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Victoria 3 - Dev Diary #53 - Characters

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Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

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Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
DD53_2.png

The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.

Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
DD53_3.png

Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
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Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.

A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
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Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
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Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 
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This comment is reserved by the Community Team for gathering Dev Responses in, for ease of reading.


AurumGames said:


> Social Democrats are less likely to emerge from content Interest Groups

You sure you don't mean MORE likely?

Yes, typo! Social Democrats are more likely to emerge under content IG's, while more radical communists tend to emerge in angier IG's.


The Goldfinch said:


Are historical characters always set to die in their historical time? Is Friedrich III always going to die in 1888, Franz Joseph in 1916 or can I take him to 1936 by reloading saves, etc?

Character death dates are random. But in one case I added some malicious script to heavily increase the odds of a certain king Billy very early into the game.


dw70676 said:


Are heirs preset? As in, will the line of succession (barring nothing happens to uppend that status quo) in countries starting as monarchies go as we know they did historically? Or are they randomly generated as needed?

We've scripted starting heirs in most (if not all) monarchies in 1836. After that, characters are randomly generated.


LucasG21 said:


Very nice! But wouldn't "Great Proprietors" be a more neutral name for the Austrian Landowners? Or is "Austrian Aristocracy" a dynamic name that will change depending on laws (or if A-H is a different country, tag)?

It's tied to some Austrian content, and will change if/when you become Austria-Hungary.


Benjamintf1 said:


If Popular commanders improve morale, can unpopular commander's cause a mutiny/kill the commander?

No but that's a really good idea for an event.



cristofolmc said:


Radical is a bit of a weird one. I'd be inclined to come up with a better term. Radicalism is not an ideology but a personal trait regarding an ideology. You can be a radical tradicionalist. Or a radical market liberal. Or a radical communist. What is a radical in Victoria 3?
See here:

MrNoobomnenie said:


They are talking about Classical Radicalism, which was in fact an ideology




Shracc said:


How moddable are the characters?

For example could we create a mod that turned Lincoln and the US communist and have him as the leader? Lincoln abolishes wage slavery would definitely be a mod

I don't see why not. This is all highly moddable


magriboy0750 said:


Can characters stats other than popularity be modded as event modifiers as well,such as army leader or character health modifiers(if that's even a thing)?
Thanks for any replies about this.

Yes, of course!


Arbus said:


About that, are there separate monarch names lists for each country? Because dynasties tend to use the same names over and over (e.g. Phillipe, Louis in France; William, George, Edward in England; Charles, Ferdinand, Alfonso in Spain etc.)

It kinda breaks immersion when a random Joseph pops in out of nowhere. There could still be a small chance for a random primary culture name, but countries with long established dynasties should have strong biases toward certain names.
You can specify separate namelists for commoners, nobility and royalty for each culture.
 
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Good evening,a great dd as usual.However,i have a question:
-Can characters stats other than popularity such as military-related statistics be modded outside of traits,with event,decision,laws modifiers and so on as well or not?
Thanks for any replies about this.
 
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How the player can influence which Characters take which roles, if at all, in the game?

EDIT: e.g. can the player have Karl Marx as a General instead of a Politician?
 
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Are historical characters always set to die in their historical time? Is Friedrich III always going to die in 1888, Franz Joseph in 1916 or can I take him to 1936 by reloading saves, etc?
 
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Are heirs preset? As in, will the line of succession (barring nothing happens to uppend that status quo) in countries starting as monarchies go as we know they did historically? Or are they randomly generated as needed?
 
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I see the devs have been inspired by my idea of Popularity and have developed on it. I will gladly take credit for coming up with this idea and am proud that the developers have chosen to take it on. I expect my check in the mail any day now.

To this, you might say "Given when we first saw screenshots of characters having Popularity and typical development lead times your claim is not really credible" and "it was an obvious enough idea that independent origination was more likely" or similar things.

And to that I will say.... er.

Hmm... didn't think this through....
 
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Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game.

Hope this can be turned off. This is too railroady for my liking.
 
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In the AAR thread we had a talk about this historical charachter:
1659629636352.png

specifically how he is 45 in the late 1830 when the historical Tewodros was born in 1818. Is this a WIP bug or do historical chars appear with a set age rather then a historical birthday?
 
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Wouldn't communist leaders be more likely to emerge in largely agrarian countries with low sol? China and russia weren't exactly on the bleeding edge of urbanization and industrialization and they're the only examples of nations where communist ideologues were really successful.
 
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I hope in trade fix dev diary we can see some major changes with hopefully targeted embargos or possibility to deliver goods to friendly nations at very low price? Game focused on economy should have options of economic combat.
 
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