• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #73 - Open Beta and Update 1.2 overview

16_9.jpg

Hello and welcome! Today we'll be covering several topics relating to Update 1.2:

  • Open 1.2 Beta
  • Feature Overview
  • Anticipated 1.2 Release Date

As mentioned in our last dev diary, 1.2 is a big update with some far-reaching changes, and we don't want to push it out before we feel it's ready for primetime. We're happy overall with the reception of Update 1.1, but those of you who were with us during its initial release will remember - perhaps fondly, perhaps not - how the Legitimacy mechanics seemed to change from day to day for a while there. While we finally managed to iron out most of the kinks in 1.1.2 (more on that later) this is the kind of scenario we'd like to avoid going forward. With a game as highly interconnected and complex as Victoria 3, the only way to do that is to give the patch enough time in the oven, letting our playtesters really give everything a solid rundown.

At the same time, Update 1.2 brings some substantial improvements in several areas that we know are important to you, and we don't want to keep those away from you longer than we absolutely have to. Disentangling specific improvements and bug fixes from the rest of the changes that have already been done to the branch is itself laborious and error-prone. Our assessment is that releasing those in hotfixes would be risky.

So how do we marry these two things together - giving you access to upcoming content as soon as possible, while ensuring high quality of the upcoming update? By launching our first Open Beta, of course! In this way you will have a chance to experience all the juicy parts of Update 1.2, but also share your feedback with us in advance, allowing us to improve what we are currently working on.

Our planned beta launch date is February 8th at 10:00 CET. At that point a new Steam beta branch 1.2-beta will become available to anyone who owns Victoria 3. A new forum post will be made with step-by-step instructions for how to enable it. Once you've started playing the beta, you can always switch back to the live branch in the same way. As always, your existing save games might not be fully compatible with this new version, and you should definitely not expect saves made in 1.2 to be backwards compatible with 1.1.2.

We will also launch a new beta section on our Victoria 3 Discord server where you can discuss the update with other players and report any bugs or balance issues you find. Our moderators will be active on this channel, and so will developers and QA team members as time permits. If you prefer not to use Discord you can also file bugs using our forum bug report tool, even for the beta version.

After the initial beta release, we plan on releasing two additional updates on the beta branch on a weekly basis, containing additional bug fixes, performance improvements, etc and also adjustments we've made according to your feedback. The exact release dates and times of these updates are to be confirmed, but we will keep you posted on the Discord channel.

To set expectations at the right level, playing the beta build will not be a buttery-smooth experience! Some aspects of the game will be greatly improved, but other things will be in a rougher state, and there will be bugs (if not, we'd just launch it without a beta phase!)

Also, some features will be in a less mature state at the beginning of beta than they will be at release. For example, Strategic Objectives will be limited to one per country during the beta, but the intent is to expand this to allow for designating multiple Strategic Objectives. This slimmed-down version is included in the beta to allow you to try it out and feedback on how it feels in general while we continue to work on the full implementation.

So do keep in mind that while you'll get a sneak peek at the latest features and will see many improvements, you should expect some speed bumps along the way. And when you do, we want to hear about it!

Below you can find a short list of some of the new features and improvements made in 1.2. As always, just because something is not on this list doesn't mean we're not aware of it, and may even have addressed it already! The full changelog will be published closer to the release date.

image1.jpg

New Features
  • Autonomous Investment system
  • Strategic Objectives for planning military campaigns
  • Customizable notification settings
  • In-game music player
  • Key rebinding

Improvements and bug fixes
  • Performance optimization
  • Improved AI handling of economy and military, including port management
  • Greater differences in economic systems
  • More realistic modeling of trade route profits and GDP
  • Worldwide Arable Land revision and migration balancing
  • Mega-parties limited by tweaks to party formation logic and ideology

Interface
  • Trade panel overhaul for easier route management
  • More clarity on Pop Needs, Convoys, Radicals and Loyalists
  • Visual upgrades to mapmodes and lenses, such as showing Infrastructure and employable Pops when expanding buildings
  • Outliner enhanced with pinnable market goods and characters
  • Reduced notification spam


We are going to cover most of these things in dev diaries leading up to the release of 1.2, so details on what exactly these entail may be sparse until then. However, all of these will be in the beta build when we release it (although to reiterate, perhaps not in their final form) so come February 8th you can explore them for yourself!

After the third and final beta release, but before the live release of Update 1.2, you can expect the beta build and the beta section on Discord to become unavailable, as we will be channeling all our resources into the release. We will keep you updated on the expected beta shutdown date on Discord as well, of course.

