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Victoria 3 - Dev Diary #31 - Journal Entries

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Hello and welcome to this week’s Victoria 3 development diary! My name is Daniel and I’m the Content Design Lead for the project. Today we’ll be taking a first look at Journal Entries.

Upon the death of King William IV, the personal union between Great Britain and Hanover ended due to different laws of succession. Queen Victoria ascended the British throne, while Hanover was ruled by William’s brother Ernest Augustus. This Journal Entry highlights the imminent end of the union.
DD31 1.png

Compared to Victoria 2 we’ve shifted the focus of scripted content away from random event popups and towards the Journal system. Journal Entries fulfill a variety of narrative and mechanical purposes in Victoria 3 - they can be optional goals the player can pursue, imminent disasters, anchors for ongoing situations, and much more. You can think of the Journal as items on the government’s agenda, situations that you can engage with (or not) to whatever extent best fits your goals and situation.

In 1836 Canada was administered by several colonial governments, including Upper Canada (modern Ontario), Lower Canada (modern Quebec), and the Hudson’s Bay Company. By the end of our period they were consolidated into a single Canadian nation.
DD31 2.png

Here we can see some potential entries in the British Journal. Inactive Journal Entries serve to announce potential goals you might want to pursue or disasters you might want to avoid, depending on what you’re aiming to do with your country. Many Journal Entries have an effect upon activation, usually an event presenting the situation to the player both narratively and mechanically, and sometimes offering different approaches to the issue. The Confederate Canada Journal Entry leads you as a colonial overlord down the path of consolidating your Canadian subjects into a single nation. To begin this process you’ll need to research Nationalism, but there are also hidden triggers that determine whether this should appear in your Journal as a possibility at all. In this case the Journal Entry is potentially available for any country that has Canadian subjects; this means that this content is not exclusive to Great Britain, but available to any country that fits the bill.

This is reflective of our goals for historical content in Victoria 3. We want to avoid arbitrary historical events that occur for specific countries even when they don’t make sense in relation to what’s happening in the game. We also want to avoid writing content that only happens for particular state actors under hyper-specific conditions, making it all but invisible. So historical content should be both emergent and visible to the greatest extent possible.

The Ottoman Empire was in a period of steep decline by 1836. Despite attempts to modernize the country, it was not able to retain its dominance and fell to the wayside of history, eventually collapsing to nationalist movements and the machinations of the great powers. In Victoria 3, you have the opportunity to steer history in a different direction. How would an Ottoman resurgence affect the world?
DD31 3.png

Though we certainly do have nation-specific content. Above we can see that the Ottomans are dealing with The Sick Man of Europe Journal Entry series. There are quite a few features a Journal Entry can have. Progress bars can track completion (or failure!) of Journal Entries based on specific variables. Journal Entries can also have a timeout, which might have an effect when it expires, in this case a very negative consequence for failing to reform the country. In other Journal Entries we use timeouts to create limited-time opportunities you can take advantage of if you’re willing to commit to a goal. Additionally, there are pulses that can be added to Journal Entries that have effects on a monthly/weekly/yearly basis, and we can use these to, for example, measure that a set of objectives has been true for a certain amount of time. All of this is entirely written in our scripting language and is therefore extremely moddable.

Following the end of the Sakoku era and Shogunate rule, Japan modernized rapidly. A major transformation of society and the economy proceeded, and the great powers watched with interest. Will you be able to guide Japan towards a prosperous future, striking the balance between modernization and sovereignty?
DD31 4.png

While a Journal Entry is active, various events might occur in your nation. Here for instance a modernizing Japan considers an offer of American military consultancy. Active Journal Entries might also unlock Decisions - one-time actions a country can opt to take - or have a multitude of effects and modifiers while they remain in play.

The Great Molasses Flood of 1919 saw the city of Boston inundated with treacle due to a burst storage tank. Investing in the safety of your industries is important if you wish to avoid such accidents becoming commonplace.
DD31 5.png

On the topic of events, there are now extremely few “pop-up” events that immediately demand the player’s attention. Events now appear both in the outliner and on the map itself, and can be opened and minimized at your convenience.

Journal Entries are a dynamic and versatile system used to represent a wide variety of era-inspired situations and historical content, and to make the game world feel narratively alive. The possibilities for this system are practically limitless and I expect we’ll continue to innovate with it for a long time to come - and with its incredible degree of moddability I look forward to seeing the community’s own creations as well.

That is all for today! Next month we’ll be donning our pith helmets and centering our development diaries on the theme of colonization and exploration.
 
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The "Sick Man of Europe" journal looks very gamey. That is not the emergent gameplay I am hoping for. Ottoman decline shouldn't be scripted in my opinion.
That seems too deterministic and scripted. It's not like Ottomans collapsed because they didn't click enough buttons and had a nation specific disaster. If you plan on modelling societies, don't go into so restrictive mechanics that basically ignore the state of your country, unless it's strictly specified. That's sadly a real disappointment from me and first time I feel like I am looking at a bad feature I don't want to see.
Not really. In fact, one of the draws of the journal system is that it's a lot less forced and deterministic than most historical scripting in other Paradox games while still being able to keeping some of the flavor so countries aren't bland and interchangeable.
 
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I like the idea.
Missions without any obligation to do them

But I'm missing a yearbook
 
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On the topic of events, there are now extremely few “pop-up” events that immediately demand the player’s attention. Events now appear both in the outliner and on the map itself, and can be opened and minimized at your convenience.

Cautiously optimistic, of course this game it itself so different from other PDS titles and the move away from active warfare (by the player) changes things a lot too, so it is hard to judge the impact of information on gameplay: that is how easy is it to get the information YOU want (as opposed to what PDS thinks you should want) when you want it.

Can you expand more on this, specifically the notion of events appearing on the map? This seems like a potentially cool iteration, of course you'd have to be looking at the right part of the map, which presents some serious difficulties, unless you use the mini-map, which was a proposal of mine five years ago for HOI.
 
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Looking forward to seeing Journal Entries in action. Not going to miss all of the pop ups.

I also like that a lot of these entries are not forced and as such you can use them at your leisure.

I am curious, what kind of impact they can have from a modifier prospective? Is there a general philosophy the Content Team are looking to follow in regards to impact?
 
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General Karthos

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Kind of a UI question, but can we enable events of certain types to pop up and pause the game for us? For example, in CK2 while I was trying to influence the election of a Pope (because my Brother was a Cardinal, and I wanted him in power) I was able to enable pop ups that paused the game every time a cardinal or the Pope died so that I could look at the new situation. The game didn't demand my attention to such details, but I wanted to focus my attention on them as they happened. Is this something we can do in Victoria?
 
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That seems too deterministic and scripted. It's not like Ottomans collapsed because they didn't click enough buttons and had a nation specific disaster. If you plan on modelling societies, don't go into so restrictive mechanics that basically ignore the state of your country, unless it's strictly specified. That's sadly a real disappointment from me and first time I feel like I am looking at a bad feature I don't want to see.
So the abstract and micro-free combat system caused no issues with you but a historical background and starting point for nations does? Really?
 
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I love the "military consultant" event for Japan! Will countries have differing military doctrines affecting the way they wage war? It would be lovely if so, and playing e.g. Japan and trying out the doctrines of different Western nation depending on who consults me!

Btw, am I the only who confused by when these Victoria dev diaries actually release? It says that this was uploaded yesterday, but I definitely didn't see it listed under "dev diaries" until today.
 

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Can a journal entries completion directly lead to a war/civil war? For example, a Taiping Rebellion journal entry for example could be a thing with certain parameters making it more or less likely to occur? Or would journals just lead to potential negative effects, which by domino effect those effects could exacerbate things and lead to a war down the line.

If they could lead directly to civil wars, that could be good for modders that might want to script some things a bit more for whatever purpose they might want too.
 
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"The possibilities for this system are practically limitless and I expect we’ll continue to innovate with it for a long time to come - and with its incredible degree of moddability I look forward to seeing the community’s own creations as well."

I just hope that you can mod the "war system" as well to paste in it like the system of vic2 or hoi4.
 
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  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
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Btw, am I the only who confused by when these Victoria dev diaries actually release? It says that this was uploaded yesterday, but I definitely didn't see it listed under "dev diaries" until today.

You aren't the first person that was confused by this. In a much earlier DD, it was explained that the DD can be set for timed release. So, yesterday Daniel setup this DD to be released today. Or something like that.
 
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