• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #58 - Interest Revisions

16_9.jpg

Hello and welcome to yet another Victoria 3 development diary. Today is going to be a fairly brief dev diary discussing some design changes in diplomacy that happened as a result of internal playtesting and feedback, specifically to the mechanics of Interests and their significance in the game.

Interests, as you may recall from Dev Diary #19, are essentially a country having a diplomatic presence in a particular Strategic Region, either as a result of owning territory there, having a subject that owns territory there, or through a Declared Interest. Back then, Interests merely limited where you start Diplomatic Plays and Establish Colonies, and acted as a guide for the AI in terms of which countries it needed to care about

With so many Great Powers maintaining Interests there, Europe is a perilous place to start a Diplomatic Play in
DD58_1.jpg

So, what has changed between then and now? Well, basically, playtesting revealed two principal issues with Interests in the game. The first was that they simply didn’t feel significant enough, because they only tied directly into colonization and diplomatic plays. The second was that the number of declared Interests a country had available to them was based solely on rank, which meant that Austria with its miniscule navy was able to maintain almost as global a presence as the British with their, well, definitely not so miniscule navy.

To solve the first problem, we decided to do a little experiment - what if instead of just limiting colonization and diplomatic plays, Interests were required for all forms of diplomacy, up to and including trade? This was an idea we’d kicked around previously, but the concern was that it’d simply be too limiting, particularly where trade was concerned, because as mentioned, the only way to get more Interests was to increase your country rank, and once you were a Great Power, well that was it. No more trade partners, at least not of your own choosing.

The solution to the second problem, then, turned out to also be the key to the first one: tying the navy directly into declared Interests. The number of declared Interests from rank were reduced, and instead, Naval Bases now produce declared Interests, with one declared Interest provided per 10 flotillas that a country has. In other words, while Austria can now maintain a handful of declared Interests around Europe to look out for its national interests (pun intended), the size of Britain’s fleet allows it to poke its nose into the business of just about any corner of the world that it wants to.

Spain’s navy may not be what it once was, but it’s still large enough to allow the Spanish a greater diplomatic reach than their Major Power rank would otherwise allow
DD58_2.jpg

With this change made, our experiment truly came together, and allowed us to greatly expand the scope of the Interest mechanic. Instead of just being a requirement for taking over land, Interests now signify a formal diplomatic presence in a region without which you simply do not have the ability to interact with that region at all - no French diplomats in Southeast Asia means no French diplomacy in Southeast Asia.

In no particular order, here are all the mechanics that now tie into Interests:
  • Diplomatic Plays & Colonization: As before, a country must have an Interest in a region to start a Diplomatic Play or begin colonizing there.
  • Diplomatic Actions: To conduct diplomacy with a country, you must now have at least one overlapping Interest - meaning they must have an Interest in any strategic region where you also have an Interest. For example, Texas can conduct diplomacy with Britain if Britain maintains an Interest in the Dixie Region, even if Texas has no Interests outside the Dixie region.
  • Trade: To establish a trade route between two markets, one of the two market owners has to have an Interest in any region where the other market is present. For example, if the USA maintains an Interest in La Plata where the Argentine market is present, then Argentina and the USA can trade with each other, even if Argentina doesn’t have an Interest anywhere in North America.
  • Notifications: You will only be informed about diplomatic going-ons between countries with which you have an overlapping Interest, and in states where you have an Interest in the region.

As much as the Sikh Empire might desire European allies against Britain, their landlocked position limits their options - without a coast they will have to wait for one of those powers to take an interest in North India
DD58_3.jpg

Ultimately, the result of these changes were threefold: It made Interests a far more central mechanic to the game, it increased the need for maintaining a large fleet-in-being for empires with global ambitions, and it increased immersion by having who you could and could not deal with simply make more sense. An isolated Bhutan in the Himalayas now truly feels isolated, rather than inexplicably being able to send embassies to Paraguay at a whim.

That’s it for today! I’ll be back next week with another Dev Diary on a hotly anticipated topic: The AI of Victoria 3.
 
