• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #8 - Institutions

dd8.png


Let’s talk about Government Institutions! These are the “services” your government provides to its Pops - and I use scare quotes here because while that does certainly include things like schools and workplace safety controls, it also means conscription offices, militarized police, and poorhouses.

While Laws are political hot buttons with your Interest Groups, Institutions are a side effect of those Laws, and it’s not as politically fraught to expand your pre-existing health care system as it is to establish or dismantle it. But the Laws that bring an Institution into existence also govern what side effects they have, and Interest Groups will care a lot about those.

As we all know, Institutions run on Bureaucracy like gamers run on caffeine (I would have said “cars run on gas”, but that isn’t universally true anymore, is it?). Bureaucracy comes from Government Administration buildings, which employ Clerks and Bureaucrats that consume Paper (and later on other goods, like Telephones) in the process. The more Government Administration buildings you have, the more and larger Institutions you can operate at once.

Running a positive Bureaucracy balance is great for remaining responsive to your people’s evolving needs. In the meantime, any excess Bureaucracy will be used to marginally improve construction efforts around your country.
dd08_1.png

The cost of Institutions, or the cost of one level of an Institution, is dependent on the size of the population across your Incorporated states. An important aspect of Institutions is that the effects and benefits they apply only affect Incorporated parts of your country - if you have any colonial frontiers, contested territory, or recently annexed land you haven’t Incorporated yet, these do not pay taxes to you nor do they cost you Bureaucracy, but they also can’t access your awesome hospitals.

Ways of decreasing the cost of providing Institutions to your people include:
  • Passing Laws to decentralize your Bureaucracy with elected rather than appointed officials
  • Society inventions like Behaviorism that provide insight into people management
  • Refraining from Incorporating colonies and conquered territories
  • Sending a whole bunch of people to their deaths in terrible wars (warning: side effects may vary)
dd08_2.png

Currently planned Institutions are:
  • School System - educates your populace
  • Health System - increases your population health
  • Police - decreases the effects of Turmoil
  • Workplace Safety - reduces workplace mortality
  • Social Security - impacts how poor your population can get
  • Home Affairs - counteracts revolutionary sentiment
  • Conscription - lets you recruit civilians as conscripts during wartime
  • Colonial Affairs - advances your colonial frontiers

To establish these Institutions you have to have sufficient Bureaucracy for their operation, and then enact an enabling Law. There are always several different Laws that enable a certain Institution, and which you choose will “flavor” the Institution accordingly. For example, the Colonial Affairs Institution will generate colonial growth in all your established colonies in relation to the size of your Incorporated population, by encouraging people to move and invest there. But if you have the Colonial Resettlement Law each level of it will also provide increased colonial migration pull to entice your population to move there, while the Colonial Exploitation Law will increase the throughput of colonial industries while reducing the Standard of Living of Pops who live there.

Switzerland has 3 levels of Religious Schools, 1 level of Local Law Enforcement, and 1 level of a Private Health System with a second level currently in progress.
dd08_3.png

The Bureaucracy you invest into Institutions can be redistributed as needed, but this takes time. For example, if you have a level 3 Health System and level 2 Home Affairs, and a per-level cost of 142 Bureaucracy, you’re paying 710 Bureaucracy for the privilege which you have to generate from Government Administration buildings. But if your population grows such that each level costs 173 instead, maintaining these levels will cost you 865. Assuming this puts you at a deficit of -155 Bureaucracy, you will suffer a pretty hefty Tax Waste penalty, which causes a percentage of all taxes collected to never quite make it all the way to your treasury.

In response to this disaster you may be forced to reduce the level of one of these Institutions, which will restore your Bureaucracy balance to +18 while you expand your bureaucracy to be able to regain the lost level. If you took the level from the Health System, your Pops will suffer reduced health in the interim, while if you reduce Home Affairs, you better hope you have no anarchist bomb-throwers lurking around in the shadows. Since Institutions expand gradually, restoring your lost level will take some time, so if possible it’s best to stay ahead of the change and expand your Government Administration proactively if you experience strong population growth or immigration waves to your incorporated states.

That’s all for Institutions! Until next week!
 
