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Victoria 3 - Dev Diary #31 - Journal Entries

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Hello and welcome to this week’s Victoria 3 development diary! My name is Daniel and I’m the Content Design Lead for the project. Today we’ll be taking a first look at Journal Entries.

Upon the death of King William IV, the personal union between Great Britain and Hanover ended due to different laws of succession. Queen Victoria ascended the British throne, while Hanover was ruled by William’s brother Ernest Augustus. This Journal Entry highlights the imminent end of the union.
DD31 1.png

Compared to Victoria 2 we’ve shifted the focus of scripted content away from random event popups and towards the Journal system. Journal Entries fulfill a variety of narrative and mechanical purposes in Victoria 3 - they can be optional goals the player can pursue, imminent disasters, anchors for ongoing situations, and much more. You can think of the Journal as items on the government’s agenda, situations that you can engage with (or not) to whatever extent best fits your goals and situation.

In 1836 Canada was administered by several colonial governments, including Upper Canada (modern Ontario), Lower Canada (modern Quebec), and the Hudson’s Bay Company. By the end of our period they were consolidated into a single Canadian nation.
DD31 2.png

Here we can see some potential entries in the British Journal. Inactive Journal Entries serve to announce potential goals you might want to pursue or disasters you might want to avoid, depending on what you’re aiming to do with your country. Many Journal Entries have an effect upon activation, usually an event presenting the situation to the player both narratively and mechanically, and sometimes offering different approaches to the issue. The Confederate Canada Journal Entry leads you as a colonial overlord down the path of consolidating your Canadian subjects into a single nation. To begin this process you’ll need to research Nationalism, but there are also hidden triggers that determine whether this should appear in your Journal as a possibility at all. In this case the Journal Entry is potentially available for any country that has Canadian subjects; this means that this content is not exclusive to Great Britain, but available to any country that fits the bill.

This is reflective of our goals for historical content in Victoria 3. We want to avoid arbitrary historical events that occur for specific countries even when they don’t make sense in relation to what’s happening in the game. We also want to avoid writing content that only happens for particular state actors under hyper-specific conditions, making it all but invisible. So historical content should be both emergent and visible to the greatest extent possible.

The Ottoman Empire was in a period of steep decline by 1836. Despite attempts to modernize the country, it was not able to retain its dominance and fell to the wayside of history, eventually collapsing to nationalist movements and the machinations of the great powers. In Victoria 3, you have the opportunity to steer history in a different direction. How would an Ottoman resurgence affect the world?
DD31 3.png

Though we certainly do have nation-specific content. Above we can see that the Ottomans are dealing with The Sick Man of Europe Journal Entry series. There are quite a few features a Journal Entry can have. Progress bars can track completion (or failure!) of Journal Entries based on specific variables. Journal Entries can also have a timeout, which might have an effect when it expires, in this case a very negative consequence for failing to reform the country. In other Journal Entries we use timeouts to create limited-time opportunities you can take advantage of if you’re willing to commit to a goal. Additionally, there are pulses that can be added to Journal Entries that have effects on a monthly/weekly/yearly basis, and we can use these to, for example, measure that a set of objectives has been true for a certain amount of time. All of this is entirely written in our scripting language and is therefore extremely moddable.

Following the end of the Sakoku era and Shogunate rule, Japan modernized rapidly. A major transformation of society and the economy proceeded, and the great powers watched with interest. Will you be able to guide Japan towards a prosperous future, striking the balance between modernization and sovereignty?
DD31 4.png

While a Journal Entry is active, various events might occur in your nation. Here for instance a modernizing Japan considers an offer of American military consultancy. Active Journal Entries might also unlock Decisions - one-time actions a country can opt to take - or have a multitude of effects and modifiers while they remain in play.

The Great Molasses Flood of 1919 saw the city of Boston inundated with treacle due to a burst storage tank. Investing in the safety of your industries is important if you wish to avoid such accidents becoming commonplace.
DD31 5.png

On the topic of events, there are now extremely few “pop-up” events that immediately demand the player’s attention. Events now appear both in the outliner and on the map itself, and can be opened and minimized at your convenience.

Journal Entries are a dynamic and versatile system used to represent a wide variety of era-inspired situations and historical content, and to make the game world feel narratively alive. The possibilities for this system are practically limitless and I expect we’ll continue to innovate with it for a long time to come - and with its incredible degree of moddability I look forward to seeing the community’s own creations as well.

That is all for today! Next month we’ll be donning our pith helmets and centering our development diaries on the theme of colonization and exploration.
 
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A Landy

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Time to go into Constantinople and rename it to New America or New Canada (or Tsargrad as Russia) to solve the name issue
 

DominusNovus

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OK, so you've told me how to avoid treacle floods, but how do I invest if I want to cause them? What must I do to achieve my goal of being the stickiest nation on the planet?

You're basically unleashing the Blob from the 1950s horror classic on your people, and letting it chase them at a running pace.
 