  • 256Like
  • 88Love
  • 29
  • 22
  • 5
Reactions:

mustard11

Second Lieutenant
54 Badges
Jul 11, 2019
139
221
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Diplomatic Actions: To conduct diplomacy with a country, you must now have at least one overlapping Interest - meaning they must have an Interest in any strategic region where you also have an Interest. For example, Texas can conduct diplomacy with Britain if Britain maintains an Interest in the Dixie Region, even if Texas has no Interests outside the Dixie region.
  • Trade: To establish a trade route between two markets, one of the two market owners has to have an Interest in any region where the other market is present. For example, if the USA maintains an Interest in La Plata where the Argentine market is present, then Argentina and the USA can trade with each other, even if Argentina doesn’t have an Interest anywhere in North America.
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
 
  • 3
Reactions:

meyott

Recruit
90 Badges
Dec 26, 2019
4
9
  • Europa Universalis IV: El Dorado
  • Island Bound
  • Crusader Kings III
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
  • Stellaris: Necroids
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Prison Architect: Psych Ward
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Heir to the Throne
  • Rome Gold
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
If you have no navy and are landlocked, does this mean that after you control your entire strategic region (your only free interest since you control territory there) you no longer have the ability to declare war or influence anyone else?
 
  • 5Haha
  • 2
  • 1
Reactions:

Ferrous Will

I Invoke The Ancient Power That I May Return!
130 Badges
Jul 17, 2012
1.715
5.633
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
BTW isn't that Occitania strategic region maybe too big? With that size it could better be renamed to "Southern France" (with "France" being "Northern Fr.").
Hot dang that's a chunky Occitania
 
  • 1Like
  • 1Haha
Reactions:

Oglesby

General
57 Badges
Jun 18, 2015
2.183
4.318
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Stellaris: Lithoids
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
One thing I feel like isn't solved here, is that getting overlapping interests isn't always synonymous with getting interests that make sense. For example I can have a single interest available to me and decide I want to use it well to talk to great/major European powers; it makes no sense to set it on Europe as that might not see large overlap, but on Caribbeans which automatically has British, Spanish, Dutch and French interest.
Looking at the image of interests they posted it looks like Europe has a lot of overlaps
DD58_1.jpg

Looks like England, France, Rhine, and (what I assume is) Northern Germany would get you all but Spain from your list. Each region later in my list has more nations that the earlier ones.
 
  • 3
  • 1
Reactions:

MrMcQue

Fan of Cardinal Sarah
82 Badges
Jun 5, 2016
576
2.974
  • Magicka 2
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II
  • Age of Wonders III
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Europa Universalis III: Collection
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Cities in Motion 2
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
I guess it's just to highlight the addition of trade.
 
  • 5
Reactions:

Brynjar

General
61 Badges
Feb 14, 2012
1.921
4.407
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
What exactly is a flotilla in Vic 3? From the navies and admirals dev diary it seems like it may be in part up to the player to decide what a flotillas consists of. If that is the case, tying the number of interest directly to number of flotillas seems like something that could have a very bad impact on how players, and possibly also the AI, build their flotillas.

I'm also worried about how this could affect the AI decision making. Could it cause AI countries that otherwise has no need to maintain large navies to blow huge amounts of money on navies? Or can we expect to see AI majors like Russia or Austria who may not maintain a large amount of naval bases to struggle managing their interests?

What happens to such countires if they lose their 1-3 most important naval bases? Can the AI handle it?

Also, please stop preventing players from getting players the information they want. There is absolutely no good reason to limit the information a player can get about what goes on in the world based on where a country declares having an interest. The only thing it achieves is encouraging boring micro just to get information. I can't imagine many people enjoying that.
 
  • 5Like
  • 3
  • 2
Reactions:

Arbus

General
119 Badges
Jun 3, 2009
1.781
3.093
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
2. Is it possible to cheese the system by simply having a small colony everywhere, thus not needing to declare interests?

Portugal has been using this cheese since the 1500s. In 1836 it starts the game with at least 8 strategic regions.
 
  • 23
  • 15Haha
  • 2Like
  • 1Love
  • 1
Reactions:

Ferrous Will

I Invoke The Ancient Power That I May Return!
130 Badges
Jul 17, 2012
1.715
5.633
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
I guess it's just to highlight the addition of trade.
For diplomacy, you need to both share an interest in atleast one region.
For trade, one nation's interest has to share the presence of another's market

This means the criteria for trade is stricter.

Russia and Japan can both do diplomacy with each other if they bump into each other in China, but unless one of them has an interest in a region where the other's market exists neither can trade with the other
 
  • 12
Reactions:

Oglesby

General
57 Badges
Jun 18, 2015
2.183
4.318
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Stellaris: Lithoids
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
Diplomatic Action =/= Trade so they differentiated them because of that

Also by virtue of Customs Union the market you are in may exist outside of the places where you have interest so the 'rules' presented in the Trade bullet are different than the Diplomatic Action one.
 
