer lobby and chat.
Just click on their badge and see their stats and awards!
If you don't want to share this valuable intel with others you can always set the visibility of your own profile to "Friends Only" or "Private".​
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Stats comparison

When viewing profiles of other players you will be able to compare numbers to yours directly.
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We are very excited to hear your thoughts and see more gold in your Career Profiles.

Stay tuned and see you later!


Thank you all for being a part of this community - we appreciate you all and the enormous help that your suggestions and bug reports bring! So let's continue with this War Effort to improve the game together!

/Community Manager Katten
 

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The Soviets are still attacking Finland after the Winter War and before the Continuation War/Barbarossa. Finland is also surrendering their territory without a fight (Winter War). Please fix it. It's not fun or accurate. Messes up the Eastern Front. Normal difficulty, Historical mode.
 
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I like to see new content added to old dlc countries. There was a person calling for update to Romania. Got it.
This is a nice change brought to Romania, but it is a small one. Romania should recive a better alt-history path( I think that a Dacian empire could be introduced in the game by some decisions when you select the focus Balkan Dominance) and something to represent the power struggle between the Legion and Antonescu that would spark a civil war if not dealt with( and if you side with the Legion you would get an alt-history tree with reforming greater romania or something like that).
 
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This is a nice change brought to Romania, but it is a small one. Romania should recive a better alt-history path( I think that a Dacian empire could be introduced in the game by some decisions when you select the focus Balkan Dominance) and something to represent the power struggle between the Legion and Antonescu that would spark a civil war if not dealt with( and if you side with the Legion you would get an alt-history tree with reforming greater romania or something like that).
I agree with you, but I think the content you proposed would ask for a Country Pack like BFTB, if not a new DLC to implement.
 
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This is a nice change brought to Romania, but it is a small one. Romania should recive a better alt-history path( I think that a Dacian empire could be introduced in the game by some decisions when you select the focus Balkan Dominance) and something to represent the power struggle between the Legion and Antonescu that would spark a civil war if not dealt with( and if you side with the Legion you would get an alt-history tree with reforming greater romania or something like that).
While I would love to see more content for Romania, as it stands right now I think the Nordics (Denmark, Sweden, Norway, Finland) and major South American (Argentina, Brasil, Venezuela, Peru) are better suited for a Country Pack.

But in the event that this happens in the far future, I have a few ideas for a major expansion of Romania:

1. Two other Communist Leader - Ana Pauker (Moscow Wing) & Gheorghe Gheorghiu-Dej (Internal Wing).

Constantin Ion Parhon (the current and only leader of Communist Romania) was what Octavian Goga was for fascim. He was a communist that's for certain, but he was kind of forgettable when compared to the other two.

Ana Pauker of the "Moscow Wing/Muscovite Wing". She was "Stalin with a skirt" as her nickname implies. When Stalin "liberated" Romania, he proposed that Ana Pauker becomes the leader, rather than Gheorghe Gheorghiu-Dej. But ultimately the communists went with Gheorghe Gheorghiu-Dej because he was more popular in Romania. (he was basically "homemade communism" where as Ana Pakure was "Moscow imported communism", that's how they were seen in 1947)

When Romania became communist in 1947 she became the foreign minister. As the Foreign Minister, she signed, among other things, the act by which Romania ceded the Serpent Island to the Soviet Union in 1947.

She had an authoritarian style similar to Stalin. Ana Pauker is generally considered the puppet of Soviet communism in Romania, blindly applying the repressive techniques of the Stalinist type.

But, she would eventually try to become more independent, like Josip Broz Tito, much to the distain of fellow communist party members. She was casted from grace by one of the typical communist purges due to her "deviation to the right".

Gheorghe Gheorghiu-Dej of the "Internal Wing/Prison Wing". He is the one who actually became the communist leader of Romania in 1947.

Context: During the interwar communism was banned in Romania. The communists were split into 2 groups: the Moscow Wing, those who crossed the border to USSR and became representatives of "Romanian affairs" in Moscow. And the internal wing, those who maintained an underground communist organization (although very weak, at its peak it had 2.000 members) inside Romania.

In 1933 Gheorghe Gheorghiu-Dej was arrested but he was the leader of the prison faction in Romania. (party members who were incarcerated in Romania, a term distinguishing them from party members living in exile, mainly in the Soviet Union: the Muscovite faction).

2. Two democratic parties: PNL (already in the game; leader Gheorghe Tatarescu) and PNT (leader Iuliu Maniu - the in-game democratic reformer; and current leader of Transylvania TAG if the country is formed)

During the interwar, the PNL was always the main party in power and PNT always the main/biggest opposition. The only exception is in 1945 when (according to the non-fraudulent version of the election) the PNT won.

Small off-topic fun fact:
The date of the 1946 general election coincided with the 4th anniversary of Operation Uranus, the moment when Nazi Germany and Romania suffered a major defeat on the Eastern Front at the Battle of Stalingrad. According to his private notes, General Constantin Sănătescu, an adversary of the PCR and former prime minister of Romania after King Michael's coup, presumed that this had been done on purpose ("in order to mock us"). One year later a coup would force King Michael I to abdicate.

To put their policies simple:
PNT official policy: Agrarianism, National Culturalism, Monarchism, Social Conservatorism, Economic Liberalism, Regionalism, Anti-fascism, Anti-comunism, Pro-Europeanism, Balcanic Federalism. So they were conservatives but not hardline conservatives, arguably centrists.
PNL official policy: Industrialization, Social Liberalism, Monarchism, Economic Conservatorism, Nationalism, Anti-fascism, Anti-communism, Pro-Europeanism, Pro-West. So they looked to England and France while the PNT looked to the Balkans.

To put it more simply:
PNL (main in power party) -> Social Liberalism, Economic Conservatorism (industrialization, army founding and focus on external policies such as building alliances with Poland, Czechslovakia and France)
PNT (main opposition party) -> Social Conservatorism, Economic Liberalism (agrarianism, promoting the Romanian culture and focus on improving Balkan relations, so focus on the Balkan Pact with Yugoslavia, Greece and Turkey)

Interwar PNL Doctrine:
- The idea of private property as the foundation of the socio-economic status of the country. (so not commies)
- The idea of industrialization and military protection of Romania. (so militarization and industrialization was a big thing for them)
- The idea of prioritizing the interests of business-owners over the peasantry. (so capitalism at the cost of the peasantry)

Interwar PNT Doctrine:
- The idea of protecting the peasantry and denying that Romania has favorable conditions to become an industrial state. (so agrariansim)
- The idea that Romania is very different from developed countries, making the liberalist doctrine and the socialist doctrine unfit for it. (so anti-liberalism, anti-socialism)
- The development of the agricultural sector with diversification of products and support from the state. (so investment in the farmers)

So in total, before we move to point 3, that's 11 possible leaders for Romania:
Democratic: PNL (Gheorghe Tatarescu; starting one), PNT (Iuliu Maniu), Democratic Bloc (King Michael I)
Neutral: King Carol II (FRN), Armand Călinescu (FRN)
Communist: Constantin Ion Parhon (PCR), Ana Pauker (PCR), Gheorghe Gheorghiu-Dej (PCR)
Fascist: Ion Antonescu (Iron Guard), Corneliu Zelea Codreanu (Iron Guard), Octavian Goga (PNC)

3. Dacian Empire & "Greatest" Romania expansion to Balkan Dominance

I stole this idea from @Golemul2006 but want to expand on it. A lot of countries have formable alt-historical versions now. For Romania that would be the Dacian Empire.

The light orange is the greatest extent of the Kingdom of Dacia during King Burebista's reign.
The dark orange is the Kingdom of Dacia during King Decebalus' regin before being conquered by the Romans.
zs486bgnx9cv.jpg


And for "Greatest" Romania. In spite of the meme name, this is actually the more realistic one.

When it joined World War I in 1916, Romania had more territorial ambitions than what it got in 1920, namely: Alfold, Subcarpathian Rus (another name for Carpathia Ruthenia) and the rest of Banat.

Romania didn't acquire these territories during the Hungarian-Romanian war either because the Entente rejected giving Romania all that territory. The key difference was that most people in those territories Romania didn't get weren't Romanians.

Pre-WW1 and Interwar Romanian nationalists frequently talked about the natural borders of Romania being the Danube, Tisza and Dniester Rivers, so this would be the main geographical Greater Romania.

When the Treaty of Trianon was being discussed Romania claimed these territories and did occupy Western Crișana (another name for Alfold) following the Hungarian-Romanian War (hoping it would get it), but also did come into diplomatic conflict with the Yugoslavs and Czechoslovaks who claimed the other parts.

The Entente decided to not give Romania these three claimed regions due to their low Romanian population, displeasure that Romania ignored the Allies wishes and to ensure that Czechoslovakia and Yugoslavia got more land to help them out against their neighbours.

Romania didn't made much of a fuss and let these lands go, since they already got a lot more land from everything else, with Romanian majority.

But in WWII, Romania wasn't happy when Hungary took the lands, they let Carpathia Ruthenia slide but when Yugoslavia was being invaded Romania threatened to attack Hungary if they marched into West Banat which caused the Germans to occupy it despite the Hungarians claiming it.

817432_4671860c2cb84761988d6af39cd562fb_mv2.jpeg


In essence, Romania got this:
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But claimed this: (Not all of Carpathia Ruthenia though, the 1919 claims map is more accurate)
nVLweGh.png


4. Better internal borders

I wonder if this was made for balance, but Romania has a relatively small number of empty building slots compared to its size. With a population of 19.000.000 and 295.000 km^2 size it has less empty building slots than Yugoslavia with 14.000.000 population and 255.000 km^2 size. (Romania also had slightly higher GDP than Yugoslavia). All these numbers are from 1936.

(In Hoi4 the population is 18,057,028 because I think the 1930 census is used, but in 1936 the population was estimated at 19,319,000; https://en.wikipedia.org/wiki/Demographics_of_Romania).

So if you notice that the number of free industry slots increased per state in the picture below this is why.

My reasoning for these changes are as following:

a. North Transylvania - Szekelyland
According to the Romanian estimations in 1940 prior to the Second Vienna Award, about 1,300,000 people or 50% of the population was Romanian and about 962,000 people or 37% of the population was Hungarian.
According to the Hungarian estimations in 1940 shortly following the Second Vienna Award, about 1,150,000 people or 48% of the population was Romanian and about 910,000 people or 38% of the population was Hungarian.

One year later, after the arbitration, according to the Hungarian census, the population of Northern Transylvania had dissimilar ratios, it counted 53.5% Hungarians and 39.1% Romanians. This was mostly due to Romanians leaving for Romania and Hungarians moving to North Transylvania from pre-war Hungary and South Transylvania.

But the interesting thing is that in North Transylvania, the vast majority of the Hungarian population lived in Szekelyland, while the vast majority of the Romanian population lived in the region that remained under the name "North Transylvania".

So Szekelyland could realistically be a Hungarian core while "North Transylvania" couldn't.

b. Moldova got cores on North Bukovina, South Bessarabia & Transnistria

This is because the in-game Moldova is an accidental state (not trying to make an ad hominem or any personal attack, these are professor James Ker-Lindsay's words) because it was created as another SSR after USSR took Bessarabia in 1940.

Before that, the concept of "Moldova" as a separate state from Romania didn't exist.

Stalin gave North Bukovina and South Bessarabia to Ukraine. And only Bessarabia & Transnistria became Moldova. But a player might do something different.

Romanian core on Transnistria because it already has a Moldovan core and a Moldovan core doesn't make sense without a Romanian core since Moldovans are basically Romanians under a different state by Stalin's design.

There was a significant Romanian/Moldovan population in Transnistria in 1936. In fact, even the Romanian authorities were surprised that they found Romanians east of the Dniester river during Operation Barbarossa.

Here's a more in-depth video if you're interest in this particular region (with a high profile today because of the conflict):

c. One tile of Bessarabia was given to North Bukovina

So you can create the historical borders of Moldovan SSR. That portion was also given to Ukraine although not truly part of Bukovina

iwrlXXy.jpeg


5. Strange unions that actually could have happened

Romanian - Bulgarian unification & Romanian Hungarian unification

The union is mentioned at the end but not expanded upon:

In essence, the Bulgarians wanted to make King Carol I their king and enter into a personal union with Romania. But the Russian Empire, Ottoman Empire and Austrian Empire opposed this. And you don't want to upset your 3 largest neighbours at the same time. So the proposal failed. This of course happened in the 19th century but I see it as a base for an alt-history path.

Hungarian-Romanian unification was less official and also failed.

Hungarian counts Istvan Bethlen, Pal Teleki and Myklos Banfy personally proposed a union to the Romanian parliment in 1919 following the Transylvanian declaration of union with Romania. This was after Hungary lost World War 1, but before the Hungarian-Romanian War and before the Treaty of Trianon.

King Ferdinand would become King of both Romania and Hungary, the capital would be Bucharest but Romania and Hungary would only have mutual Finance, Foreign Affairs and Defense Ministry. Effectively, instead of Austria-Hungary the Hungarians proposed a Romania-Hungary.

The reason the Hungarian counts came with this proposal was to ensure the existence of Hungary as a state after World War I, since they were part of the losing powers and in Hungary only 51% of the total population was Hungarian, this didn't sit well with with USA President Woodrow Wilson's principle of self-determination. It was uncertain how much but it was clear that Hungary was going to lose big, a lot of land due to the high numbers of non-Hungarians in Hungary.

By becoming a junior partner in a Romanian-Hungarian union, Hungary hoped to gain Romania's support at the peace conference and by extension of some of the Entente, and mitigate the territorial losses they were going to suffer. The mitigation of territorial losses would also include Transylvania which could either belong to Romania or as a 3rd independent entity entity with its own parliment and King Ferdinand as king. There was also the hope that in the probable eventuality of the subsequent rupture of this alliance, the Hungarians could do so in such a way as to leave them with Transylvania.

However, nothing came of this proposal as Prime Minister Ionel Brătianu refused but there are sings that King Ferdinand I may have wanted the union.

And Iuliu Maniu (Transylvanian Romanian, leader of the National Party of Romanians in Transylvania before & during WW1, he would become leader of PNT after the union) was also strongly opposed, saying that:
"Such a union is absolutely unacceptable to us. It would mean the dictatorship of the Hungarians over us. If the Hungarians had come to bring Austria to its knees and impose its will on it, we can imagine what would happen to us, who have neither the institutions, nor the secular traditions, nor the state apparatus that Austria had. We, the people from Transylvania, know the Hungarians better than you and we know how to avoid them." - Iuliu Maniu,

This is even more unlikely to happen in WW2 than the Romanian-Bulgarian union, but it's an interesting alt-history scenario.

Small off-topic note: Funny how there were talks of union between Hungary and Romania in 1919 (even Miklós Horthy was in favor of it) but they started a war, the Hungarian-Romanian War, a few months later.

6. Historical Romania & Hungary influence decisions over Germany to give them North Transylvania & West Banat

Much like Uk & Germany can influence Netherlands. Have Romania & Hungary influence Germany to give them North Transylvania and West Banat instead.

In 1940, Northern Transylvania was given to Hungary. Soon after, King Carol II was forced to abdicate and was replaced by Ion Antonescu. Before the German invasion of Yugoslavia, Hitler asked Antonescu if he had any territorial claims in Yugoslavia. Antonescu replied that he has no territorial claims over Yugoslavia. But then, after the capitulation of Yugoslavia and Hungary being awared Vojvodina, Antonescu changed his mind and said that he demanded West Banat, which is also what Hungary claimed. Hungary claimed Vojvodina & West Banat in Yugoslavia. So Hitler gave West Banat to neither in order to avoid a war between Romania and Hungary.

The dispute for West Banat almost resulted in a war between Romania and Hungary hence why Hungarians only took the in-game state of Vodjvodina (West Banat was also part of Greater Hungary) and Germany administered West Banat with the rest of Serbia. During Operation Barbarossa, the Romanians were trying to prove themselves to the Germans in hopes of renegotiating the Second Vienna Award, this prompted Hungary to be equally competitive.

It would be interesting to have a German - Hungarian - Romanian decisions chain after Second Vienna Award where Hungary and Romania can compete with each other over warscore contribution and/or political power to influence the German player/AI to offer the regions of North Transylvania and West Banat to them instead of the other when the war ends, if the war with USSR ends in favor of the Axis.

This German - Hungarian - Romanian decisions chain for Northern Transylvania and West Banat could work militarily and diplomatically in equal measure, similar to England & Germany's influencing of Netherlands, but with warscore also playing a significant part. If either Hungary or Romania manage to distance themselves enough from the other, the German player/AI could call a second conference where they offer the disputed territories to the winner.

These are total overhaul ideas, nothing that can be made in a patch, but I reasoned it's a good idea to list them here as inspiration for the far future.
 
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That would be perfectly aligned with the national socialism collectivism, having loyal institutions/nations/business/whatever competing for power/attention. If you're not doing what's in Germanys best interest you are out. Excellent suggestions good sir.
 
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can you make a detailed bug report in the bug forums we need more information than this to work on a bug
Someone already did long time ago since this bug is as old as HOI4 itself.
 
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Moldova (country) has cores on Bessarabia and Southern Bessarabia but NOT on Moldova state. Is this oversight or intended?
Moldova real country doesn’t include the ingame state of moldova which is a historical name of a duchy in the region (moldavia)
 
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I'm really curious if we're having to going to see the "use best match" designer feature fixed for icons/models (in the case of japan-their tank models seem to be broken). It's been broken since implementation. A fix was promised in the bug report thread and never materialized. It's a bit ridiculous at this point.
 
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