Victoria 3 - Dev Diary #94 - Dawn of Wonder

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This kinda reminds me of how this feature was implemented in Civ VI, which is probably the best implementation of such a feature thus far IMO.
For the future, have you thought about potentially adding dynamic weather too (snow, rain, etc.)?
Of course! I'd just like to do it alongside some sort of mechanics as well (agricultural output, attrition impact, etc) which is why it wasn't top of the list.
 
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"These outfits all have some significance relating to the passing of time or the sun and moon and will add some really detailed and ornate designs to otherwise plain clothes of pops at certain periods of time."

Not sure what this means. The new outfits will only be active at a certain time? Like in your example, Diwali outfits will only be active on the day of Diwali?

I think they should be active all the time because they are far more accurate than the generic clothing.
Certain outfits are seasonal, and will only be worn by appropriate pops at particular points in (in-game) time, for example a couple of months around the holiday.
 
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am... kokoshniks and midsummer dress??? WAT? All characters in game are politicians and generals they shouldn't have funny dresses!
You can imagine... Elena Stasova (how few famous Russian politicians after Catherine II death) in kokoshnik? I cannot!
These are applied to pops, not characters. ;)
 
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I wonder. Kokoshniks are widely anachronistic in very late game, but kind of fit, especially for the richest parts of the lower strata, in the majority of the period.

Have you considered applying some sort of fashion unification towards endgame, representing increasing globalization and standartized outfits coming in favour worldwide? It could be tied to literacy or even political preferences (western-leaning pops would dress Western). I think this would be a nice detail.
Yes, changing fashions with time and diplomatic relations is definitely on our radar!
 
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Sphere of influence and foreign investement will be dlc too btw, pisses me off, in vic 2 that is base game…
To be clear on this, Sphere of Influence - the name of the expansion - will not reintroduce SoI's from V2 (we already have shared markets and subjects), but a whole new system of influencing other nations around the world with both soft and hard power, and will let you customize the nature of your "sphere" and how it influences the countries in your sphere, alongside a host of other improvements to diplomacy. The same goes for foreign investments, it's a substantially more simulation-y approach compared to V2's implementation that will add a whole new layer to the economic system. And both these features will be fundamentally free, with the paid expansion adding a bunch of extra options to both systems. I think you'll be happily surprised.
 
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so by the 7th since you don't like releasing on a weekend right?
Sept 4th is a Monday. You're correct that we don't like releasing on or close to an upcoming weekend, since we want to be responsive to critical post-launch feedback. But we're definitely still aiming for the beginning of next week. We'll keep you posted.
 
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Sept 4th is a Monday. You're correct that we don't like releasing on or close to an upcoming weekend, since we want to be responsive to critical post-launch feedback. But we're definitely still aiming for the beginning of next week. We'll keep you posted.
As Mikael says, we will keep you updated on when exactly it does launch but the aim is still for next week :)
 
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Could work if it were implemented along with stockpiles, which is something they have hinted at.
Yeah, stockpiles are a requirement for any kind of seasonal production mechanic for sure. One of these days we'll have time to make a proper public roadmap again, right now it exists more as institutional knowledge in the design department :)
 
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I love how everything looks, it's absolutely gorgeous, but in the actual state of the performance of the game , I can't play it with all the beautiful features that the game have, in this patch there will be any improvement of the performance?
There are some slight performance improvements in 1.4, but to really make a dent we need to change some of the fundamentals of how e.g. employment and migration works. We're hoping to see bigger improvements in 1.5 as we'll be prioritizing it heavily as the military features mature during Open Beta.
 
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Well this sounds nice actually, but guys, please listen to what a lot of us say. Warfare, and game loop! This is the core issue, u can do as many dlc u want, if the base game is solid we will buy it anyways because it will be worth it.

Also a question: will 1.4 or 1.5 make possible entering ongoing wars and adding wargoals during wars?

See this kind of basics we are talking about. Honestly people want these kind of small changes more than some map graphic change or day night cycle.
Entering ongoing wars and adding wargoals during wars is unfortunately too much for us to chew off for 1.5 - we wanted to prioritize actually moving your guys around feel better, limiting the number of fronts, fixing naval invasions and improving naval gameplay, before we tackled the complexities of Diplomatic Plays and the wars they cause. There have been a fair number of improvements in Open Beta here though, like explicitly calling allies and requesting wargoals as a condition for joining.

However, entering ongoing wars and adding wargoals is under active discussion right now and we hope to be able to deliver on these for Sphere of Influence.
 
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Correct me if I'm wrong, but are there any options for base game only players in Theme selector? Because if not - why say that it's a free feature, if all options it has are locked behind DLCs?
If you own zero DLC that adds cosmetics, then no, there are no options for you. But if for example you own Voice of the People but not Dawn of Wonder, you will be able to choose between base game elements and elements from VotP for each category. You don't have to purchase DoW specifically to get use of the Theme Selector.
 
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You are now aiming to improve warfare with 1.5 (and hopefully beyond) that is clear, the question is, do you have a plan B in case at the end of the changes it’s still not good enough? Like plan B as fundamentally scraping the system, and adding something like a hoi4 system, or a system like all the other systems before where u micro battles in provinces?

See I am what they call a vic 3 hoper, I am a an old vic2 mp enjoyer, and i want this game to be good. But some say that the game is fundamentally flawed in it’s base war system, and that changing it is not possible, and it just needs to be replaced completely.

So yea, do u have like a plan B or something in this case?
If we deem the core warfare gameplay to still be of insufficient quality at the launch of 1.5, we will evaluate what needs to be done to improve it further. It is certainly a priority for us to address the concerns.

I can say with some certainty that we will never have a moment where we decide to "throw it all out and start over" with a traditional stack-based province movement model. The gameplay scope and pacing just doesn't support it, which is why we embarked on making a brand new model of warfare for V3 in the first place.

It's also extremely unlikely, even in a case where we deem the current system inadequate, that we would ever rip out the guts completely. Borrowing individual features from e.g. HOI is perfectly fine (in fact, since the last DD I've seen a few people describe the rework as "HOI-lite" and I think I agree with that) but only in the sense of building on or adjusting existing mechanics. Rebuilding everything from scratch both takes incredible amounts of time from the UX-side (because every new feature requires a ton of polish to feel right) and introduces follow-up problems mechanically. Even adding the layer of military formations has required a ton of work, and we have a lot of polish and supporting mechanics we still need to deliver on during the Open Beta period.

I will say that from playing the current (very unpolished) open beta build, I have very few fears that we will reach the need for a "plan B" regardless, though.
 
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Why has the very basic setting forgotten ?

Choosing in-game Location Time.
Do you mean it reacting to individual ticks, so it'd go through a full cycle in a day?? Honestly, I think you could probably get an effect like that or close enough by fiddling with the time slider, but I've never tried because I imagine I'd have a seizure :p
 
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The theme selector is a pleasant surprise. Any plans to open this up to modders?
I... think it might just work out of the box? All of the options are defined in scriptable databases. But it's possible we'd have to do some tweaks to make it work outside the context of a "DLC". I'll look into it!
 
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I appreciate the new cultural clothes, but I won't lie, I'd prefer more _basic_ clothing for more cultures rather than those highly-specific which we won't notice 99% of the time.
I want to see more variety in cultural clothing too! For this pack we wanted to focus on the Day & Night theme though, rather than throwing in assorted clothing sets. There'll be more opportunities for that in packs focusing more on specific regions.
 
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Allright, thanks for the answer.

I think pvp can be good on this system too, but it definitely needs things added for that even after 1.5 in my opinion.

Some exemples I don’t know if you considered:

-maybe multiple strategic goal orders for generals?

-more order variety for generals (focus on trading bodies for losing less territory… focus on kiting the enemy, cede land but don’t lose too many soldiers, let them attrition… maybe some encirclement tactics generals can roll for encirclements if the shape between states looks like it on the map)

-A supply system that makes cutting off states and encircle armies on a larger scale possible….. (like if i cut germany in half, i want to wipe the troops that are on the other half that i encircled, and not have them teleport away.

-actually, the concept of stackwiping troops (rn, unsuccessful invasion, or what looks like an encirclemement on the map just teleports away)

-shore bombardement mechanics from ships?

-being able use a quantity/quality build more properly, which i think would require revisiting how combat width works maybe

-terrains rolled by generals… terrain modifiers…

Can these work on the current system?
Could u consider these? Or maybe you have already? :D
We're looking into many of these for the Open Beta actually! But most of all we want to be attentive to what players actually start asking for when they get their hands on it, rather than just implementing what we think sounds cool, so I can't make any promises here quite yet. But if you want to see these things, please agitate (heh) for them in the Discord when we launch the beta!
 
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In what discord? I think I was banned from the official vic 3 discord for expressing dissatisfaction in a passionate manor, idk if that can be reversed :D I can always agitate here though (I was banned here too i think before, or maybe not)
Oh jeez, I don't know if I can think of any good alt-ernatives for you there my friend.
 
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