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Victoria 3 - Dev Diary #35 - Decisions & Expeditions

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Good evening and welcome back to another Victoria 3 development diary! This time written by our Content Designer Veronica. Today we will talk about two topics that are intrinsically connected: Expeditions and Decisions.

The Victorian age was also the age of exploration. Campaigns were sent to explore the farther territories of the world and discover their hidden mysteries. Scholars turned their attention to uncharted territories and promises of glory and fortune; numerous papers and conferences were produced on behalf of science and this era set the foundations for modern studies.

But these expeditions were not without peril - many failed, and not all of them returned. This, we also wanted to represent.

In Victoria 3, you will be able to take a Decision to go on an Expedition if you fulfill the requisites for it: namely having an interest in the region and, sometimes, a special technology. For instance, exploring the African rivers without protection against malaria may not be the greatest idea. Apart from that, any country can decide to embark on this adventurous enterprise.

Dr. Livingstone, I presume?
image01.png

But what is a Decision? A Decision is a specific option that you can take when you meet the requirements, thus triggering an important or special event. They don't require any completion conditions because you'll only be able to take them when you already meet those. Some Decisions will allow you to go on an Expedition, like in this case, but many others trigger historical events, like the Grand Exhibition or the Decision to build the Canals that we saw last week.

Some, but not all, Decisions will also add a Journal Entry so you can track how the event is going, like the surveillance of the canals. Others just fire an immediate event because it's not an ongoing circumstance, so you get to see the immediate results.

The decision to trigger the Grand Exhibition will give you a Journal Entry and a countdown to make it as great as you can. You can do so by special exhibition events, going on expeditions to retrieve important artifacts or by researching new technologies that you can showcase to the world. Of course, we also take into consideration everything you've achieved up to that point, so you can still trigger the exhibition after having completed all expeditions and your findings will be taken into account and displayed.
image03.png

Once you take an Expedition Decision, a starting event will trigger setting up the preparations for the journey. If you decide to go on with it, you'll be asked to choose a leader and a budget, then a Journal Entry will be added to your game with a progress bar that indicates, well, the progress of the expedition. Also, bear in mind that the leader's skills and traits may also play a part in the success of the group and how they face the events they encounter. A drunkard leader may delay your expedition while entering a nervous breakdown because they miss their addiction - or they could even lose their vice.

The expedition Journal Entry will keep track of your advances with a progress bar, and will trigger different ending events depending on your results. A high progress means a successful expedition, while getting a high peril before reaching the end means a more grim completion event, regardless of your progress.
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Expeditions use two main variables: progress and peril. When you reach a high enough progress the expedition will complete successfully; however, a high peril will mean that the expedition may be lost or even die. You'll be able to control how these variables progress through your decisions during the expedition events: every month you'll receive an update on how your expedition is doing where you'll act as their leader and choose how they should proceed. Sometimes, however, the expedition will go on peacefully and you'll receive a progress event instead that increases both your progress and peril by one point. You'll also get an updated map location on where your expedition is at the moment, so you can see them advance (or not).
If an expedition fails you can repeat it as many times as needed, and you may even encounter a lost leader or find out about the fate of the last group. However, once you complete one, you cannot go on the same expedition again.

Will you choose the safer option and risk staying behind or will you venture into the white fog and accept its perils?
image06.png

Some expeditions have special mechanics. For example, in the Antarctica Expedition you'll want to reach the Pole before your competitors, so you may feel inclined to take riskier options to ensure that you get there soon. You may also find traces of previous lost expeditions, and you can always take advantage of the resources left behind.
There's also the possibility of finding a previous expedition that you had already sent and that failed to come back - not only in Antarctica. However, the state in which you find them may vary.
There's a limited amount of available expeditions that we have added to the game, all of them inspired by the most famous campaigns of the Victorian age: the African rivers, the North American Trails and Antarctica.

Surviving always has a high price, especially in the most dangerous latitudes.
image07.png

And here we have an example of a special event that gives you something for your exhibition, at the cost of delaying your expedition, since the first option gives you no progress:

During your travels, you may find animals you've never seen before and, with the adequate technology, you'll be able to photograph or even film them.
image08.png

Of course, completing a successful expedition will give your nation a prestigious reputation, and will definitely help its leader's popularity - but, as you can see here, there are many other benefits of going around and exploring the world, like getting brand new material for your exhibitions.

So remember to choose carefully your expedition and its leader, and keep an eye out for peril while trying to not get left behind!

And that was all for today! We'll see you again next week with another Development Diary, this time on Construction, by our GD Martin Anward :)
 
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Will they change the pictures associated with some of the exploration events?

Seems like generic "exploration" photos now for Congo, doesn't make sense to see camels in the jungle.
 
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izadirad1

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what about the amazon, outback, Siberia or Himalayas for example? Papua? Im not sure if all of these are valid for this era but just a thought. thanks team! sounds fun
 
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If you and a rival send Expeditions after the same goal at the same time, will there be a chance for your events to impact their expedition or vice versa? If I hear the Germans are mounting an expedition in Egypt I definitely need to send a chap with a hat and bullwhip around to sort them out.

Also, is there any chance of fixing the literally unplayable "global events show up as 'Event in <capital state>'" bug?

Will there be any expeditions associated with some of the monuments, like Machu Picchu and Angkor Wat? It would be really strange to include them as monuments but not have anything related to the historical European and American expeditions to rediscover them. Other archaeological expeditions would be neat to have too, like finding the ruins of Troy or the archaeological exploration at Monte Alban, not to mention the Egyptology craze.
+100 for archaeological Expeditions. I want to dig up bits of Troy! (Possibly with dynamite...) Tying monuments and expeditions together, as in Machu Picchu, could also make for interesting gameplay: am I interested in sending expeditions into foreign lands if someone else is going to get the lion's share of the benefits, or do I want to keep my expeditions closer to home where I can profit from uncovering the past?
 
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Now the real question:
Will any of these events give us the option to Go Insane and Eat our Crew?
 
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As for the exhibitions, will other countries be able to decide to attend and put on a good showcase? The period saw some up-and-comers send delegations to the World’s Fair for reasons of prestige.
 
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I was hoping that they would tell us how the naming mechanic for natural landmarks does work?
Can I choose or does the game randomly picks a leader from my country
 
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The expeditions look like a fantastic function in the game. My favourite part of the Victoria-franchise has always been these kind of prestige objectives. I hope there will be more ones, connected to the finer arts and culture, too.
 
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"work with local colonial goverment to case(?) the process of federation" peculiar sentence there. speed or aid might work but the lower part of the letters arent there.
So a process of making a offshore colony into eternal sacred homeclay?
 
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Very nice. Thanks for this week DD.
 
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I was hoping that they would tell us how the naming mechanic for natural landmarks does work?
Can I choose or does the game randomly picks a leader from my country
I remember there being an old game called Conquest of the New World where you could manually name landmarks. Apparently it was something of a meme back in the day to name them something goofy or perverted.
 

NilsFabian

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I remember there being an old game called Conquest of the New World where you could manually name landmarks. Apparently it was something of a meme back in the day to name them something goofy or perverted.
I doubt that a text box would open like it does in EU IV, so we won't probably see Lakey McLakeface.
But it could be, but I am hoping for an answer here.
That the naming mechanic for a land mark is:
"Lake <Name head of state of discovering nation> "
SO we might get Lake Victoria, Lake Wilhelm, or Lake Chairman Bloggs
 
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What kind of characters can I send to expedition? Can I send the leader of an unaccepted IG to make him died more possiblely?
Most likely, but this would mean you have to deliberately botch your expedetion. That begs the question is it worth it. And even worse. if, by some fluke he should survive you have a Super popular leader of an unaccepted IG. Talk about a desaster.
 
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UmbrellaWork

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Can the great power competition model be added to expeditions? For example, Britain said the Blue Nile is the source of the Nile, France said the White Nile is the source, and then the other tag choose to join a league (the same league of the tag will improve relations). The winning leagues get a lot of prestige, the losing leagues minus a lot of prestige, and can even start a humiliating war for this
 
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Brynjar

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Some of the expedition part of this seems rather silly. Why would you make players micromanage individuals (or very small groups of people), thousands of kilometers away with no means of communicating with them in a game aiming to:

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game

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Events like thisone should either be completely random, or part of a preparation stage where the player can instruct the expedition to bring extra dogs with the intention of slaughtering them for food (as Amundsen did). It took the British Antarctic Expedition 3 months after their search party returned to their base before they reached New Zealand so that they could wire anyone about the fate of the expedition. Amundsen's expedition sailed to Tasmania before being able to report their success through telegram. Making these decisions on the fly as a player controlling the country makes no sense at all.
 
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luxfelix

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Some of the expedition part of this seems rather silly. Why would you make players micromanage individuals (or very small groups of people), thousands of kilometers away with no means of communicating with them in a game aiming to:



View attachment 811874

Events like thisone should either be completely random, or part of a preparation stage where the player can instruct the expedition to bring extra dogs with the intention of slaughtering them for food (as Amundsen did). It took the British Antarctic Expedition 3 months after returning to their base before they reached New Zealand so that they could wire anyone about the fate of the expedition. Amundsen's expedition sailed to Tasmania before being able to report their success through telegram. Making these decisions on the fly as a player controlling the country makes no sense at all.

Presumably, the character traits of the leaders the player chooses to sponsor for the expedition will affect the decision instead?

This would then end up as a report of conditions; to which, the player may have a choice on how to react as the "embodiment" of their nation.
 
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