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You're basically unleashing the Blob from the 1950s horror classic on your people, and letting it chase them at a running pace.
Hmm... I wonder if I can build factories near my enemies that accidentally overfill and flood their lands from time to time
 
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I had no problem with the old random popup system, but I like that this new system is more involved. I hope there's still a lot of randomness, though.

I'm slightly concerned that the devs might be tempted to overuse nation-specific content, especially in future DLC. But to be fair, such content is a bit of a necessary evil for some early-game events that can't be represented by the simulation.

Most importantly, however:
This system is clearly designed to make it easier to play the game without pausing. Which is fine, but a lot of players will want to pause regardless. It would be very helpful to these players to have auto-pause options (personally, I won't consider the game to be playable without them). For the Journal system, I can think of at least the following things that I might want to auto-pause on:
  • A Journal Entry appears.
  • A Journal Entry is completed.
  • A Journal Entry is failed.
  • An event occurs.
 
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I had no problem with the old random popup system, but I like that this new system is more involved. I hope there's still a lot of randomness, though.

I'm slightly concerned that the devs might be tempted to overuse nation-specific content, especially in future DLC. But to be fair, such content is a bit of a necessary evil for some early-game events that can't be represented by the simulation.

Most importantly, however:
This system is clearly designed to make it easier to play the game without pausing. Which is fine, but a lot of players will want to pause regardless. It would be very helpful to these players to have auto-pause options (personally, I won't consider the game to be playable without them). For the Journal system, I can think of at least the following things that I might want to auto-pause on:
  • A Journal Entry appears.
  • A Journal Entry is completed.
  • A Journal Entry is failed.
  • An event occurs.

A big +1 to this from me (as an option, perhaps toggled off to begin with - and only if it was reasonable resource-wise and enough other people wanted it) - I'll be pausing whenever this happens anyway, so not having an auto-pause option is effectively more (albeit low-order) busywork and UI fiddliness.
 
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You're basically unleashing the Blob from the 1950s horror classic on your people, and letting it chase them at a running pace.

Y'know, I said that to stress that, while it is, on its face, funny, its truly horrifying to contemplate.

Hmm... I wonder if I can build factories near my enemies that accidentally overfill and flood their lands from time to time

Probably one of the less humane ways to kill off their civilians.
 
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Donuts4all

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In the picture of Istanbul, those houses look irrelevent. Flat roofs maybe popular in warmer climates but definitly not in Istanbul. An ottoman traditional house looks like this;

traditional-ottoman-house-28163004.jpg


Examples could be seen around Turkey and Balkans.
 
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Leoreth

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The only thing I find weird is the terminology. Calling them journal entries is good, but asking the player to complete journal entries is weird. "The player is dealing with the sick man of Europe journal entry series". Dealing with a "journal entry series" sounds unnatural. I am not dealing with the journal but the actual problem/challenge/accomplishment it represents. It feels like someone search and replaced the term event with journal entry because a design meeting has decided that the term event needs to be avoided at all costs.
 
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RenevB

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I wonder if this system can be used to keep track of a former monarch when your government goes republic.

Imagine deposing Victoria, turning Great Britain into a republic and a journal entry " The House of Hanover" pops up. Or starting as France and having both "The House of Bonaparte" and "The House of Bourbon" in there somewhere. These could have either very simple - I imagine getting Victoria back will just be reforming to any monarchial government - or very complicated - what would the criteria for Bonapartist France be? - conditions for their success.
 
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grommile

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what would the criteria for Bonapartist France be?
Well, historically, Napoleon III started his period as French head of state in much the same way as his grandfather, by becoming President of the Second Republic in 1848.

He then performed a coup d'état after failing to persuade the National Assembly to revise the Constitution to remove the "the incumbent President cannot run for President" clause.
 
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I think it would be interesting and more realistic if real sub-ethnic or ethnic groups were created or could be created due to mixed marriages or immigration. For example, in America, the Italian-Americans and German-Americans could be created (loyal to the USA but influenced by their states of origin), in India or Asia in general as a result of mixed marriages, the Eurasitics could be created, which support British domination. . For example, in reality in the case of the Second World War the German-Americans tried to prevent the entry of the US into the war. Remittances from migrants to their home country have also been key for some countries, for example Italy or Portugal, generating 1-2% of the country's GDP. Furthermore, I wonder if it is possible that events that actually happened even if negative and tragic, such as the genocides that took place in that period, such as the genocide of the Armenians and Assyrians by the Turks, or the Circassians by the Russian side, or by the Chile of the indigenous peoples. They could give the possibility that they happen, perhaps with severe penalties for the state or the player (thus making the choice to be avoided if possible).
 
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Time to go into Constantinople and rename it to New America or New Canada (or Tsargrad as Russia) to solve the name issue
Achievement idea: Conquer and rename Istanbul to literally anything else. You would then get a popup saying that all your non-primary pops got +10 militancy
 
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grommile

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Achievement idea: Conquer and rename Istanbul to literally anything else. You would then get a popup saying that all your non-primary pops got +10 militancy
"Everybody's Business but the Turks".
 
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