The Victorian age was also the age of exploration. Campaigns were sent to explore the farther territories of the world and discover their hidden mysteries. Scholars turned their attention to uncharted territories and promises of glory and fortune; numerous papers and conferences were produced on behalf of science and this era set the foundations for modern studies.
But these expeditions were not without peril - many failed, and not all of them returned. This, we also wanted to represent.
In Victoria 3, you will be able to take a Decision to go on an Expedition if you fulfill the requisites for it: namely having an interest in the region and, sometimes, a special technology. For instance, exploring the African rivers without protection against malaria may not be the greatest idea. Apart from that, any country can decide to embark on this adventurous enterprise.
Some, but not all, Decisions will also add a Journal Entry so you can track how the event is going, like the surveillance of the canals. Others just fire an immediate event because it's not an ongoing circumstance, so you get to see the immediate results.
The decision to trigger the Grand Exhibition will give you a Journal Entry and a countdown to make it as great as you can. You can do so by special exhibition events, going on expeditions to retrieve important artifacts or by researching new technologies that you can showcase to the world. Of course, we also take into consideration everything you've achieved up to that point, so you can still trigger the exhibition after having completed all expeditions and your findings will be taken into account and displayed.
If an expedition fails you can repeat it as many times as needed, and you may even encounter a lost leader or find out about the fate of the last group. However, once you complete one, you cannot go on the same expedition again.
There's also the possibility of finding a previous expedition that you had already sent and that failed to come back - not only in Antarctica. However, the state in which you find them may vary.
There's a limited amount of available expeditions that we have added to the game, all of them inspired by the most famous campaigns of the Victorian age: the African rivers, the North American Trails and Antarctica.
So remember to choose carefully your expedition and its leader, and keep an eye out for peril while trying to not get left behind!
And that was all for today! We'll see you again next week with another Development Diary, this time on Construction, by our GD Martin Anward