Goodness, there's a lot to reply to!
1. We ended up just associating those islands with the closest nearby inhabited islands, so several Polynesian realms are more widespread than is properly historical.
2. No, the Sioux will not willingly surrender autonomy no matter how many goods the United States send their way.
3. No, part of what makes a decentralized nation functionally different from a centralized one is the lack of an active foreign policy, or much of any organized and directed policies. The Nyamwezi of East Africa do not exchange ambassadors with Oman, and the Pawnee are not centralized enough for any protectorate to stick. If you go through the records of treaties arranged between the US and various native nations, many of them have notes like "Part of the tribe refused to be governed by this act and it had to be repealed later", because there isn't a central authority that can make these things stick.
4. Any pops in a country can be agitated through internal mechanics we've discussed in other DDs, like turmoil, standard of living, and the like. Generally speaking, though, we don't intend to have a system at release for directly influencing the pops of other countries, whether they live in a decentralized nation or a centralized state.
The Seminole is something I've personally angsted over and flip-flopped on repeatedly. At the moment, the Seminole are not in as a decentralized nation, but if a good design gets hashed out I hope we'll have a chance to implement the Seminole on the map prior to release.
Yes! You can click on a decentralized nation and get further information on population statistics, government, and so forth.We know that if you click on another centralised nation in V3, you get an information panel showing the leader, government, population etc. Will it be the same for decentralised nations?
Very nice DD and an extremely promising development.
As always - questions:
1. What about places that genuinly had zero or almost zero population before some developed country claimed them (its mostly small islands in Pacific, but they can be valuable basing points for navies)?
2. Can you "absorb" a non-centralized nation without colonizing, through diplomatic plays? For example if US completely surrounds Sioux Nation territory and includes them into their market - will there be an option for a peaceful annexation or maybe protectorate?
3. Likewise - will decentralized nations be able to start any diplomacy besides anti-colonial uprisings? It would be especially interesting if they could ask for protectorate/colony status from other nations - for example the same Sioux feel threatened by USA, but have better relationship with Canada - could they ask Canada to become their protectorate/colony?
4. Can a developed nation foment uprisings in colonial territories of another nation? Without this the "Great Game" would largely be impossible to simulate.
1. We ended up just associating those islands with the closest nearby inhabited islands, so several Polynesian realms are more widespread than is properly historical.
2. No, the Sioux will not willingly surrender autonomy no matter how many goods the United States send their way.
3. No, part of what makes a decentralized nation functionally different from a centralized one is the lack of an active foreign policy, or much of any organized and directed policies. The Nyamwezi of East Africa do not exchange ambassadors with Oman, and the Pawnee are not centralized enough for any protectorate to stick. If you go through the records of treaties arranged between the US and various native nations, many of them have notes like "Part of the tribe refused to be governed by this act and it had to be repealed later", because there isn't a central authority that can make these things stick.
4. Any pops in a country can be agitated through internal mechanics we've discussed in other DDs, like turmoil, standard of living, and the like. Generally speaking, though, we don't intend to have a system at release for directly influencing the pops of other countries, whether they live in a decentralized nation or a centralized state.
Will the Seminole be represented as a centralized country who start at war with the US, or will they be a decentralized country in the process of being colonized, with an active native revolt? There could be arguments either way, but I do think they ought to be represented in some way at least.
The Seminole is something I've personally angsted over and flip-flopped on repeatedly. At the moment, the Seminole are not in as a decentralized nation, but if a good design gets hashed out I hope we'll have a chance to implement the Seminole on the map prior to release.
Decentralized nations will not be centralizing on their own at release.Do decentralized nations ever become centralized if left alone or if they successfully drive off colonial powers? If they win against a colonizer do they just fall back into their decentralized ignorance or do they try to actively prepare for the next potential colonizer in some way, even if not through centralizing?
This might be a bit too much of a lift for it to be included at release but I’d love to eventually see something along these lines.
Historical flags can be scripted, but I believe nearly all of them are generated at this point. It's hard to get something that works and fits the period- there's not even a modern-day flag for the Fang people, for example.Do decentralized nations get flags? Historical or generated?
The iwi have been consolidated largely into the Ngai Tahu and Ngati Toa, those two being the two most prominent iwi at the end of the Musket Wars as I understand it. North Island, moreover, also has the United Tribes and some colonization by New South Wales- an image was shared on Twitter earlier this week of the setup, and I noticed a lot of people assumed the NSW bit was directly British-controlled because it's a British puppet and takes on its color because of that.How will New Zealand be represented at game start? Will iwi be represented as numerous decentralised nations?
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