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Victoria 3 - Dev Diary #35 - Decisions & Expeditions

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Good evening and welcome back to another Victoria 3 development diary! This time written by our Content Designer Veronica. Today we will talk about two topics that are intrinsically connected: Expeditions and Decisions.

The Victorian age was also the age of exploration. Campaigns were sent to explore the farther territories of the world and discover their hidden mysteries. Scholars turned their attention to uncharted territories and promises of glory and fortune; numerous papers and conferences were produced on behalf of science and this era set the foundations for modern studies.

But these expeditions were not without peril - many failed, and not all of them returned. This, we also wanted to represent.

In Victoria 3, you will be able to take a Decision to go on an Expedition if you fulfill the requisites for it: namely having an interest in the region and, sometimes, a special technology. For instance, exploring the African rivers without protection against malaria may not be the greatest idea. Apart from that, any country can decide to embark on this adventurous enterprise.

Dr. Livingstone, I presume?
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But what is a Decision? A Decision is a specific option that you can take when you meet the requirements, thus triggering an important or special event. They don't require any completion conditions because you'll only be able to take them when you already meet those. Some Decisions will allow you to go on an Expedition, like in this case, but many others trigger historical events, like the Grand Exhibition or the Decision to build the Canals that we saw last week.

Some, but not all, Decisions will also add a Journal Entry so you can track how the event is going, like the surveillance of the canals. Others just fire an immediate event because it's not an ongoing circumstance, so you get to see the immediate results.

The decision to trigger the Grand Exhibition will give you a Journal Entry and a countdown to make it as great as you can. You can do so by special exhibition events, going on expeditions to retrieve important artifacts or by researching new technologies that you can showcase to the world. Of course, we also take into consideration everything you've achieved up to that point, so you can still trigger the exhibition after having completed all expeditions and your findings will be taken into account and displayed.
image03.png

Once you take an Expedition Decision, a starting event will trigger setting up the preparations for the journey. If you decide to go on with it, you'll be asked to choose a leader and a budget, then a Journal Entry will be added to your game with a progress bar that indicates, well, the progress of the expedition. Also, bear in mind that the leader's skills and traits may also play a part in the success of the group and how they face the events they encounter. A drunkard leader may delay your expedition while entering a nervous breakdown because they miss their addiction - or they could even lose their vice.

The expedition Journal Entry will keep track of your advances with a progress bar, and will trigger different ending events depending on your results. A high progress means a successful expedition, while getting a high peril before reaching the end means a more grim completion event, regardless of your progress.
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Expeditions use two main variables: progress and peril. When you reach a high enough progress the expedition will complete successfully; however, a high peril will mean that the expedition may be lost or even die. You'll be able to control how these variables progress through your decisions during the expedition events: every month you'll receive an update on how your expedition is doing where you'll act as their leader and choose how they should proceed. Sometimes, however, the expedition will go on peacefully and you'll receive a progress event instead that increases both your progress and peril by one point. You'll also get an updated map location on where your expedition is at the moment, so you can see them advance (or not).
If an expedition fails you can repeat it as many times as needed, and you may even encounter a lost leader or find out about the fate of the last group. However, once you complete one, you cannot go on the same expedition again.

Will you choose the safer option and risk staying behind or will you venture into the white fog and accept its perils?
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Some expeditions have special mechanics. For example, in the Antarctica Expedition you'll want to reach the Pole before your competitors, so you may feel inclined to take riskier options to ensure that you get there soon. You may also find traces of previous lost expeditions, and you can always take advantage of the resources left behind.
There's also the possibility of finding a previous expedition that you had already sent and that failed to come back - not only in Antarctica. However, the state in which you find them may vary.
There's a limited amount of available expeditions that we have added to the game, all of them inspired by the most famous campaigns of the Victorian age: the African rivers, the North American Trails and Antarctica.

Surviving always has a high price, especially in the most dangerous latitudes.
image07.png

And here we have an example of a special event that gives you something for your exhibition, at the cost of delaying your expedition, since the first option gives you no progress:

During your travels, you may find animals you've never seen before and, with the adequate technology, you'll be able to photograph or even film them.
image08.png

Of course, completing a successful expedition will give your nation a prestigious reputation, and will definitely help its leader's popularity - but, as you can see here, there are many other benefits of going around and exploring the world, like getting brand new material for your exhibitions.

So remember to choose carefully your expedition and its leader, and keep an eye out for peril while trying to not get left behind!

And that was all for today! We'll see you again next week with another Development Diary, this time on Construction, by our GD Martin Anward :)
 
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Will decisions be as flexible and versatile as HOI4's one?
 
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Ok so now this looks good. Looks like the Franklin expedition is in.
There's alot of French expeditions that I hope make it into the game: the search for the source of the Mekong river and the Red River, the discovery of Angkor Wat...
 
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Will there be any expeditions associated with some of the monuments, like Machu Picchu and Angkor Wat? It would be really strange to include them as monuments but not have anything related to the historical European and American expeditions to rediscover them. Other archaeological expeditions would be neat to have too, like finding the ruins of Troy or the archaeological exploration at Monte Alban, not to mention the Egyptology craze.
 
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Will there be any expeditions associated with some of the monuments, like Machu Picchu and Angkor Wat? It would be really strange to include them as monuments but not have anything related to the historical European and American expeditions to rediscover them. Other archaeological expeditions would be neat to have too, like finding the ruins of Troy or the archaeological exploration at Monte Alban, not to mention the Egyptology craze.
And send an "archeologist" that uses dynamite on everything :rolleyes:
 
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This reminds me of exploration in King of Dragon Pass! In EU4 and Stellaris exploration mechanics that were tied to directly controllable units always seemed bit wonky and unwieldy. I always thought that this sort of decision & event driven exploration could be much better fit for grand strategy games.
 
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So European exploratiry missions in Africa were a ket part of how they took over areas and/or justified their exploitation.

Expedutions like Stanley's outright conquered some tribes, or tricked them inti signing documents of protectirship they did not understand. They also served to map out the territories and identify things the Europeans werre interested in.


This expedition system seems to have no connection to colonization. Not only is this a missed gameplay opportunity, but it is also an incredible whitewashing of what European explorers were.
Some of the events might be connected to colonization.
 
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I like where you're going with this, but i feel as though this system of minor and major progress like in CK3 was just a bit too handhold-y, it never just sat right with me. I'd prefer it if it were a bit less obvious as to what was going on so i dont just end up speed 5 auto clicking my way through.

However, thats just my opinion and i dont know anything about game design or constructive criticism so please take this with a hint of salt, most of the time i end up disagreeing with my own opinion seconds after i voice it.
 
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Will countries controlling the destinations of expeditions have no say in these? I saw no check in the decision to send it.
Kongo river expedition? And arrives at a city of electrified trams.. enjoying some speakies before going by hydroelectrified train back to europe. Ohwell.
 
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I like the idea of characters leading expeditions, but aren’t the only characters in this game generals/admirals, national leaders, their heirs, and IG leaders? Seems like most of the expeditions should be headed by explorers or scientists, not any of the above groups.
 
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Some of the events might be connected to colonization.
The congo expedition is kinda a giveaway. OTOH nothing really stopping a enterprising colonizer from putting down colonies there withouit a expedition.
Annex egypt, grab quinine and start spamming colonies.

Also laying rail along the nile with nice cities full of arts, industry and universities should make discovering the source of the nile a pleasant trip between hotels and hanging put with the newly converted and civilized locals.
 
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Can the advanced states in East Africa look for the source of the Nile too?

Like others I think this system could eventually be broadened to other processes that are largely random and non-interactive across countries. Nice idea.
 
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No arctic expeditions?

Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wild and savage
And make a Northwest Passage to the sea
One of the images clearly shows a snowy area? Race to the poles perhaps?
 
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Hmm I don't like this system. I mean cool, but these expedition events are the sort I will not bother to read after the first playthrough and I'll likely pick the same choices every game anyway so it'll just be a quick click to the optimal option every time without even looking at it, and it reminds me of the Crusader Kings series (my least favourite PDX GSG franchise - though I still like it I am not a big fan of roleplay in these games so never really got that into it). I also don't think narrative based event chains like these expeditions you send out fit into the whole theme of the game. Probably my least favourite dev diary aside from the war ones (I'm saddened by the choice of the devs that we are allowed to almost 'micro-manage' an expedition through these event chains but we can't micro an army beyond assigning a general and 3 buttons).

Well its not like this system on its own will affect my enjoyment of the game anyway since its such a minor feature.
 
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Eruth

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Looks really good, but we'd really do well with some hints to a possible release date by now :)
The devs most likely do not know the release date yet, and giving us one might mean they end up crunching/releasing and unfinished product or that they withhold the finished game from us longer than nessasary.
 
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Alsadius

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Has prestige been discussed in a dev diary? That last photo is throwing me off - +20 prestige for 5 years, is that a temporary boost that goes away in five years, or is it that you'll gain 20/year for 5 years and it'll stick around? This wouldn't make sense with Vicky 2's prestige system.

Edit: It looks like this was DD#18, back in October. https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-18-rank-prestige.1493822/ And if I read this right, that means the prestige will go away in five years.
 
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