Our preliminary release date for Update 1.2, assuming all goes according to plan, is March 13th. For those of you who opt to continue playing 1.1.2 until then you can follow the new features in upcoming dev diaries. For the rest of you, I'll see you on Discord on Feb 8!

v3_discordbanner.jpg
 
Last edited by a moderator:
  • 143Like
  • 69Love
  • 12
  • 7
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.619
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
  • 1Like
  • 1
Reactions:

Cramoxis

Private
42 Badges
May 9, 2017
11
3
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
hi, it seems very cool to have this private investment pool it brings life to the game.
But 1 other thing that bother me, has a mostly european countries player, is that austria is too strong so prussia never forms Germany. on a geopolitical plan it limits possibilities for great maneuvers ( or wars) . Do you intend to adress this issue in the immediate future ?
 
Last edited:
  • 1
Reactions:

Oglesby

General
57 Badges
Jun 18, 2015
2.183
4.318
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Stellaris: Lithoids
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
hi, it seems very cool to have this private investment pool it brings life to the game. But 1 other thing that bother me has a mostly european countries player, is that austria is so strong that prussia never forms Germany. on a geo political plan it limits possibilities for great maneuvers ( or wars) . Do you intend to adress this issue in the immediate future ?
I think that
  • Improved AI handling of economy and military, including port management
would have an effect on Austria as I believe they started getting too strong once the code was changed and nations focused more on building ports. Since Austria has limited spots for ports they didn't waste as much of their budget overbuilding ports.
 
  • 1Like
Reactions:

$ilent_$trider

Prince of Trivia
82 Badges
Mar 13, 2010
1.782
3.149
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
I think I might be going crazy or I didn't understand it all.
What's the difference in the new Autonomous Construction method we have and the Directly Controlled one?
I changed my rules to Directly Controlled (which, I think it should be the default but I digress) and I still see Government and Private buildings separately.
When, to my understanding if directly controlled, there should be no such split and buildings that can be funded with the Private pool would use that pool first and then whatever else needed from the government funds to pay for the difference.
Am I wrong in this assumption?
 
  • 1
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.619
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
What's the difference in the new Autonomous Construction method we have and the Directly Controlled one?
Under Autonomous Construction, you can't use the Investment Pool, and an AI representing your proprietorial classes, which is emphatically not the same as the national construction AI of AI-controlled countries, decides how to spend the Investment Pool.

Under Directly Controlled, you decide (within the limits of your laws) how the Investment Pool is used.
 
  • 2
Reactions:

$ilent_$trider

Prince of Trivia
82 Badges
Mar 13, 2010
1.782
3.149
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
Under Autonomous Construction, you can't use the Investment Pool, and an AI representing your proprietorial classes, which is emphatically not the same as the national construction AI of AI-controlled countries, decides how to spend the Investment Pool.

Under Directly Controlled, you decide (within the limits of your laws) how the Investment Pool is used.
Ok, I understood that as well, but then, why when I start a campaign with Directly Controlled do I still have two different queues?
Is this working as designed?
 
  • 1
Reactions:

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Various Observations:
1. Playing as the US the Oregon treaty event does not remove British Columbia interest in Idaho, preventing me from colonizing unless I conquer BC first.

2. Autonomous investment works pretty well, once you unlock oil.

3. I suffered 4 straight revolutions trying to pass laws. Laws that really should not be hard to pass as the US.

4. Finally saw an American Civil war but it's buggy. I read somewhere that having planters migrate to Dixie states might help matters
 
  • 3
Reactions:

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Other Observations:

1. Trying to pass Professional Army should not cause an instant revolution in the United States, It's stupid.

2. For some weird reason you cannot have publicly traded steam trawlers directly (for fish and whales), you need to pass the intermediate production method, switch to publicly traded.
 
Last edited:
  • 2
  • 1
Reactions:

BrotherJonathan

Petty King of Washington
49 Badges
Jun 15, 2015
949
2.055
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Surviving Mars
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Knights of Honor
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
Other Observations:

1. Trying to pass Professional Army should not cause an instant revolution in the United States, It's stupid.
Well, one of the things they're trying to fix is it being too easy to pass laws, so I guess they over-tuned too far in the other direction.
 

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Well, one of the things they're trying to fix is it being too easy to pass laws, so I guess they over-tuned too far in the other direction.
I get that, but for example I'm promoting the armed forces, building barracks and maxing out a navy (to increase the clout of the armed forces, and I still get supreme opposition from rural folk and trade unions, trade unions i can get, but rural folk in the US against a professional army?
 
  • 1
  • 1Haha
Reactions:

BrotherJonathan

Petty King of Washington
49 Badges
Jun 15, 2015
949
2.055
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Surviving Mars
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Knights of Honor
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
I get that, but for example I'm promoting the armed forces, building barracks and maxing out a navy (to increase the clout of the armed forces, and I still get supreme opposition from rural folk and trade unions, trade unions i can get, but rural folk in the US against a professional army?
I agree that it's ridiculous, I was just speculating on why it's happening.
 
  • 2
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
323
364
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Other Observations:

1. Trying to pass Professional Army should not cause an instant revolution in the United States, It's stupid.

2. For some weird reason you cannot have publicly traded steam trawlers directly (for fish and whales), you need to pass the intermediate production method, switch to publicly traded.

When passing a law like having as a policy a professional army, a similar process like when approving the law should happen.
I mean with this once the law is in place you never have immediately a professional army this transition should be slowed by some modifieres,
of course technologie etc. choices could help you speed up the transition full implementation.

Besides being a proponent of stockpiling principes I'm now also see something in the idea of not only stockpiling weapons but also munition.
Having a sufficient stockpile would than also be a treshold to determine if you can make a certain change in the armed forces.
 
  • 1Like
Reactions:

Gui10

First Lieutenant
55 Badges
Jun 30, 2018
225
347
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I get that, but for example I'm promoting the armed forces, building barracks and maxing out a navy (to increase the clout of the armed forces, and I still get supreme opposition from rural folk and trade unions, trade unions i can get, but rural folk in the US against a professional army?
If the starting law is national militia, it makes complete sense. You are essentially trying to remove a large segment portion of the military power of the states (and thus their ability to defend their interests) and give it to the federal government.
 
  • 3
  • 1
Reactions:

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
If the starting law is national militia, it makes complete sense. You are essentially trying to remove a large segment portion of the military power of the states (and thus their ability to defend their interests) and give it to the federal government.
That would be the case if it eliminated conscription centers entirely
 
  • 1
  • 1
Reactions:

Gui10

First Lieutenant
55 Badges
Jun 30, 2018
225
347
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
That would be the case if it eliminated conscription centers entirely
A large segment of it. Compared with national militia, professional army eliminates 50% of the conscription sectors max level and 80% of their ability to recruit troops (from 5% conscription rate to 1%). It also increases the max size of the central government army 20 times (from max level 5 to max level 100) and the power of the armed forces by 50% (from -25% to +25%).

Edit: to clarify the impact, given the small population sizes of american states at game start, the reduction in conscription rate is the one that matters and is reducing the states' army sizes by 80%, while also giving you (the federal government) the ability to rise an enormous army wherever you want. Not only is their opposition expected, but not opposing it would allow you to just steamroll the other side in any american civil war variation.
 
Last edited:
  • 2
  • 1
Reactions:

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Continuing with the observations:

1. Construction goes into negative time to finish, halting all construction, fixed for Government Construction by removing the negative time building to the bottom of the queue, this doesn't help private construction which is helplessly stopped.
 
  • 2
Reactions:

51states

Sergeant
96 Badges
Sep 8, 2019
85
292
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Stopped the game short of 1933, liberated some colonies as the US because I did not like the bordergore and was 2nd world power behind france by a bit of prestige. The game runs much smoother this patch but the revolutions are still too strong and too often and often without reaason. The other things is that interest group happyness comes mostly from passing laws and they ebb when leaders die and change so getting the correct mix of leaders to get the laws you want can be a pain (for example I was able to pass Professional Army when a trade union leader was in favor of the idea and then it took 20 years for then people to stop caring about the army.)

The biggest issue however is the negative construction from private construction queue which is game breaking.
 
  • 1
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
323
364
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
i read the enormous amount of ui fixes etc and played the game in its beta for several hours.
This new investment pool, building things is interesting but sometimes resets before reaching 100% why is that? Can any tooltip provide an explanation.

Furthermore other things to improve:
- declare interest; still a doubtful mechanic, i would suggest replacing it with a similar sphere of influence mechanic like in vic 2
- no stockpiling makes an enormous problem. For example you build an iron mine early and can't export, it has no use
- tooltips not show why building can't have more labour or why not more peasant move into building (non farm)
- trade is just .. just automatise this completely and let a player set manage the flows but this current system heavily influence by no stockpiling not good
- game still not well optimised, can't keep stable 60fps framerate on even lowest settings looks really ugly, clearly visible no low performance graphics objects (helpful graphical difference with less complexity, i think you could call it vic3 classic, slightly better graphics than vic2 and way less gpu and cpu usage as intented with this)
- warfare system terrible
- why you can't take back a treaty port if you have a lower rank? again absence of stockpiling negates this
- The good services is a doubtful good and doubtful where its output comes from it should come from an organic growth in conjunction with other buildings
 
  • 7
  • 1Like
  • 1
Reactions:

Sudertum

Lt. General
69 Badges
Apr 29, 2011
1.258
34
  • Stellaris: Ancient Relics
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Campus
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron III Collection
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Age of Wonders
  • Pride of Nations
  • Cities: Skylines - Mass Transit
  • Teleglitch: Die More Edition
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • For The Glory
  • Europa Universalis III
  • Magicka 2
  • Surviving Mars
  • Imperator: Rome
  • Darkest Hour
  • Magicka
  • Rome Gold
  • Age of Wonders III
  • Prison Architect
  • Dungeonland
  • Empire of Sin
  • Knights of Pen and Paper +1 Edition
  • Tyranny: Archon Edition
Have two observations so far:

-Private Investment drains twice its production value. Had (as Prussia) 78 total ,19 by priv. inv. and 39 by my goverment (with way more on) list remaining 19 stayed unsued until private production was finished.
- Had a crash then looking into diplomatic "Information" for Switzerland (played in german), upload didn't work in popping up bug report tool
 
  • 3
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
323
364
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
i read the enormous amount of ui fixes etc and played the game in its beta for several hours.
This new investment pool, building things is interesting but sometimes resets before reaching 100% why is that? Can any tooltip provide an explanation.

Furthermore other things to improve:
- declare interest; still a doubtful mechanic, i would suggest replacing it with a similar sphere of influence mechanic like in vic 2
- no stockpiling makes an enormous problem. For example you build an iron mine early and can't export, it has no use
- tooltips not show why building can't have more labour or why not more peasant move into building (non farm)
- trade is just .. just automatise this completely and let a player set manage the flows but this current system heavily influence by no stockpiling not good
- game still not well optimised, can't keep stable 60fps framerate on even lowest settings looks really ugly, clearly visible no low performance graphics objects (helpful graphical difference with less complexity, i think you could call it vic3 classic, slightly better graphics than vic2 and way less gpu and cpu usage as intented with this)
- warfare system terrible
- why you can't take back a treaty port if you have a lower rank? again absence of stockpiling negates this
- The good services is a doubtful good and doubtful where its output comes from it should come from an organic growth in conjunction with other buildings

The current declare interest is a non optimal game mechanic. I played as Marocco and i couldnt import any hardwood, B
because I had no declared interest in plenty of countries exporting this.
Also i had no option available to declare interest in a region. So i had one region fixed north africa which in my opinion should be
far larger than the current assigned area, as such better switch to spheres.

Thus Marocco is in my opinion perfect test case to see what needs to be improved in current game, because of being an aspiring nation:

- Enormous potential to grow and throw of colonial shackles (treaty ports) and become member of lead african coalition
- Near colonisable teritorry but can't colonise even if you want to
- Has mines but can't do anything with it eg. early export or stockpiling effectively for later internal use
- You can't control under taxation in a reasonable way, if it switches to paper it will collapse (don't talk about cherry picking the tech tree i did and it's no working), you will find yourself continuously expanding bureacracy building (this could better be complemented with edicts)
- Even when lowering all taxes no increase in living standard happens even when basic staple goods are cheap
- Warfare troop/ battle management is terribly designed in conjunction the prestige system or country ranking because you drop quick as Marocco and suddenly
you naturally intend to fix this by upgrading your army moderately, which leads to the artillery issue, as mentioned after this point.
I think the prestige system, country ranking should way more take in account the assets of a country GDP and gold reserves,
this promotes also more non violent play, expansion
- You can't produce arty because a law doesn't allow it (doesn't allow change production method), than when you finally switch the law,
build arms manufactories you are burdened with iron input problems and hardwood (especially hardwood and already with producing small arms!),
as mentioned earlier, don't mention yeah just switch production method, suddenly than i have big minus in normal wood, like in reality no other farm or someone would be able to provide 'some hardwood', leads to next point
- The game lacks certain resources to trade, produce etc you would like to see and over complicates things with the switch production method,
which is a perfectionism approach. Instead of this it should be more a shift focus approach.
- Type of production machine (or how its called) should also get changed, as soon as a new system is available say steam engine, the business in question should be able to decide to buy it as they naturally know best what is profitable, unless you are a command economy
- Marocco starts out with ports, which are natural harbors? (maybe a nice country summary at start of game is given as a pop up, how eu4 does this)
- Spain offered me a trade agreement i accepted it and barely noticed anything of having it. When settign up export or import routes still
no visible benefit to having this trade agreement or even logical options not available
- I think it shows that besides stockpiling a transportation cost and distance measure pro good hence the sphere of influence is needed.
As such that logical goods in the near region are always able to acquire
- If you just want a fleet to gather some naval experience or tradition, or protect coast to invading troops it's really clear marocco has no fun in current game design
as they cant make a small green water navy
- When you play marocco you should suppose to be able to act from the sultans perspective barely anything is confirming you are playing this kind of political setting

I'm deeply disappointed about this as my favourite nation is actually tripolitana, the ancient libya. But this is even more worse to play as absolutely failed has the joint market mechanic and other things in diplomacy like negotiating a pay of with the otman.
 
Last edited:
  • 3
  • 2
  • 1Haha
Reactions: