• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #65 - Patch 1.1 (part 1)

16_9.jpg

Hello and welcome to the second post-release dev diary for Victoria 3. Today we’ll be talking about the first major post-release patch, which we’re aiming to get to you before the end of the year. This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans we’ve outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy. With that said, there’s a few more significant changes coming in 1.1 as well, which we’re going to go over in this and next week’s dev diary.

The first of these changes is a rework of the interface for individual Pops, with a particular emphasis on improving the visualization of Pop Needs. In addition to the general overview, there are now separate tabs for Economy and Consumption, with Economy showing a more detailed breakdown of the Pop’s income and expenditure, as well as their top 5 Goods expenditures, and the Consumption tab showing a detailed breakdown of all their Goods expenditures, along with pricing information for the State and Market. We also plan to iterate on Pop Needs further in the future to give you a better idea of what your population needs are country-wide.

DD65_1.png


DD65_2.png

The next significant change in 1.1 is a rework of Legitimacy: some frequent criticisms we have received about the political system in Victoria 3 is that Legitimacy doesn’t matter enough and isn’t clear enough about its effects, as well as that elections don’t have enough of an impact. This rework aims to resolve all those problems by making several changes: First, legitimacy, while still a number from 0 to 100, is now divided into five categories with differing effects, some of which will increase or decrease based on the actual number and not just the threshold:
  • 0-24: Illegitimate Government: This government is considered blatantly illegitimate by most everyone in the country. This legitimacy level reduces the approval of all opposition IGs, makes it impossible to enact laws, and generates a steady stream of radicals in increased numbers the lower Legitimacy is.
  • 25-49: Unacceptable Government: This government is generally not considered acceptable to the people of the country. Laws can be enacted, but opposition IGs will disapprove and radicals will be created over time, though in amounts less than in an Illegitimate Government.
  • 50-74: Contested Government: This government is considered to have somewhat shaky foundations. Opposition IGs will disapprove slightly but otherwise there are no ill or good effects.
  • 75-89: Legitimate Government: This government is considered proper and legitimate. Over time a small number of Loyalists will be generated, with increased numbers the higher Legitimacy is.
  • 90-100: Righteous Government: This government’s legitimacy is considered to be unassailable. In addition to generating Loyalists over time, enactment time for new laws is cut in half.

The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesn’t have the voters behind it to be considered legitimate.

Despite being the largest party in terms of Clout, the Whigs alone are not considered Legitimate due to only commanding 47% of the votes in the last election.
DD65_3.png

Lastly for today, we’ve also made a balancing change to the Church and State and Citizenship laws - previously, the only balancing consideration for these laws was that less tolerance gave more Authority, which we felt was neither particularly balanced nor really a complete representation of the reasons that a country might want to discriminate against part of their population. To try and address this, we’ve made it so that by default, slightly more radicals are created by Standard of Living decreases than Loyalists from Standard of Living increases, but offset this with modifiers on the more restrictive laws that increase Loyalist and reduce Radical gain among the accepted parts of the population - the more restrictive your cultural/religious tolerance, the greater the effect on the part of the population that actually falls within it.

DD65_4.png

That’s it for today! Next week we’re going to continue talking about Patch 1.1, which as I said at the beginning of the dev diary is planned to be released before the end of the year. We’re also still working on another hotfix (1.0.6) which should hopefully include some late-game performance improvements and other fixes and which we are aiming to release sometime next week.
 
  • 272Like
  • 70Love
  • 16
  • 11
  • 5
  • 4Haha
Reactions:

commissar roach

Sergeant
Community Ambassador
102 Badges
May 27, 2011
61
1.867
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Cities in Motion 2
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Victoria: Revolutions
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Stellaris: Galaxy Edition
This comment is reserved by the Community Team for gathering Dev Responses in, for ease of reading.


Ruck said:


The changes are nice, but i personally can wait for them even longer, those are not important things for now. What we really need as fast as possible is a performance patch or maybe even more than just one. Many can not play longer than 1870-1880 cause of the incredible slow down.

You should prioritize performance for now over absolutely everything else.
That's the fun thing, we can work on both at the same time. The Artists, Designers, UX Designers are not the one's dealing with performance issues.
The performance issue is known to us, we delayed putting it into the hotfix because it wasn't yet vetted. You will get it in 1.0.6 sometime next week.
And after that there will continue to be a developer working on performance.

But trust me when we show you UX work and maybe some of the stuff I might tease next week, you don't want me working on performance instead - I will actively make it worse since I don't know what I am doing on that front.


LucasG21 said:


This looks good, although I do hope you might add "Electoral Laws" or "Anti-Corruption" categories in the future to represent the ability for non-majority governments will be able to enforce their will with sufficiently authoritarian policies.

Also, will you be making another pass over IG ideologies? It's really weird that the Roman Curia is a key supporter of secularizing the Papacy because they prefer Monarchy to Theocracy, especially when the Roman Landowners have a special ideology to make them prefer Theocratic governments.
Not too much comment on when its getting a pass but trust me this is something thats on our list of continual areas of improvment. I think Tolman has been working on it but I am not sure when its going to be vetted for a branch. The reason I am ignorant on this is because I've got my nose in economic balancing but more on that in the future. If you have specific suggestions, discord and forums is a great place to put it. Community and QA are regularly rounding up the feedback for us.


DogTheBoss said:


Will the UI improvements be taken or inspired by current popular mods?
So, we try to not outright copy mods but we do take alot of inspiration from them. We are regularly keeping eyes on those things which are the top because that signals areas for us that could use improvement. Sometimes we do take them, make a few tweaks to make them meet our standards and implement them in a future patch.

Its a fun balancing act but if there's a cool mod, we see it.


Shake Appeal said:


All sounds good to me, especially getting another hotfix before 1.1.

Do the devs have a recorded stance on France's dominance and (relatedly) the extreme effectiveness of Treaty Ports?
A few short term solutions came to mind, I'm not sure which one we insitutied for 1.1
And yes I am away of France's current dominance. The trick is not nerfing France into oblivion but lifting the others to be able to challenge them. I am on it.


gkbba said:


can we expect some trade UI changes, its the most obnoxious part for me to navigate.
Planned for the future, but reworking an entire screen needs both myself and Aron to have time to stop assisting on other things.
UX Resources is as always at Paradox, a bottleneck. Don't be disheartened that you don't hear anything, we don't want to show it to you until its done and ready for feedback.


milliontonnez said:


Also, please make disasters like cyclone relief scale with province GDP and not the entire country's GDP.
Its ridiculous that a state with 58K pop needs a disaster relief of 4M just cuz its my late game Germany
I've got a code support request out for this, its in the queue but also folks want their perforance and crash fixes so its not the hightest priority relatively but my eyes are on it. I balanced the events down for 1.1 a bit until I get that support.


ryan404000 said:


Wonderful, besides my constant want for Warfare to be entirely overhauled, can we please get some sort of unemployment map mode? It's so frustrating trying to find where my unemployment is
Until I am able to get to this, open up the production lense and zoom in, the map will have a popup of unemployment and the maplist will assist.
 
  • 22Like
Reactions:

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.281
5.813
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Is it safe to assume the overflow bugs (Gdp, loyalists, clout,, and so forth) will be vanquished in 1.0.6? My trade unions are so happy they've collapsed into a hate-singularity, and so powerful they don't exist.
 
  • 63Haha
  • 24Like
  • 1
Reactions:

LucasG21

Captain
79 Badges
Feb 23, 2017
359
2.250
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Surviving Mars
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Empire of Sin - Premium Edition
  • Cities: Skylines
  • Knights of Pen and Paper 2
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Prison Architect
This looks good, although I do hope you might add "Electoral Laws" or "Anti-Corruption" categories in the future to represent the ability for non-majority governments will be able to enforce their will with sufficiently authoritarian policies.

Also, will you be making another pass over IG ideologies? It's really weird that the Roman Curia is a key supporter of secularizing the Papacy because they prefer Monarchy to Theocracy, especially when the Roman Landowners have a special ideology to make them prefer Theocratic governments.
 
  • 25
  • 5Like
  • 1
  • 1
Reactions:

ToedPlays

Private
62 Badges
Oct 24, 2015
22
235
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Not the biggest fan of low-legitimacy governments being totally barred from passing laws.

Maybe passing a law with an illegitimate government should produce a large number of radicals, but fully gatekeeping it doesn't make sense to me.

Other than that — love the direction you're moving in! Victoria 3 is a great game, just needs some polishing.
 
  • 61
  • 18Like
  • 12
Reactions:

McSacy4418

Corporal
81 Badges
Apr 5, 2014
40
152
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Snowfall
  • Victoria 3 Sign Up
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
The changes to legitimacy are certainly welcome but radicalism seems like a much better route than just disabling law enforcement for illegitimate government. The proposed change removes some player agency since we'll presumably never put in place a very low legitimacy government.
 
  • 38
  • 7Like
  • 2
Reactions:

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.281
5.813
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Not the biggest fan of low-legitimacy governments being totally barred from passing laws.

Maybe passing a law with an illegitimate government should produce a large number of radicals, but fully gatekeeping it doesn't make sense to me.

Other than that — love the direction you're moving in! Victoria 3 is a great game, just needs some polishing.
Eventually the radicals make opposing interest groups start a civil war. Winning that zaps their clout, so the groups in power have a larger relative share of the clout, so your legitimacy goes up.
 
  • 5Like
Reactions:

cheetawilliam

First Lieutenant
93 Badges
Dec 27, 2015
255
163
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • BATTLETECH: Season pass
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Green Cities
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines Industries
  • Stellaris: Lithoids
The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesn’t have the voters behind it to be considered legitimate.
Please show us the amount of votes in the goverment screens after an ellection as well. Currently I don't know where you'd be able to find it. It should be a second percentage number next to their cloud.
 
  • 27
  • 7Like
  • 2
Reactions:

cloudwasher

Tamer of Sloths
87 Badges
Mar 16, 2001
708
985
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • PDXCON 2018 "The Baron"
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Stellaris Sign-up
  • Prison Architect
  • Cities: Skylines
  • Europa Universalis: Rome
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
In my game I started as US last night, I immediately moved to ban slavery. An event fired about someone trying to assassinate Andrew Jackson, leading to his gaining the abolitionist trait, and I had slavery outlawed by Oct 1836, at which point I immediately went for multiculturalism. The Southern Landowners didn’t oppose it (were neutral) and it passed first try. When I logged out it was 1842 and I had just elected a Black President….

It’s a game, meant to be fun, so I understand greasing the wheels a bit so things pass quicker than historically, but to achieve this much this quickly with no effort or sacrifice is definitely something that needs work.

You should be finishing the major political reforms closer to 1900 than to 1850. Something to slow down the chances of passing a reform for x number of years after each successfully law change would really help with spacing out reforms and saving immersion.
 
  • 38
  • 15Haha
  • 2Like
Reactions:

Meanmanturbo

General
92 Badges
May 19, 2008
2.240
5.059
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Majesty 2 Collection
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Republic
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Commander: Conquest of the Americas
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Victoria 3 Sign Up
  • Supreme Ruler 2020
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense

The next significant change in 1.1 is a rework of Legitimacy: some frequent criticisms we have received about the political system in Victoria 3 is that Legitimacy doesn’t matter enough and isn’t clear enough about its effects, as well as that elections don’t have enough of an impact. This rework aims to resolve all those problems by making several changes: First, legitimacy, while still a number from 0 to 100, is now divided into five categories with differing effects, some of which will increase or decrease based on the actual number and not just the threshold:
  • 0-24: Illegitimate Government: This government is considered blatantly illegitimate by most everyone in the country. This legitimacy level reduces the approval of all opposition IGs, makes it impossible to enact laws, and generates a steady stream of radicals in increased numbers the lower Legitimacy is.
  • 25-49: Unacceptable Government: This government is generally not considered acceptable to the people of the country. Laws can be enacted, but opposition IGs will disapprove and radicals will be created over time, though in amounts less than in an Illegitimate Government.
  • 50-74: Contested Government: This government is considered to have somewhat shaky foundations. Opposition IGs will disapprove slightly but otherwise there are no ill or good effects.
  • 75-89: Legitimate Government: This government is considered proper and legitimate. Over time a small number of Loyalists will be generated, with increased numbers the higher Legitimacy is.
  • 90-100: Righteous Government: This government’s legitimacy is considered to be unassailable. In addition to generating Loyalists over time, enactment time for new laws is cut in half.

The way you gain legitimacy has also been altered in democracies, with the share of votes (rather than just clout) represented in Government now having a direct effect on Legitimacy, the degree to which depends on the laws - under more restrictive voting systems, Clout can still be more important than votes, but as more of the population becomes enfranchised votes grow in importance and under Universal Suffrage it should be virtually impossible for a government that doesn’t have the voters behind it to be considered legitimate.

One question about this. When new parties are generated during an election I have seen my legitimacy tank thanks to IGs suddenly wanting to join the newly created parties. Only time I have seen 0 legitimacy. But before that the legitimacy was in the 70-80 range. Will feel unfair to have to have 6 months of massive radical generation just because of that. With how it works now, 6 mothe of 0 legitimacy is not that big of a deal, but after this change it would be much worse. How will you handle that?
 
  • 25Like
  • 3
  • 2
Reactions:

Lys91

Dandy penguin
124 Badges
Apr 19, 2008
981
702
  • Cities: Skylines - Snowfall
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III Collection
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines - After Dark
  • 500k Club
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Does the UI show better the percentage of votes an IG is holding?

Can we get a popup for election results?

Generally, can we get pop ups when something we should care about happens?
 
  • 15
  • 4Like
Reactions:

Cpt.Cross

Major
53 Badges
Oct 19, 2019
736
2.318
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Res Publica
  • Supreme Ruler 2020
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
These changes are nice and all that but the game is currently unplayable with the mid to late game lag.

When people said the hardest achievement was reaching 1936 they meant it as a joke.

it really needs a fix asap.
 
  • 25
  • 5Like
  • 2
Reactions: