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Victoria 3 - Dev Diary #35 - Decisions & Expeditions

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Good evening and welcome back to another Victoria 3 development diary! This time written by our Content Designer Veronica. Today we will talk about two topics that are intrinsically connected: Expeditions and Decisions.

The Victorian age was also the age of exploration. Campaigns were sent to explore the farther territories of the world and discover their hidden mysteries. Scholars turned their attention to uncharted territories and promises of glory and fortune; numerous papers and conferences were produced on behalf of science and this era set the foundations for modern studies.

But these expeditions were not without peril - many failed, and not all of them returned. This, we also wanted to represent.

In Victoria 3, you will be able to take a Decision to go on an Expedition if you fulfill the requisites for it: namely having an interest in the region and, sometimes, a special technology. For instance, exploring the African rivers without protection against malaria may not be the greatest idea. Apart from that, any country can decide to embark on this adventurous enterprise.

Dr. Livingstone, I presume?
image01.png

But what is a Decision? A Decision is a specific option that you can take when you meet the requirements, thus triggering an important or special event. They don't require any completion conditions because you'll only be able to take them when you already meet those. Some Decisions will allow you to go on an Expedition, like in this case, but many others trigger historical events, like the Grand Exhibition or the Decision to build the Canals that we saw last week.

Some, but not all, Decisions will also add a Journal Entry so you can track how the event is going, like the surveillance of the canals. Others just fire an immediate event because it's not an ongoing circumstance, so you get to see the immediate results.

The decision to trigger the Grand Exhibition will give you a Journal Entry and a countdown to make it as great as you can. You can do so by special exhibition events, going on expeditions to retrieve important artifacts or by researching new technologies that you can showcase to the world. Of course, we also take into consideration everything you've achieved up to that point, so you can still trigger the exhibition after having completed all expeditions and your findings will be taken into account and displayed.
image03.png

Once you take an Expedition Decision, a starting event will trigger setting up the preparations for the journey. If you decide to go on with it, you'll be asked to choose a leader and a budget, then a Journal Entry will be added to your game with a progress bar that indicates, well, the progress of the expedition. Also, bear in mind that the leader's skills and traits may also play a part in the success of the group and how they face the events they encounter. A drunkard leader may delay your expedition while entering a nervous breakdown because they miss their addiction - or they could even lose their vice.

The expedition Journal Entry will keep track of your advances with a progress bar, and will trigger different ending events depending on your results. A high progress means a successful expedition, while getting a high peril before reaching the end means a more grim completion event, regardless of your progress.
1ee3e8113a8a18e9d24408708474876760e66b17.png

image05.png


Expeditions use two main variables: progress and peril. When you reach a high enough progress the expedition will complete successfully; however, a high peril will mean that the expedition may be lost or even die. You'll be able to control how these variables progress through your decisions during the expedition events: every month you'll receive an update on how your expedition is doing where you'll act as their leader and choose how they should proceed. Sometimes, however, the expedition will go on peacefully and you'll receive a progress event instead that increases both your progress and peril by one point. You'll also get an updated map location on where your expedition is at the moment, so you can see them advance (or not).
If an expedition fails you can repeat it as many times as needed, and you may even encounter a lost leader or find out about the fate of the last group. However, once you complete one, you cannot go on the same expedition again.

Will you choose the safer option and risk staying behind or will you venture into the white fog and accept its perils?
image06.png

Some expeditions have special mechanics. For example, in the Antarctica Expedition you'll want to reach the Pole before your competitors, so you may feel inclined to take riskier options to ensure that you get there soon. You may also find traces of previous lost expeditions, and you can always take advantage of the resources left behind.
There's also the possibility of finding a previous expedition that you had already sent and that failed to come back - not only in Antarctica. However, the state in which you find them may vary.
There's a limited amount of available expeditions that we have added to the game, all of them inspired by the most famous campaigns of the Victorian age: the African rivers, the North American Trails and Antarctica.

Surviving always has a high price, especially in the most dangerous latitudes.
image07.png

And here we have an example of a special event that gives you something for your exhibition, at the cost of delaying your expedition, since the first option gives you no progress:

During your travels, you may find animals you've never seen before and, with the adequate technology, you'll be able to photograph or even film them.
image08.png

Of course, completing a successful expedition will give your nation a prestigious reputation, and will definitely help its leader's popularity - but, as you can see here, there are many other benefits of going around and exploring the world, like getting brand new material for your exhibitions.

So remember to choose carefully your expedition and its leader, and keep an eye out for peril while trying to not get left behind!

And that was all for today! We'll see you again next week with another Development Diary, this time on Construction, by our GD Martin Anward :)
 
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Hmm I don't like this system. I mean cool, but these expedition events are the sort I will not bother to read after the first playthrough and I'll likely pick the same choices every game anyway so it'll just be a quick click to the optimal option every time without even looking at it, and it reminds me of the Crusader Kings series (my least favourite PDX GSG franchise - though I still like it I am not a big fan of roleplay in these games so never really got that into it). I also don't think narrative based event chains like these expeditions you send out fit into the whole theme of the game. Probably my least favourite dev diary aside from the war ones (I'm saddened by the choice of the devs that we are allowed to almost 'micro-manage' an expedition through these event chains but we can't micro an army beyond assigning a general and 3 buttons).

Well its not like this system on its own will affect my enjoyment of the game anyway since its such a minor feature.
I love CK2 and roleplaying and I still don't like this much character focus for a game like this, it was a terrible decision in Imperator too IMO.
 
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I doubt that a text box would open like it does in EU IV, so we won't probably see Lakey McLakeface.
But it could be, but I am hoping for an answer here.
That the naming mechanic for a land mark is:
"Lake <Name head of state of discovering nation> "
SO we might get Lake Victoria, Lake Wilhelm, or Lake Chairman Bloggs
Probably for the best. A whole thread of landmarks named things like "Mount Diarrhea" might get tiresome after a while.
 

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Presumably, the character traits of the leaders the player chooses to sponsor for the expedition will affect the decision instead?
That would certainly be a better option than what seems to be the case at the moment. It could also help making the expedition leader matter more, and therefore make it a more interesting decision, beyond simply checking that it's not a completely useless leader.
 
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That would certainly be a better option than what seems to be the case at the moment. It could also help making the expedition leader matter more, and therefore make it a more interesting decision, beyond simply checking that it's not a completely useless leader.
Unless of course you send a completely useless leader on purpose to get rid of him...
 
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Just because the leader is useless, that doesn't mean the rest of the expedition is. Sure, the leader might end up with an accident. They might also end up getting carried to success despite their failures through sheer dumb luck and the sacrifice of better men.
 
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Will the game also include famous historical explorers, like Stanley or Brazza?
 
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Looks a bit like a CK3 pilgrimage but with tigers (or polar bears).

Not saying this as a bad thing, it's a nice touch and will add flavour. It's just a bit surprising to have a gameplay feature that is so detail- and character-oriented in a game that is otherwise focused on macro issues.
 
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Looks a bit like a CK3 pilgrimage but with tigers (or polar bears).

Not saying this as a bad thing, it's a nice touch and will add flavour. It's just a bit surprising to have a gameplay feature that is so detail- and character-oriented in a game that is otherwise focused on macro issues.
As long as they actually add to the game in some way I think some stuff like this would be a nice addition. Victoria can get a little monotonous at times, and these could help break up the action a bit.
 
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Hello​

i m so excited seeing this raw diamond getting polished up for release.. Plz take ur time in developing. It's so important EVERY nation say the first 75 in terms of GDP
must be unique

also i hope u refrain from simple triggered pop up scripts that suddenly trigger when u click to check a tab, i hope for true randomness and huge variation invisible tech trees to wander on on and when playing halcyon song

also im worried about the gold sytem, i hope prdx decides to make it possible to hoard money and cash. im a bit disappointed all money is universal and no currency exists.

would look into this and maybe release game end of winter this year or next year as u need the time to fully flesh this out!

thx my swedish friends
Halcyon And On And On remaster as african nation theme song plz
 
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Reminds me of Anno 1800 expeditions. Do I think such a system has deep profound meaning to the game? No, it's more like a mini-game within the game, but that's okay. Not every feature can be extremely important and focused on the global strategy aspect.
 
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Hello​

i m so excited seeing this raw diamond getting polished up for release.. Plz take ur time in developing. It's so important EVERY nation say the first 75 in terms of GDP
must be unique

also i hope u refrain from simple triggered pop up scripts that suddenly trigger when u click to check a tab, i hope for true randomness and huge variation invisible tech trees to wander on on and when playing halcyon song

also im worried about the gold sytem, i hope prdx decides to make it possible to hoard money and cash. im a bit disappointed all money is universal and no currency exists.

would look into this and maybe release game end of winter this year or next year as u need the time to fully flesh this out!

thx my swedish friends

Halcyon And On And On​

also work out the military system a bit more, i hope to see a better air combat system than in hoi4 as well as more meaningful naval warfare.
 
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Looks a bit like a CK3 pilgrimage but with tigers (or polar bears).
Reminds me of Anno 1800 expeditions. Do I think such a system has deep profound meaning to the game? No, it's more like a mini-game within the game, but that's okay. Not every feature can be extremely important and focused on the global strategy aspect.
It looks quite a bit like expeditions in Victoria 2 to me... They are already present there in the form of event chains that costs money and grants a possibility of gaining (or losing) prestige (Discovery of the Source of the Nile, Discovery of the North Pole and Discovery of the South Pole). The main new thing here seems to be that players may be given more control over it.
 
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It looks quite a bit like expeditions in Victoria 2 to me... They are already present there in the form of event chains that costs money and grants a possibility of gaining (or losing) prestige (Discovery of the Source of the Nile, Discovery of the North Pole and Discovery of the South Pole). The main new thing here seems to be that players may be given more control over it.
If I recall those correctly (haven't played Vicky2 for a few years now) there was MUCH less control and detail, so they are not that comparable to the new mechanic.

I mean, there was no deciding 'go left into the exciting fog' or 'go right the long boring way' - which is exactly what we are going to have here (as per one of the examples shown). Also, since these were events you didn't really control whether they even start.
 
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If I recall those correctly (haven't played Vicky2 for a few years now) there was MUCH less control and detail, so they are not that comparable to the new mechanic.
Yes? Expanding and improving the ideas used in a game is generally what I hope for and expect when a developer announces a sequel to a game I like. This 'new' mechanic seems an awful lot like another glorified event chain, just like journal entries. That in itself isn't a bad thing (although the amount of direct control after starting the expeditions seems very unrealistic).

I mean, there was no deciding 'go left into the exciting fog' or 'go right the long boring way'
Which was good. Those kinds of events makes sense when you are playing as the character in question, not when you are playing a country on the other side of the world with no means of near instant communication, and the character in question may choose to oppose you once it returns home.

Also, since these were events you didn't really control whether they even start.
In reality, you pretty much do control it. As long as you are a great power and play until the time the event unlocks it is almost guaranteed to trigger (unless you get very unlucky). The player are then given the options to start it, delay it, or not send an expedition at all. If you fail, you even get the option to try again (although possibly not as many times as in Vic 3).
 
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Will there be any expedition opportunities in other regions as well?


Some examples that come to mind:

>Lost City of Troy in Anatolia
>Mask of Agememnon in Mycenae
>Palace of Minos at Knossos, Crete
>Anglo Saxon & Viking burial sites
>Shipwrecks in the Caribbean (etc)
>Sources of the Amazon river
>Nazca Lines (requires flight?)
>Chichen Itza
>Dinosaur Boneyards
>Easter Island
>Vatican Archives (much peril...)
>Paris Catacombs (Victorians loved them some macabre)
>Pompeii
TBF expeditions can always be expanded upon later
 
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I love CK2 and roleplaying and I still don't like this much character focus for a game like this, it was a terrible decision in Imperator too IMO.
I don't think tis is too much of a character focus personally, it seems like a way to train generals with a bit more flair added in. It doesn't really affect the world in any major capacity so it seems harmless enough.
 
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Yes? Expanding and improving the ideas used in a game is generally what I hope for and expect when a developer announces a sequel to a game I like. This 'new' mechanic seems an awful lot like another glorified event chain, just like journal entries. That in itself isn't a bad thing (although the amount of direct control after starting the expeditions seems very unrealistic).


Which was good. Those kinds of events makes sense when you are playing as the character in question, not when you are playing a country on the other side of the world with no means of near instant communication, and the character in question may choose to oppose you once it returns home.


In reality, you pretty much do control it. As long as you are a great power and play until the time the event unlocks it is almost guaranteed to trigger (unless you get very unlucky). The player are then given the options to start it, delay it, or not send an expedition at all. If you fail, you even get the option to try again (although possibly not as many times as in Vic 3).
You do make some good points, but I'm confused as to what you mean by "glorified event chain"? It literally is just an event chain. That's the point. I'd rather it be a simple improvement to Vic2s expeditions and then not given as much thought because its not a major part of the game.
 
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TBF expeditions can always be expanded upon later

I agree. :)


Looking at it from a purely mechanical perspective, I suppose this feature could also be used as the means to initiate Commodore Perry's gunboat diplomacy voyage to Japan (or other closed nations).

Or, further removed from the theme of expeditions, new naval ship trials, espionage (foreign or domestic), peace brokering/power projection (as in Teddy Roosevelt's Great White Fleet), trade missions, or foreign war/theater correspondence.

Lots of possibilities~
 
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