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Victoria 3 - Dev Diary #94 - Dawn of Wonder

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Overview
Greetings Victorians, here comes a new Dev Diary that covers the content of the cosmetic art pack Dawn of Wonder. This pack aims to provide more visual variety to the map and interface of Victoria while also furthering the immersion of anyone who’s a fan of its world by adding a cosmetic Day & Night Cycle that can be customized to your liking. In addition the pack also contains a few new assets for characters, map decorations and more that we’ll be taking a look at below.

Dawn of Wonder releases on the 28th of August, alongside both the free 1.4 update and the start of the 1.5 Open Beta!

Day & Night Cycle
At the core of Dawn of Wonder lies the Day and Night Cycle. This feature replaces the static
midday sun that previously lit the map with a customisable cycle of sunlight and moonlight. As the sun sets on your nation, the moon rises, and all the cities and structures turn on their night lights. The city lights have three different hues and strengths depending on your research, so coal powered or gas light will look different from electric light. You will also be able to choose at what speed or even constant time you want the game to be played, in addition, you can also set the cycle to match your computer clock to further immerse yourself!

As night falls the cities still shine!
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Dawn breaks on hubs and the shadows recedes!
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The light from the lighthouses and hubs makes it easy to navigate Øresund at night.
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To customize the speed of the Day & Night cycle there are plenty of options within the new Theme Selector interface (within a separate tab)
The options are as following:

Simulation speed: Controls the speed of the day night cycle and sun/moon movement. By default this multiplier is set to 10 which corresponds to 1 minute 30 seconds in real-time or two months of in-game time at speed 3. The bigger the number, the faster the simulation speed!

Sun Hours: The amount of hours that the sun takes up in one 24h cycle of in-game time, with the remaining hours being night, effectively how long it will be day relative to night.
For example, if the sun hours are set to 23, then you will have 23 hours of daylight and only 1 hour of nighttime (kind of like a Swedish Summer).

Enable sync local time: Matches the current hour of the cycle to the computer's local time. If you use this and match the real time sun hours and sunrise time (see next setting) in your location you can look up from your computer screen and outside the window to experience 100% immersion!

Time of sunrise: What hour the night will end and the sun will start to rise.

Enable manual time: This lets you set a fixed time to experience perpetual day or night. Manual time hour lets you choose the time you want, but take note that this is affected by both the sun hours and time of sunrise settings.


All these options have tooltips in case you need a reminder of their functions.
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Light Effects & New carriage
To further accentuate objects and vehicles on the map we’ve made sure to add lights to all of them, so now everything from lighthouses to horse carriages has a light attached to them.
Speaking of carriages, in order to provide more visual variety to the roads of the map we’ve created a new more colorful stagecoach that contrasts the default very functional looking one.

Lighthouse effects guide the way all around!
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Trains now also brighten up the night, with the carts being lit as well!
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The new carriage brings some class and variety to the roads!
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Map Decoration Structures
Bringing further life and wonder to the map are four new Decorative Structures that all have something to do with the sun, moon and stars. These structures are purely decorative and wont yield any benefit to the country currently occupying them, they will however add a bit more flavor to some of the regions of the world.

The sun still shines on the Martand Sun Temple after its near destruction around the 14th century.
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The Temple of Poseidon is a mighty view both at dawn and when the moon is full.
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Greenwich Observatory has an animation where it opens up for the night to gaze at the stars!
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Wat Arun gives Bangkok a lot more personality and signifies the radiance of the rising sun.
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New cultural outfits
When it comes to flavor we also wanted to bring a bit of that to the pops of the world through cultural outfits for certain regions. These outfits all have some significance relating to the passing of time or the sun and moon and will add some really detailed and ornate designs to otherwise plain clothes of pops at certain periods of time.

For Hindu pops in India there’s now an outfit related to Diwali, a festival celebrating lights' victory over darkness. And for Russia the Kokoshnik outfit not just symbolizes the passing of time and maturity but also has a half moon shaped tiara.
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For the Nordic and Slavic countries the Midsommar dress makes an appearance celebrating the summer solstice, life and love. Last but not least is the Pierrot costume that has many different cultural meanings, many of them having the characters' relation with the moon in focus.
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New UI Skin
Further amplifying the new mood of the Day and Night Cycle we’ve also created a brand new look for the interface, this time highly influenced by old folklore surrounding celestial bodies. With a dusk & dawn color scheme and lots of hand drawn details this skin contrasts the existing ones a great deal, giving the interface a bit more mellow yet ornate appearance.

The new interface creates a much more mellow and angular look to the game as a whole.
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The existing icon interface looks much more whimsical surrounded by stars
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New Map Table and Assets
When zoomed out from the world we’ve also made assets to remind you of the passing of time, the lights in the night as well of the mysteries surrounding the sun and moon. These assets are placed upon a newly created table featuring old wood carvings and a sash frame with illustrations.

The jade sculpture from Hongshan is as ancient as it is mysterious, even the warm flame of a candlelight cannot bring its secrets to light.
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Even though it has stopped, a nice pocket watch is nice to have and the Taino sun god statue is both cute yet somewhat ominous, what is that black smoke emanating from it sporadically?
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New Paper Map
The newly made paper map also embodies a lot of the same characteristics, featuring patterns of celestial bodies as well as illustrations of old zodiac signs…that may or may not resemble some of us at the art team with our corresponding signs.

The new paper map is filled with illustrations of mischievous suns and sleepy moons and tons of Zodiac signs.
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What peculiar cancer signs…who could they resemble?
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Dillon!...I mean, Gemini! You son of a…
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Theme Selector
To round things off we want to showcase something new we’re adding to the game that comes as a free feature, the Theme Selector. This new submenu can be accessed from the main menu screen and allows you to more easily handle your cosmetic features like the ones contained in Dawn of Wonder. Mix elements from any of your owned packs and base game, use for instance the French UI skin, the default paper map and the new table assets from Dawn of Wonder all together to find the custom combination that you prefer.

The theme selector is accessible from a new button in the main menu, there are icons for each pack to visually help you navigate what asset is from what update.
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Summary
So, with Dawn of Wonder we hope that the players who enjoy immersing themselves in the world of Victoria find something that furthers their immersion, whether it be the new Day & Night Cycle, the new UI skin or any of the newly added assets to characters and map.

Last but not least is a new loading screen for the pack, capturing both the mysteries of the stars as well as some of the newly added things.
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Our next Dev Diary is scheduled to be published three weeks from now, as we will release Dev Diaries on this schedule in conjunction with the updates to the Open Beta. This is to ensure that all members of the team are hyper-focused on the upcoming beta build itself and have time to communicate with you all on the Open Beta channel on the Discord server. See you there!



Hello Victorians, Pelly here!

We had previously said that the Open Beta would launch on the 28th, alongside 1.4 and the Dawn of Wonder art pack. However, a bug we discovered last minute has caused us to consider delaying the initial launch of the Open Beta by a few days. While some bugs are to be expected in the initial Open Beta release, we want to ensure there's nothing in the Beta that could potentially block your playthroughs.

As such, we are still releasing 1.4 and Dawn of Wonder on the 28th, but you should expect the initial 1.5 Open Beta may be released sometime within the first week of September.

We know people are excited for the Open Beta, so are we, and we are looking forward to receiving your feedback and talking to you about 1.5 in the Open Beta channels when it does release.
 
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Any plans on adding weather system in this game? I want to see snow falling across Europe continent (or any temperate region).
Cold and heat mechanic would be a nice modifier for combat aswell. Both land and sea (freezing seas, more readons for russia get warm water ports)
 
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Cold and heat mechanic would be a niceodifire for combat aswell. Both land and sea (freezing seas, more readons for russia get warm water ports)
Yeah a system that makes ports useless during winter season would be great, and adds a lot of strategy for Russia to scramble for warm water ports!
 
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am... kokoshniks and midsummer dress??? WAT? All characters in game are politicians and generals they shouldn't have funny dresses!
You can imagine... Elena Stasova (how few famous Russian politicians after Catherine II death) in kokoshnik? I cannot!
 
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I wonder. Kokoshniks are widely anachronistic in very late game, but kind of fit, especially for the richest parts of the lower strata, in the majority of the period.

Have you considered applying some sort of fashion unification towards endgame, representing increasing globalization and standartized outfits coming in favour worldwide? It could be tied to literacy or even political preferences (western-leaning pops would dress Western). I think this would be a nice detail.
 
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am... kokoshniks and midsummer dress??? WAT? All characters in game are politicians and generals they shouldn't have funny dresses!
You can imagine... Elena Stasova (how few famous Russian politicians after Catherine II death) in kokoshnik? I cannot!
These are applied to pops, not characters. ;)
 
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am... kokoshniks and midsummer dress??? WAT? All characters in game are politicians and generals they shouldn't have funny dresses!
You can imagine... Elena Stasova (how few famous Russian politicians after Catherine II death) in kokoshnik? I cannot!
There are pop models too.
Yes, seeing a politician in a kokoshnik would be ridiculous.
 
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I wonder. Kokoshniks are widely anachronistic in very late game, but kind of fit, especially for the richest parts of the lower strata, in the majority of the period.

Have you considered applying some sort of fashion unification towards endgame, representing increasing globalization and standartized outfits coming in favour worldwide? It could be tied to literacy or even political preferences (western-leaning pops would dress Western). I think this would be a nice detail.
Yes, changing fashions with time and diplomatic relations is definitely on our radar!
 
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Someone on the team must have really wanted to do this, huh? Well good for them, I guess.

Edit: I can't say it's bad. It's just like, why?
Don’t want to be negative but i’d say it’s a fill up of dlc places with fluff for people who preordered with dlc packs.

Copy day night cycle from hoi4, add some lights here there, couple o buildings. Boom, there goes ur dlc we promised, no new meaningfull extra mechanics no nothing.

Sphere of influence and foreign investement will be dlc too btw, pisses me off, in vic 2 that is base game…

Whatever, fine,
At least they are waking up on changing warfare, which is crucial!

If base game is fixed, if warfare and pvp interaction is enjoyable, if game cycle is fixed so it’s no longer monotonous, they can do as many fluff dlc as they want, cuz for a good game that is worth it. But we have to get to that level yet before dlcs like this, in my humble opinion :D

Or else, if the game is bad, noone will buy dlc for a bad game, so it’s in corporate s interest too. They sold 500k copies apparently.. if the game is good ppl would buy dlcs no problem, thats huge money potential for them.

Fix war, fix game loop! Good for gamers, good for corporate! The goat eats, and the cabbage is saved too!
 
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Sphere of influence and foreign investement will be dlc too btw, pisses me off, in vic 2 that is base game…
To be clear on this, Sphere of Influence - the name of the expansion - will not reintroduce SoI's from V2 (we already have shared markets and subjects), but a whole new system of influencing other nations around the world with both soft and hard power, and will let you customize the nature of your "sphere" and how it influences the countries in your sphere, alongside a host of other improvements to diplomacy. The same goes for foreign investments, it's a substantially more simulation-y approach compared to V2's implementation that will add a whole new layer to the economic system. And both these features will be fundamentally free, with the paid expansion adding a bunch of extra options to both systems. I think you'll be happily surprised.
 
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so by the 7th since you don't like releasing on a weekend right?
Sept 4th is a Monday. You're correct that we don't like releasing on or close to an upcoming weekend, since we want to be responsive to critical post-launch feedback. But we're definitely still aiming for the beginning of next week. We'll keep you posted.
 
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I won't deny that it looks pretty (when you see it the first time), but like, most people will disable this. I don't think anyone wanted this, but I guess I'd rather DLC be fluff like this instead of mandatory to play.
 
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Love the look of the day-night cycle. Always found the HOI4 implementation too much of a stroboscope but the customizeable cycle time is a great way to allow players to choose what works for them.
Can't wait to see the little train headlights buzzing across the map and slowly see my country light up as it industrializes.
 
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Sept 4th is a Monday. You're correct that we don't like releasing on or close to an upcoming weekend, since we want to be responsive to critical post-launch feedback. But we're definitely still aiming for the beginning of next week. We'll keep you posted.
As Mikael says, we will keep you updated on when exactly it does launch but the aim is still for next week :)
 
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I love how everything looks, it's absolutely gorgeous, but in the actual state of the performance of the game , I can't play it with all the beautiful features that the game have, in this patch there will be any improvement of the performance?
 
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Sept 4th is a Monday. You're correct that we don't like releasing on or close to an upcoming weekend, since we want to be responsive to critical post-launch feedback. But we're definitely still aiming for the beginning of next week. We'll keep you posted.
i'll take that as a yes to not raise my expectations
 
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I really don't understand why people are getting so bent out of shape over this. It's not like they're ignoring gameplay and features in order to make this; it's just a little cosmetic add-on.
 
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Certain outfits are seasonal, and will only be worn by appropriate pops at particular points in (in-game) time, for example a couple of months around the holiday.
I hope we have *a* reason to look to even look at pops from time to time and/or some stuff to do, perhaps a small event around the time so we at least acknowledge the difference in clothing, otherwise it would be pointless
 
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