  • 226Like
  • 51Love
  • 26
  • 6
  • 5
Reactions:

wilcoxchar

Field Marshal
98 Badges
Nov 15, 2004
5.111
17.588
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Wouldn't "Social Welfare" be a better term than "Social Security"?
No, social security is the same thing as social welfare. Especially in this context of ensuring people's financial security.
 
  • 2
Reactions:

Olaf Trygvasson

Captain
50 Badges
Mar 11, 2020
322
2.204
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
And now we wait for some libertarian to make a mod where excess bureaucracy tanks your economy
 
  • 7Haha
  • 1
Reactions:
I

ImperatorLJ

Guest
What will modding be like for institutions? For example, can we make extra institutions to detail very specific concepts (like work safety levels for each industry)?
 
  • 1
Reactions:

Zacerr

Recruit
61 Badges
Jun 6, 2021
2
2
  • Victoria 3 Sign Up
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Mount & Blade: Warband
  • Crusader Kings III
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV
Q1. Will there be a difference in a cost of certain institutions? What I mean by that is e.g. private healthcare should cost much less of beaurocratic labour per institution level than state helathcare simply by alowing the private hospitals to be run by themselves.
Q2. And will there be an additional cost to institutions beside beaurocracy? Public schooling system should cost additional money because the upkeep of the whole operation cannot be solely based on clerks and beurocrats's pension and resources consumed by them.
 

Indignation211

Sergeant
20 Badges
Dec 27, 2018
83
339
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
How exactly does social security accomplish a minimum standard of living?

Does it give pops the money they need to purchase the goods required by that standard of living? Or perhaps buys the goods and distributes them to pops that need it? If so where does the money come from? Directly from the treasury or indirectly as an upkeep cost of the government administration?

If it doesn't provide either money or goods then I fear this may be a case of pops somehow not starving despite consuming no actual food just because bureaucrats say they're fine.
 
  • 5Like
  • 1
Reactions:

Vernichtere

Lt. General
57 Badges
Mar 26, 2010
1.615
4.199
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Majesty 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Megacorp
  • Stellaris
Q1. Will there be a difference in a cost of certain institutions? What I mean by that is e.g. private healthcare should cost much less of beaurocratic labour per institution level than state helathcare simply by alowing the private hospitals to be run by themselves.
Q2. And will there be an additional cost to institutions beside beaurocracy? Public schooling system should cost additional money because the upkeep of the whole operation cannot be solely based on clerks and beurocrats's pension and resources consumed by them.
Then the Pops would have to actively buy the service. Accordingly, pops would not have to have access without such an income.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.618
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
For example, are we going to see some sort of "bloated bureaucracy" due to overinvestment in it in comparison with other sectors?
The penalty for building more bureaucracy than you need is that you're paying people to push meaningless paper that doesn't do anything for you.
 
  • 8
  • 1Like
Reactions:
M

Mr. Wiggles

Guest
I guess doctor-bureaucrats will use papers to bandage people and pens to perform surgeries, while police-bureaucrats will arrest culprits and maintain order by dropping huge rulebooks on their heads and throwing-pens as shurikens
 
  • 19Haha
Reactions:

wilcoxchar

Field Marshal
98 Badges
Nov 15, 2004
5.111
17.588
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
People really don't know what procurement is in administration, do they?
 
  • 2
  • 1
Reactions:

Razmorg

Captain
87 Badges
Aug 15, 2019
418
1.561
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Teleglitch: Die More Edition
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
Hmmm. This is the first dev diary I have doubts about.

Since bureaucrats seem to function in national level, then you build up admin centers in London and as a result, have a good healthcare, police and school system in Ireland?

Instead, it should be like the service industry- that is only in the local state. Universities and such are separate entity anyway, so local hospitals, schools and such would make kind of sense.
Perhaps, to add, split bureaucrats into two. "Real" bureaucrats and "government workers" or something.

This way, it keeps the bureaucratic capacity that seems a nice thing. Adding schools and stuff to Ireland would still need more bureaucrats.
Personally I like the idea that you might have this national institution but that it might differ depending on the regions infrastructure, wealth or urbanization? I do wish we could get state institutions considering situations like USA that goes full smörgåsbord but frankly I have no idea how common that is or how it'd be implemented.
 

Kranev

Recruit
6 Badges
Mar 4, 2019
2
10
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
One thing that I don't really understand is why having an excess bureaucracy would give you bonuses since in real life that may actually hurt you. I know cases that having too many bureaucrats would eat at the national budget or having a lot of bureaucracy would actually slow down things like construction of new things and such.
For example just look at the problems small businesses in the UK have with the new EU bureaucracy.

I would love to hear different opinions on my statement.


Edit: So, on reddit someone explained what I wans't able to understand. What I actually thought was how bureaucratic regulations slow things down, not the bureaucrats themselves. Now I dont know how regulations even exist in a game like victoria?
 
Last edited:
  • 5
  • 2
  • 1Like
Reactions:

Indignation211

Sergeant
20 Badges
Dec 27, 2018
83
339
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
One thing that I don't really understand is why having an excess bureaucracy would give you bonuses since in real life that may actually hurt you. I know cases that having too many bureaucrats would eat at the national budget or having a lot of bureaucracy would actually slow down things like construction of new things and such.
For example just look at the problems small businesses in the UK have with the new EU bureaucracy.

I would love to hear different opinions on my statement.
From what I can tell the bonus from excess bureaucracy is minor and more just there to give those bureaucrats something to do while you prepare a new institution level to give them real work to do (they said you should expand bureaucracy before institutions). You still pay for those bureaucrats and government administration's either way.

Edit: if you're asking why it generates a bonus AT ALL, think of it as the government having excess capacity and thus ability to administrate more things. Or just each bureaucrats having a lighter workload.

Edit 2: I think an even better answer is that "bureaucracy" merely measures the governments capacity to manage institutions and basic government functions. Having excess capacity gives them more wiggle room to handle issuing building permits. Having excess bureaucracy doesn't mean you have "too much" in this context

Edit 3: let me clarify that I'm not saying too much bureaucracy as you are describing shouldn't have detrimental effects, merely that isn't what the bureaucracy capacity represents. If anything I feel the institutions themselves are a better place to represent what you are describing. Such as going overzealous with Workplace Safety creating so much overhead that startups can't afford to get off the ground for example.
 
Last edited:
  • 2
Reactions:

Avian Overlord

Bird is the word
24 Badges
Jun 18, 2010
672
1.429
  • Crusader Kings II
  • Magicka
  • Pillars of Eternity
  • Prison Architect
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Magicka 2
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
This seems very questionable. There would be additional costs with some of the institutions (such as social security, which pays a certain amount to pops that would otherwise be below the poverty line) beyond simply paying more bureaucrats to manage the new welfare system.
Yeah, if private and public health care cost the government the same amount, that seriously misrepresents the trade-off.
 
  • 1
Reactions:
May 3, 2018
377
1.210
How'd you come to that conclusion?
- You get X points (lower autonomy/government reform progress in EU4, buro in Vic 3)
- To pass certain tiers of reforms (in EU4 they vary between republics and monarchies, in Vic 3 I guess it's these things)
- And if you want to swap them, then you have to pay in some other means (in EU4 it was with corruption and later government reform progress, in Vic 3 it's Buro
 
  • 9
Reactions:

wilcoxchar

Field Marshal
98 Badges
Nov 15, 2004
5.111
17.588
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
One thing that I don't really understand is why having an excess bureaucracy would give you bonuses since in real life that may actually hurt you. I know cases that having too many bureaucrats would eat at the national budget or having a lot of bureaucracy would actually slow down things like construction of new things and such.
For example just look at the problems small businesses in the UK have with the new EU bureaucracy.

I would love to hear different opinions on my statement.
"Too much" bureaucracy means you have redundancy in a position so the department isn't suddenly short staffed because people are out sick or on family business or whatever and that smaller offices actually can be fully staffed with the people they need to offer government services in a timely manner.
 
  • 4
Reactions:

Naga Niome

Captain
21 Badges
Oct 4, 2005
304
51
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
When State Incorporation is started, it's not instantaneous right? It will take months or years to incorporate a high populus or mountainous region right?
 
  • 1
Reactions: