• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #56 - Cultures and Religions

Steam.jpg

Hello there! My name is Alex and I’m part of the QA team working on Victoria 3! I’m a relatively recent addition to the team, having only joined around March this year. Despite that, it has already been an incredible ride to see the game progress since then! Enough of that though, because today the topic at hand is something you likely have heard a lot about in previous dev diaries but that still deserves its own introduction: Cultures and Religions.

As you probably already know from one of our very first dev diaries, pops have a series of aspects that define and group them. These include where the pops live, what profession they have and what building they work in. On top of that, pops are also defined by their cultural and religious background.

When hovering a culture you get all kinds of data you might find useful, like in this example of the Japanese Pop culture (not to be confused with Japanese pop culture which would much later take the world by storm) tooltip
DD56_1.jpg

Cultures and religions in Victoria 3 are closely related and a central concept of what makes the game work. At their core, both of them work by having a set of traits that define how closely-related different cultures and religions are. These traits are what determine if a culture or religion will be accepted or discriminated against based on the different laws you might have in your country. As an example, both Catholicism and Protestantism have the Christian trait, meaning that they accept each other under the Freedom of Conscience law – which requires a shared trait between the religions - but not under the State Religion law – a law under which only pops of the state religion are accepted. The last alternative is of course the Total Separation law which accepts all religions no matter what traits they have..

The world has many cultures and traditions to get to know and learn more about.
DD56_2.jpg

Cultures work slightly differently. For one, you have descriptive traits such as which language a culture generally speaks, i.e. lusophone or hispanophone. You also have a special kind of trait called heritage which generally describes very broadly where a certain culture originated from geographically. Some laws specifically require cultures to share a heritage with the primary cultures for them to be accepted, such as National Supremacy and Racial Segregation. There’s also Cultural Exclusion which requires at least a single trait to be shared for the culture to be accepted. Finally, Multiculturalism accepts all cultures regardless of traits.

Maybe your ideal run is to achieve prosperity as an independent Greenland where the Inuit culture gets to decide its own destiny.
DD56_3.jpg

Closely tied to cultures and religions are the concepts of taboos and obsessions. Both of these affect, either negatively or positively, how much Pops are willing to pay for and consume certain goods. As such, both taboos and obsessions only apply to consumer goods as opposed to military or industrial goods (so no tank obsessions, sorry). Obsessions are tied to cultures, for instance the French culture being obsessed with wine or the Nepali with tea. As you might have guessed, taboos on the other hand are tied to religions. Importantly though, they still manifest themselves culturally. Every culture has a religion tied to it and “inherits” the taboos from that religion. This means that a catholic turkish pop will still have a taboo against wine and liquor for instance.

The Nepali know Tea is the superior hot drink and not that bitter bean juice people call coffee.
DD56_4.jpg

Another difference between obsessions and taboos is that while taboos don’t change throughout the game, obsessions are more fleeting and can emerge organically or be removed in case something significant happens, like the Opium Crisis for instance. If a certain good is abundantly available in a market, the Pops in that market have a small chance of becoming obsessed with it.

A prominent leader of the Comanche, Puhihwitsikwasu, or Iron Jacket for the uncultured Europeans, gets some impressive culturally defined clothes and headdress.
DD56_5.jpg

Cultures and religions touch on most of the game’s mechanics in one way or another as can be seen from previous dev diaries. From mechanics related to secessions, migrations and unifications all the way to discrimination, political strength and conversion/assimilation. Cultures are also tied to visual changes such as the appearance of characters. When playing Victoria 3, you will often be thinking about cultures in one way or another.

On top of all that, it might interest some of you that cultures and religions are very easily moddable to do what you want. Below you can find a quick Blorg culture mod I made with some details like localization files omitted. All in all a very simple process!

I’m fully expecting someone to make a “Blorg invasion from Outer Space” total conversion alt history mod now.
DD56_6.jpg

As you can see, the modding itself is very simple, even though I glossed over a few details like localization files and properly defining cultural traits as well as actually creating a Pop with the Blorg culture, but all of that is very straight forward.

DD56_7.jpg


DD56_8.jpg

That’s all for me folks! Exciting times are ahead of us and I’m looking forward to having you all play the game when it’s finally time. Until then maybe I’ll see you at our first upcoming stream next week or maybe even at PDXCON? Either way, next time Mikael will tell you a bit more about The Journey so Far!
 
  • 146Like
  • 32
  • 30Love
  • 18
  • 3
Reactions:

Nitan17

First Lieutenant
7 Badges
Sep 26, 2011
298
1.852
  • Cities in Motion
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I thought it didnt show political power. If so, I would guess Cyprus and Crete would be marked Turkish and Bosnia Bosnian.. (Ive seen one map of cultural political power where Bosnia was visibly Bosnian.
Sigh, honestly if that's the case and some maps take political power into consideration and others don't, it's even more confusing.
We received more screenshots on Discord, it's clear now that the new "Homelands" mapmode uses raw Population numbers to decide which culture to color a state with. The "Culture" mapmode used Political Strength instead, don't know if it was ever changed.

unknown2.png

unknown.png
 
  • 9
  • 2Like
  • 1
Reactions:

BrotherJonathan

Petty King of Washington
49 Badges
Jun 15, 2015
960
2.140
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Surviving Mars
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Knights of Honor
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
Will Judaism be represented as just a religion, or will Ashkenazi and Sephardic be included as cultures as well?
 
  • 1
  • 1
Reactions:

Kaspar Osraige

Lieutenant-Double Yefreitor
1 Badges
Mar 25, 2019
496
4.063
  • Victoria 3 Sign Up
That is strange, Albanians were viewed quite favourably in Ottoman administrations. A lot of Ottoman's viziers were Albanians. Heck, even Muhammad Ali himself was Albanian. There should be shared trait(s) between Albanians and Turks so that Albanian is accepted in Ottoman Empire...
I believe that is represented by religious laws. What made Albanians and Bosniaks favored in Ottoman Empire was the fact they were Muslim-majority. Same for Circassians really.
 
  • 3
Reactions:

luanmameili[LM]

Major
82 Badges
Nov 15, 2016
551
786
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: No Step Back
On top of all that, it might interest some of you that cultures and religions are very easily moddable to do what you want. Below you can find a quick Blorg culture mod I made with some details like localization files omitted. All in all a very simple process!

I’m fully expecting someone to make a “Blorg invasion from Outer Space” total conversion alt history mod now.
View attachment 870651
Well, will it be possible to have fungoid portraits for pops and characters instead of humanoid?
 
  • 2Haha
Reactions:

Ottoman Master

Major
52 Badges
Aug 24, 2007
590
1.182
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Victoria 2
Your failure to grasp mine (and devs') point is funny, I mean shouldn't be that hard to understand how this map works (states' borders might also be different from historical lands). But read couple of times more and maybe you'll get there.
I was actually being charitable to the devs. I read their post. The implication then would be that Armenians and Kurds don't consider Van and Bitlis to be their homelands which is honestly even worse, because it'd mean they knew enough to make them the largest groups in those provinces but not assign them as a homeland. I'm also not sure what's with the reddit-tier smugness when you're so obviously wrong here lmao.
 
  • 1
  • 1Like
Reactions:

anbory

Captain
90 Badges
Feb 20, 2015
336
1.299
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: By Blood Alone
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Imperator: Rome Sign Up
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Prison Architect
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Europa Universalis IV: Third Rome
  • Crusader Kings Complete
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Teleglitch: Die More Edition
  • Victoria 2
North Caucasian is currently tied to Sunni
And it doesn't make sense. It isn't like North Caucasians were originally Muslim and then baptised into Orthodox. Different North Caucasian cultures adopted different religions at different time under different circumstances. And I don't see any reason why, e.g. Circassia region should be tied with Islam. That doesn't make sence at all. No offence, but the whole setup feels like you didn't even make any basic researches and just copypaste cultures from Victoria II. It feels like if you mix Spanish with Germans and say: "Spanish are tied with Protestants but they can be Catholic too". To separate North Caucasian culture into 3 cultures tied with their respective language family and religion would the most logical thing in a game, where both language and religion play some role in gameplay
 
Last edited:
  • 10
  • 4Like
Reactions:

Oglesby

General
57 Badges
Jun 18, 2015
2.199
4.383
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Stellaris: Lithoids
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
"A historical game using real people and real cultures", especially one set in 19th century, should be doing its best to truthfully and in depth represent the realities of the times it showcases. Doubly so a game so deeply focused on the society and the changes it went through.
Within reason and practical limits. Limits determined by the developers of said game as they have intimate knowledge of the game's systems.
 

Wayofwisdom

Sergeant
45 Badges
Jun 25, 2021
77
207
  • BATTLETECH: Flashpoint
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV
  • Magicka
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
I always love trying to make alternative histories, and part of the fun in CK3 is the ability to create Budist-Anglo-Norse religion and culture or similar interesting combinations. So I wonder if we will be able to make something like a Jewish-First Nations combo?
 

Bearjuden

Colonel
82 Badges
Jan 7, 2014
1.146
3.175
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
They can't. The prohibition and the opium ban are handled in a different way through modifiers to production and trade routes rather than affecting what the pops actually want to consume.
Is it handled dynamically or no? Can pops develop prohibition-esque attitudes through tobacco organically or is it only done through event for alcohol specifically? If so, why not make it organic for all goods with some set trait on them (things like opium, alcohol, tobacco, etc that people might see as social ills)?

Is there moddable taboos by culture and obsessions by religion or why is that not able to be molded in if so?

You can set a military good as an obsession through the culture definitions, yes. It just won't do anything as obsessions are about pop consumption and pops don't consume military goods.
I don't recall if this was asked before but can a good be multiple goods types? Eg, can firearms be both a consumer good and military good and so be sold to both markets and be affected by both demands and in turn be affected by obsessions and taboos?
 
  • 1Like
Reactions:

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.763
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition

Closely tied to cultures and religions are the concepts of taboos and obsessions. Both of these affect, either negatively or positively, how much Pops are willing to pay for and consume certain goods. As such, both taboos and obsessions only apply to consumer goods as opposed to military or industrial goods (so no tank obsessions, sorry). Obsessions are tied to cultures, for instance the French culture being obsessed with wine or the Nepali with tea. As you might have guessed, taboos on the other hand are tied to religions. Importantly though, they still manifest themselves culturally. Every culture has a religion tied to it and “inherits” the taboos from that religion. This means that a catholic turkish pop will still have a taboo against wine and liquor for instance.
So what you're telling me is no recreational McIronclads, and also no raki.
 
  • 1Like
  • 1Haha
Reactions:

Lord_Baltimore

First Lieutenant
22 Badges
Jul 10, 2014
215
363
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Is that a single Arab culture stretching from Basra to Beirut and down the west coast of Saudi Arabia?
Does this mean I really can draw a line from the E in Acre to the last K in Kirkuk with no consequences?
 

mikhail321

Captain
1 Badges
May 27, 2021
374
1.609
  • Victoria 3 Sign Up
That is difficult to say. We're talking about the fact that they were mostly peasants, illiterate peasants. This means that there was hardly any overarching identity. In the surveys, the farmers usually only understood the question about religion. The early researchers tried somehow to record the dialects. The standard language, i.e. the written language in Russian and Ukrainian, developed towards the end of the nineteenth century.

Many maps are more modern attempts to support territorial claims.


Especially in relation to the Don Cossacks or the Caucasus. The Don Cossacks were often composed of escaped serfs or natives. In the Caucasus, farmers were simply settled from other parts of the empire to secure the area.


You won't get an exact map. What's to be hoped for is that the map won't be monolithic.
By mid-nineteen century Russian and Ukrainian languages were sufficiently separate even for illiterate peasants. I looked up some research, and it seems most of the Don Cossacks were migrating from central Russia in 18th century (in the time when Ukraine had their own Cossack hosts yet), so they were predominantly Russian. However, there was a big inflow of peasants who were not allowed in the Cossack host, mainly Ukrainians. In 1830s the proportion was 60% Cossacks 40% peasants, so the game’s portrayal of the territory as mostly Ukrainian is wrong. Meanwhile by 1900s the proportion flipped to the opposite, which can be perfectly modeled through migration dynamics in game (I hope it takes distance into account, so Ukrainians will be more likely to move to neighboring empty states than all the way to Siberia).
Interestingly in Kuban and other Caucasian Cossack hosts the situation was different, as they were open for newcomers much longer (due to being on the frontier) and were largely based on Ukrainian Zaporozhdkoye host, so the are more correctly described as Ukrainians.
So, if Don is considered a Ukrainian homeland, Kuban should be as well. In any case Don should have a Russian majority at game start, while Kuban should have a Ukrainian majority (with the indeginious Cerkassians being already mostly exterminated or driven away by 1830s).
My preferred option would be to have Cossacks as a separate culture. It may be disputable scientifically, but opens up interesting opportunities for Cossack separatism which was a thing during the civil war.
A link for those interested who read Russian: http://ebookiriran.ru/index.php?id=98&section=8&view=article
 
  • 1
Reactions:

famaouz

<insert custom title here>
22 Badges
Aug 5, 2013
775
1.072
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Stellaris
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Age of Wonders III
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
I believe that is represented by religious laws. What made Albanians and Bosniaks favored in Ottoman Empire was the fact they were Muslim-majority. Same for Circassians really.
Not really, the same should have happened with the Kurds or Arabs but here we are. It's not really just because they are Muslims...
 

Kaspar Osraige

Lieutenant-Double Yefreitor
1 Badges
Mar 25, 2019
496
4.063
  • Victoria 3 Sign Up
Not really, the same should have happened with the Kurds or Arabs but here we are. It's not really just because they are Muslims...
Literate, non tribal Muslims I guess lol. Plenty of Kurds became viziers or officers, just that they were a closed, mountainous people with low access to education was the issue