  • 3
Reactions:

Ginger_Walrus

Recruit
90 Badges
Jun 25, 2015
6
12
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Arsenal of Democracy
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
The difference is where the interests need to be. If I want to diplomatically engage with the U.K, for example, I just need an interest where they also have one. So if neither are us are present in S.E. Asia, but both have interests there, we can interact.
However, if I want to trade with the U.K, either they need to have an interest in a region with my market, or I have to have in interest with theirs. Having overlapping interests in a region where neither of our markets are present will not allow us to trade.
 
  • 7
Reactions:

bigrigg47

Sergeant
35 Badges
May 21, 2021
97
458
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
For diplomacy, you just need to have an interest (regardless of whether you have that interest because you own territory there, your subject has territory there, or you declared an interest in that region) in a same where they also have an interest (for any reason). So the US and the UK could do diplomacy if their only overlap was that they both declared an interest in The Andes for example.

But, for trade, one of you needs to have an interest in a region that the other's national market is in. So the criteria is that you can't trade just because you both declared an interest in the same region, and one of your interests needs to overlap with the other's *national market*, not their borders. So, for the US to trade with the UK, they'd either have to expand their national market to a region where the UK already has an interest, or they'd have to get an interest in a region where the UK's market already is.
 
  • 1
Reactions:

Bearjuden

Colonel
82 Badges
Jan 7, 2014
1.146
3.172
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
Huh, people really seem set on having their notifications enabled. I suppose as an option that couldn't do too much harm. I wouldn't want it by default though.

Are there any limits to declaring interests based on navy as well? Consider Belgium, for example. Maybe Belgium wants to tear the Netherlands down a bit and end the threat, so it declares Indonesia to be an interest, waits for literally any play, hops in against the Netherlands, and uses this isolated war as an excuse to strip the Dutch of their colonies. My issue with this is, Belgium can't even reach Indonesia really. It doesn't have that reach. That's just cheesing the mechanics because your rank gives you an interest that seems to have no limit in choice. How will that be stopped or limited?
 
  • 2
  • 1
Reactions:

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
Is it just me, or are these two bullet points essentially saying the same thing? Is there something granular that I'm missing that makes them worth separate bullet points?
not quite

in the first instance they need to have overlapping intrests anywhere in the world. So if both Britain and Japan have interest in say Chile they can have diplomatic relations even if there is no Japanese or Brithish precense there

in the second instance at least one side must have a market precense hwere the other side has an interest. So Britain having Hongkong and apan has an interest in the region they can trade.

edit

third on the ball

fifth even
 
  • 5Haha
Reactions:

bigrigg47

Sergeant
35 Badges
May 21, 2021
97
458
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Perhaps the free Interest is now only given in a region where your capital state is located? And diplomacy with neighbours seems always possible. Can a dev confirm this?
Interests, as you may recall from Dev Diary #19, are essentially a country having a diplomatic presence in a particular Strategic Region, either as a result of owning territory there, having a subject that owns territory there, or through a Declared Interest.
All the changes they mentioned here seemed to only apply to what interests do and how you get declared interests, so I assume the criteria for non-declared interests should stay the same.
 
  • 1
Reactions:

Morrowind3

Colonel
107 Badges
Jun 2, 2011
924
5.059
  • Majesty 2
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • A Game of Dwarves
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Humble Paradox Bundle
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Victoria 2
  • Teleglitch: Die More Edition
  • Supreme Ruler 2020
Also, please stop preventing players from getting players the information they want. There is absolutely no good reason to limit the information a player can get about what goes on in the world based on where a country declares having an interest. The only thing it achieves is encouraging boring micro just to get information. I can't imagine many people enjoying that.
They're not hiding any information from what I can tell. It's just notifications, and judging from earlier builds, limiting the amount of notifications to just the areas you're interested in is definitely preferable to ignoring the notifications because most of the time it's not relevant to you.
 
  • 12
  • 9
Reactions:

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.562
5.180
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
Why remove the notifications?

You could just have then notify at different levels. Think message log from eu4.

In fact why not just give us message settings back again? One of the poorer development choices of pdx in recent years was removing customisable message settings.
 
  • 25
  • 2
  • 1Like
Reactions:

Ferrous Will

I Invoke The Ancient Power That I May Return!
130 Badges
Jul 17, 2012
1.715
5.633
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • 2Love
  • 1Haha
Reactions: